… | |
… | |
26 | * It contains pointers (very indirectly) to all objects on the map. |
26 | * It contains pointers (very indirectly) to all objects on the map. |
27 | */ |
27 | */ |
28 | |
28 | |
29 | #ifndef MAP_H |
29 | #ifndef MAP_H |
30 | #define MAP_H |
30 | #define MAP_H |
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31 | |
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32 | #include <tr1/unordered_map> |
31 | |
33 | |
32 | #include "cfperl.h" |
34 | #include "cfperl.h" |
33 | |
35 | |
34 | /* We set this size - this is to make magic map work properly on |
36 | /* We set this size - this is to make magic map work properly on |
35 | * tiled maps. There is no requirement that this matches the |
37 | * tiled maps. There is no requirement that this matches the |
… | |
… | |
52 | #define MAP_BLOCK 0x04 |
54 | #define MAP_BLOCK 0x04 |
53 | #define MAP_STYLE 0x08 |
55 | #define MAP_STYLE 0x08 |
54 | #define MAP_OVERLAY 0x10 |
56 | #define MAP_OVERLAY 0x10 |
55 | |
57 | |
56 | /* Values for in_memory below. Should probably be an enumerations */ |
58 | /* Values for in_memory below. Should probably be an enumerations */ |
57 | #define MAP_IN_MEMORY 1 |
59 | enum { |
58 | #define MAP_SWAPPED 2 |
60 | MAP_IN_MEMORY, |
59 | #define MAP_LOADING 3 |
61 | MAP_SWAPPED, |
60 | #define MAP_SAVING 4 |
62 | MAP_LOADING, |
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63 | MAP_SAVING, |
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64 | }; |
61 | |
65 | |
62 | /* GET_MAP_FLAGS really shouldn't be used very often - get_map_flags should |
66 | /* GET_MAP_FLAGS really shouldn't be used very often - get_map_flags should |
63 | * really be used, as it is multi tile aware. However, there are some cases |
67 | * really be used, as it is multi tile aware. However, there are some cases |
64 | * where it is known the map is not tiled or the values are known |
68 | * where it is known the map is not tiled or the values are known |
65 | * consistent (eg, op->map, op->x, op->y) |
69 | * consistent (eg, op->map, op->x, op->y) |
… | |
… | |
94 | * this was introduced to make shops safer |
98 | * this was introduced to make shops safer |
95 | * but is useful in other situations */ |
99 | * but is useful in other situations */ |
96 | #define P_IS_ALIVE 0x10 /* something alive is on this space */ |
100 | #define P_IS_ALIVE 0x10 /* something alive is on this space */ |
97 | #define P_NO_CLERIC 0x20 /* no clerical spells cast here */ |
101 | #define P_NO_CLERIC 0x20 /* no clerical spells cast here */ |
98 | |
102 | |
99 | #define P_NEED_UPDATE 0x80 /* this space is out of date */ |
103 | #define P_UPTODATE 0x80 /* this space is up to date */ |
100 | |
104 | |
101 | /* The following two values are not stored in the MapLook flags, but instead |
105 | /* The following two values are not stored in the MapLook flags, but instead |
102 | * used in the get_map_flags value - that function is used to return |
106 | * used in the get_map_flags value - that function is used to return |
103 | * the flag value, as well as other conditions - using a more general |
107 | * the flag value, as well as other conditions - using a more general |
104 | * function that does more of the work can hopefully be used to replace |
108 | * function that does more of the work can hopefully be used to replace |
… | |
… | |
132 | MoveType move_off; /* What movement types are activated */ |
136 | MoveType move_off; /* What movement types are activated */ |
133 | |
137 | |
134 | void update_ (); |
138 | void update_ (); |
135 | void update () |
139 | void update () |
136 | { |
140 | { |
137 | if (flags_ & P_NEED_UPDATE) |
141 | if (!(flags_ & P_UPTODATE)) |
138 | update_ (); |
142 | update_ (); |
139 | } |
143 | } |
140 | |
144 | |
141 | uint8 flags () |
145 | uint8 flags () |
142 | { |
146 | { |
… | |
… | |
158 | return 0; |
162 | return 0; |
159 | } |
163 | } |
160 | }; |
164 | }; |
161 | |
165 | |
162 | /* |
166 | /* |
163 | * this is an overlay structure of the whole world. It exists as a simple |
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164 | * high level map, which doesn't contain the full data of the underlying map. |
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165 | * in this map, only things such as weather are recorded. By doing so, we |
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166 | * can keep the entire world parameters in memory, and act as a whole on |
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167 | * them at once. We can then, in a separate loop, update the actual world |
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168 | * with the new values we have assigned. |
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169 | */ |
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170 | |
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171 | struct weathermap_t |
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172 | { |
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173 | sint16 temp; /* base temperature of this tile (F) */ |
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174 | sint16 pressure; /* barometric pressure (mb) */ |
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175 | sint8 humid; /* humitidy of this tile */ |
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176 | sint8 windspeed; /* windspeed of this tile */ |
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177 | sint8 winddir; /* direction of wind */ |
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178 | sint8 sky; /* sky conditions */ |
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179 | sint32 avgelev; /* average elevation */ |
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180 | uint32 rainfall; /* cumulative rainfall */ |
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181 | uint8 darkness; /* indicates level of darkness of map */ |
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182 | uint8 water; /* 0-100 percentage of water tiles */ |
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183 | /*Dynamic parts */ |
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184 | sint16 realtemp; /* temperature at a given calculation step for this tile */ |
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185 | }; |
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186 | |
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187 | /* |
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188 | * Each map is in a given region of the game world and links to a region definiton, so |
167 | * Each map is in a given region of the game world and links to a region definiton, so |
189 | * they have to appear here in the headers, before the mapdef |
168 | * they have to appear here in the headers, before the mapdef |
190 | */ |
169 | */ |
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170 | INTERFACE_CLASS (region) |
191 | struct region : zero_initialised |
171 | struct region : zero_initialised |
192 | { |
172 | { |
193 | struct region *next; /* pointer to next region, NULL for the last one */ |
173 | struct region *ACC (RW, next); /* pointer to next region, NULL for the last one */ |
194 | const char *name; /* Shortend name of the region as maps refer to it */ |
174 | char *ACC (RW, name); /* Shortend name of the region as maps refer to it */ |
195 | const char *parent_name; /* |
175 | char *ACC (RW, parent_name); /* |
196 | * So that parent and child regions can be defined in |
176 | * So that parent and child regions can be defined in |
197 | * any order, we keep hold of the parent_name during |
177 | * any order, we keep hold of the parent_name during |
198 | * initialisation, and the children get assigned to their |
178 | * initialisation, and the children get assigned to their |
199 | * parents later. (before runtime on the server though) |
179 | * parents later. (before runtime on the server though) |
200 | * nothing outside the init code should ever use this value. |
180 | * nothing outside the init code should ever use this value. |
201 | */ |
181 | */ |
202 | struct region *parent; /* |
182 | struct region *ACC (RW, parent); /* |
203 | * Pointer to the region that is a parent of the current |
183 | * Pointer to the region that is a parent of the current |
204 | * region, if a value isn't defined in the current region |
184 | * region, if a value isn't defined in the current region |
205 | * we traverse this series of pointers until it is. |
185 | * we traverse this series of pointers until it is. |
206 | */ |
186 | */ |
207 | const char *longname; /* Official title of the region, this might be defined |
187 | char *ACC (RW, longname); /* Official title of the region, this might be defined |
208 | * to be the same as name*/ |
188 | * to be the same as name*/ |
209 | const char *msg; /* the description of the region */ |
189 | char *ACC (RW, msg); /* the description of the region */ |
210 | uint32 counter; /* A generic counter for holding temporary data. */ |
190 | uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */ |
211 | sint8 fallback; /* whether, in the event of a region not existing, |
191 | sint8 ACC (RW, fallback); /* whether, in the event of a region not existing, |
212 | * this should be the one we fall back on as the default */ |
192 | * this should be the one we fall back on as the default */ |
213 | char *jailmap; /*where a player that is arrested in this region should be imprisoned. */ |
193 | char *ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ |
214 | sint16 jailx, jaily; /* The coodinates in jailmap to which the player should be sent. */ |
194 | sint16 ACC (RW, jailx), ACC (RW, jaily); /* The coodinates in jailmap to which the player should be sent. */ |
215 | }; |
195 | }; |
216 | |
196 | |
217 | struct shopitems : zero_initialised |
197 | struct shopitems : zero_initialised |
218 | { |
198 | { |
219 | const char *name; /* name of the item in question, null if it is the default item */ |
199 | const char *name; /* name of the item in question, null if it is the default item */ |
220 | const char *name_pl; /* plural name */ |
200 | const char *name_pl; /* plural name */ |
221 | int typenum; /* itemtype number we need to match 0 if it is the default price */ |
201 | int typenum; /* itemtype number we need to match 0 if it is the default price */ |
222 | sint8 strength; /* the degree of specialisation the shop has in this item, |
202 | sint8 strength; /* the degree of specialisation the shop has in this item, |
223 | * as a percentage from -100 to 100 */ |
203 | * as a percentage from -100 to 100 */ |
224 | int index; /* being the size of the shopitems array. */ |
204 | int index; /* being the size of the shopitems array. */ |
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205 | }; |
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206 | |
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207 | // map I/O, what to load/save |
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208 | enum { |
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209 | IO_HEADER = 0x01, // the "arch map" pseudo object |
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210 | IO_OBJECTS = 0x02, // the non-unique objects |
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211 | IO_UNIQUES = 0x04, // unique objects |
225 | }; |
212 | }; |
226 | |
213 | |
227 | /* In general, code should always use the macros |
214 | /* In general, code should always use the macros |
228 | * above (or functions in map.c) to access many of the |
215 | * above (or functions in map.c) to access many of the |
229 | * values in the map structure. Failure to do this will |
216 | * values in the map structure. Failure to do this will |
… | |
… | |
233 | * break map tiling. |
220 | * break map tiling. |
234 | */ |
221 | */ |
235 | INTERFACE_CLASS (maptile) |
222 | INTERFACE_CLASS (maptile) |
236 | struct maptile : zero_initialised, attachable |
223 | struct maptile : zero_initialised, attachable |
237 | { |
224 | { |
238 | sint32 ACC (RO, width), ACC (RO, height); /* Width and height of map. */ |
225 | sint32 ACC (RW, width), ACC (RW, height); /* Width and height of map. */ |
239 | struct mapspace *spaces; /* Array of spaces on this map */ |
226 | struct mapspace *spaces; /* Array of spaces on this map */ |
240 | |
227 | |
241 | maptile *ACC (RW, next); /* Next map, linked list */ |
228 | tstamp ACC (RW, last_access); /* last time this map was accessed somehow */ |
242 | char *ACC (RO, tmpname); /* Name of temporary file */ |
229 | |
243 | char *ACC (RO, name); /* Name of map as given by its creator */ |
230 | shstr ACC (RW, name); /* Name of map as given by its creator */ |
244 | struct region *ACC (RW, region); /* What jurisdiction in the game world this map is ruled by |
231 | struct region *ACC (RW, region); /* What jurisdiction in the game world this map is ruled by |
245 | * points to the struct containing all the properties of |
232 | * points to the struct containing all the properties of |
246 | * the region */ |
233 | * the region */ |
247 | uint32 ACC (RW, reset_time); /* when this map should reset */ |
234 | double ACC (RW, reset_time); |
248 | uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map |
235 | uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map |
249 | * should be reset |
236 | * should be reset |
250 | */ |
237 | */ |
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238 | bool ACC (RW, dirty); /* if true, something was inserted or removed */ |
251 | bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by |
239 | bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by |
252 | * players entering/exiting map |
240 | * players entering/exiting map |
253 | */ |
241 | */ |
254 | bool ACC (RW, unique); /* if set, this is a per player unique map */ |
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255 | bool ACC (RW, templatemap); /* if set, this is a template map */ |
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256 | bool ACC (RW, nosmooth); /* if set the content of this map has smoothlevel=0 forced */ |
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257 | sint32 ACC (RW, timeout); /* swapout is set to this */ |
242 | sint32 ACC (RW, timeout); /* swapout is set to this */ |
258 | sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */ |
243 | sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */ |
259 | uint32 ACC (RW, in_memory); /* If not true, the map has been freed and must |
244 | uint32 ACC (RW, in_memory); /* If not true, the map has been freed and must |
260 | * be loaded before used. The map,omap and map_ob |
245 | * be loaded before used. The map,omap and map_ob |
261 | * arrays will be allocated when the map is loaded */ |
246 | * arrays will be allocated when the map is loaded */ |
262 | sint16 ACC (RW, players); /* How many players are on this level right now */ |
247 | sint16 players; /* How many players are on this map right now */ |
263 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
248 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
264 | |
249 | |
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250 | bool ACC (RW, per_player); |
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251 | bool ACC (RW, per_party); |
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252 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
265 | uint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
253 | uint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
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254 | |
266 | uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ |
255 | uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ |
267 | uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ |
256 | uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ |
268 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
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269 | oblinkpt *buttons; /* Linked list of linked lists of buttons */ |
257 | oblinkpt *buttons; /* Linked list of linked lists of buttons */ |
270 | sint16 ACC (RW, temp); /* base temperature of this tile (F) */ |
258 | sint16 ACC (RW, temp); /* base temperature of this tile (F) */ |
271 | sint16 ACC (RW, pressure); /* barometric pressure (mb) */ |
259 | sint16 ACC (RW, pressure); /* barometric pressure (mb) */ |
272 | sint8 ACC (RW, humid); /* humitidy of this tile */ |
260 | sint8 ACC (RW, humid); /* humitidy of this tile */ |
273 | sint8 ACC (RW, windspeed); /* windspeed of this tile */ |
261 | sint8 ACC (RW, windspeed); /* windspeed of this tile */ |
274 | sint8 ACC (RW, winddir); /* direction of wind */ |
262 | sint8 ACC (RW, winddir); /* direction of wind */ |
275 | sint8 ACC (RW, sky); /* sky conditions */ |
263 | sint8 ACC (RW, sky); /* sky conditions */ |
276 | int ACC (RW, worldpartx), ACC (RW, worldparty); /*Highly fasten conversion between worldmap and weathermap */ |
264 | int ACC (RW, worldpartx), ACC (RW, worldparty); /*Highly fasten conversion between worldmap and weathermap */ |
277 | struct shopitems *shopitems; /* a semi-colon seperated list of item-types the map's shop will trade in */ |
265 | struct shopitems *shopitems; /* a semi-colon seperated list of item-types the map's shop will trade in */ |
278 | char *ACC (RO, shoprace); /* the preffered race of the local shopkeeper */ |
266 | shstr ACC (RW, shoprace); /* the preffered race of the local shopkeeper */ |
279 | double ACC (RW, shopgreed); /* how much our shopkeeper overcharges */ |
267 | double ACC (RW, shopgreed); /* how much our shopkeeper overcharges */ |
280 | sint64 ACC (RW, shopmin); /* minimum price a shop will trade for */ |
268 | sint64 ACC (RW, shopmin); /* minimum price a shop will trade for */ |
281 | sint64 ACC (RW, shopmax); /* maximum price a shop will offer */ |
269 | sint64 ACC (RW, shopmax); /* maximum price a shop will offer */ |
282 | char *ACC (RO, msg); /* Message map creator may have left */ |
270 | shstr ACC (RW, msg); /* Message map creator may have left */ |
283 | char *ACC (RO, maplore); /* Map lore information */ |
271 | shstr ACC (RW, maplore); /* Map lore information */ |
284 | char *tile_path[4]; /* path to adjoining maps */ |
272 | shstr ACC (RW, tile_path[4]); /* path to adjoining maps */ |
285 | maptile *tile_map[4]; /* Next map, linked list */ |
273 | maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ |
286 | char ACC (RW, path)[HUGE_BUF]; /* Filename of the map */ |
274 | shstr ACC (RW, path); /* Filename of the map */ |
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275 | |
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276 | MTH void activate (); |
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277 | MTH void deactivate (); |
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278 | |
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279 | // allocates all (empty) mapspace |
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280 | MTH void alloc (); |
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281 | // deallocates the mapspaces (and destroys all objects) |
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282 | MTH void clear (); |
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283 | |
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284 | MTH void fix_auto_apply (); |
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285 | MTH void decay_objects (); |
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286 | MTH void update_buttons (); |
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287 | MTH int change_map_light (int change); |
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288 | static void change_all_map_light (int change); //PERL |
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289 | MTH void set_darkness_map (); |
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290 | MTH int estimate_difficulty () const; |
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291 | |
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292 | // set the given flag on all objects in the map |
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293 | MTH void set_object_flag (int flag, int value = 1); |
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294 | |
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295 | MTH void link_multipart_objects (); |
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296 | MTH void clear_unique_items (); |
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297 | |
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298 | MTH void clear_header (); |
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299 | MTH void clear_links_to (maptile *m); |
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300 | |
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301 | // loas the header pseudo-object |
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302 | bool load_header (object_thawer &thawer); |
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303 | MTH bool load_header (const char *path); |
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304 | |
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305 | // load objects into the map |
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306 | bool load_objects (object_thawer &thawer); |
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307 | MTH bool load_objects (const char *path, bool skip_header = true); |
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308 | |
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309 | // save objects into the given file (uses IO_ flags) |
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310 | bool save_objects (object_freezer &freezer, int flags); |
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311 | MTH bool save_objects (const char *path, int flags); |
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312 | |
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313 | // save the header pseudo object _only_ |
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314 | bool save_header (object_freezer &freezer); |
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315 | MTH bool save_header (const char *path); |
287 | |
316 | |
288 | maptile (); |
317 | maptile (); |
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318 | maptile (int w, int h); |
289 | ~maptile (); |
319 | ~maptile (); |
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320 | |
290 | void do_destroy (); |
321 | void do_destroy (); |
291 | void gather_callbacks (AV *&callbacks, event_type event) const; |
322 | void gather_callbacks (AV *&callbacks, event_type event) const; |
292 | |
323 | |
293 | MTH void allocate (); |
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294 | |
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295 | MTH int size () const { return width * height; } |
324 | MTH int size () const { return width * height; } |
296 | |
325 | |
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326 | MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); |
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327 | |
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328 | MTH void touch () { last_access = runtime; } |
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329 | |
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330 | // find the map that is at coordinate x|y relative to this map |
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331 | // TODO: need a better way than passing by reference |
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332 | // TODO: make perl interface |
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333 | maptile *xy_find (sint16 &x, sint16 &y); |
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334 | |
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335 | // like xy_find, but also loads the map |
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336 | maptile *xy_load (sint16 &x, sint16 &y); |
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337 | |
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338 | void do_load_sync ();//PERL |
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339 | |
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340 | // make sure the map is loaded |
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341 | MTH void load_sync () |
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342 | { |
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343 | if (!spaces) |
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344 | do_load_sync (); |
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345 | } |
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346 | |
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347 | static maptile *find_sync (const char *path, maptile *original = 0);//PERL |
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348 | static void emergency_save ();//PERL |
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349 | |
297 | mapspace const &at (uint32 x, uint32 y) const { return spaces [x + width * y]; } |
350 | mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } |
298 | mapspace &at (uint32 x, uint32 y) { return spaces [x + width * y]; } |
351 | mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; } |
299 | }; |
352 | }; |
300 | |
353 | |
301 | /* This is used by get_rangevector to determine where the other |
354 | /* This is used by get_rangevector to determine where the other |
302 | * creature is. get_rangevector takes into account map tiling, |
355 | * creature is. get_rangevector takes into account map tiling, |
303 | * so you just can not look the the map coordinates and get the |
356 | * so you just can not look the the map coordinates and get the |