1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
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4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002-2005 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2005 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | (at your option) any later version. |
11 | * option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at crossfire@schmorp.de |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* |
25 | /* |
25 | * The maptile is allocated each time a new map is opened. |
26 | * The maptile is allocated each time a new map is opened. |
26 | * It contains pointers (very indirectly) to all objects on the map. |
27 | * It contains pointers (very indirectly) to all objects on the map. |
27 | */ |
28 | */ |
28 | |
29 | |
29 | #ifndef MAP_H |
30 | #ifndef MAP_H |
30 | #define MAP_H |
31 | #define MAP_H |
31 | |
32 | |
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33 | #include <tr1/unordered_map> |
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34 | |
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35 | //+GPL |
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36 | |
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37 | #include "region.h" |
32 | #include "cfperl.h" |
38 | #include "cfperl.h" |
33 | |
39 | |
34 | /* We set this size - this is to make magic map work properly on |
40 | /* We set this size - this is to make magic map work properly on |
35 | * tiled maps. There is no requirement that this matches the |
41 | * tiled maps. There is no requirement that this matches the |
36 | * tiled maps size - it just seemed like a reasonable value. |
42 | * tiled maps size - it just seemed like a reasonable value. |
… | |
… | |
42 | * map pointers. |
48 | * map pointers. |
43 | */ |
49 | */ |
44 | #define MAGIC_MAP_SIZE 50 |
50 | #define MAGIC_MAP_SIZE 50 |
45 | #define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 |
51 | #define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 |
46 | |
52 | |
47 | #define MAP_LAYERS 3 |
53 | #define MAP_LAYERS 3 |
48 | |
54 | |
49 | /* options passed to ready_map_name and load_original_map */ |
55 | // tile map index |
50 | #define MAP_FLUSH 0x01 |
56 | enum { |
51 | #define MAP_PLAYER_UNIQUE 0x02 |
57 | TILE_NORTH, |
52 | #define MAP_BLOCK 0x04 |
58 | TILE_EAST, |
53 | #define MAP_STYLE 0x08 |
59 | TILE_SOUTH, |
54 | #define MAP_OVERLAY 0x10 |
60 | TILE_WEST, |
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61 | TILE_UP, |
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62 | TILE_DOWN, |
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63 | TILE_NUM, |
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64 | }; |
55 | |
65 | |
56 | /* Values for in_memory below. Should probably be an enumerations */ |
66 | /* Values for state below */ |
57 | #define MAP_IN_MEMORY 1 |
67 | enum { |
58 | #define MAP_SWAPPED 2 |
68 | MAP_SWAPPED, // header loaded, nothing else |
59 | #define MAP_LOADING 3 |
69 | MAP_INACTIVE, // in memory, linkable, but not active |
60 | #define MAP_SAVING 4 |
70 | MAP_ACTIVE, // running! |
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71 | }; |
61 | |
72 | |
62 | /* GET_MAP_FLAGS really shouldn't be used very often - get_map_flags should |
73 | /* GET_MAP_FLAGS really shouldn't be used very often - get_map_flags should |
63 | * really be used, as it is multi tile aware. However, there are some cases |
74 | * really be used, as it is multi tile aware. However, there are some cases |
64 | * where it is known the map is not tiled or the values are known |
75 | * where it is known the map is not tiled or the values are known |
65 | * consistent (eg, op->map, op->x, op->y) |
76 | * consistent (eg, op->map, op->x, op->y) |
66 | */ |
77 | */ |
67 | // all those macros are herewith declared legacy |
78 | // all those macros are herewith declared legacy |
68 | #define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags () |
79 | #define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags () |
69 | #define GET_MAP_LIGHT(M,X,Y) (M)->at((X),(Y)).light |
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70 | #define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot |
80 | #define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot |
71 | #define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top |
81 | #define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top |
72 | #define GET_MAP_FACE(M,X,Y,L) (M)->at((X),(Y)).faces[L] |
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73 | #define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L] |
82 | #define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L] |
74 | #define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block |
83 | #define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block |
75 | #define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow |
84 | #define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow |
76 | #define GET_MAP_MOVE_ON(M,X,Y) (M)->at((X),(Y)).move_on |
85 | #define GET_MAP_MOVE_ON(M,X,Y) (M)->at((X),(Y)).move_on |
77 | #define GET_MAP_MOVE_OFF(M,X,Y) (M)->at((X),(Y)).move_off |
86 | #define GET_MAP_MOVE_OFF(M,X,Y) (M)->at((X),(Y)).move_off |
78 | |
87 | |
79 | /* You should really know what you are doing before using this - you |
88 | /* You should really know what you are doing before using this - you |
80 | * should almost always be using out_of_map instead, which takes into account |
89 | * should almost always be using out_of_map instead, which takes into account |
81 | * map tiling. |
90 | * map tiling. |
82 | */ |
91 | */ |
83 | #define OUT_OF_REAL_MAP(M,X,Y) ((X)<0 || (Y)<0 || (X)>=(M)->width || (Y)>=(M)->height) |
92 | #define OUT_OF_REAL_MAP(M,X,Y) (!(IN_RANGE_EXC ((X), 0, (M)->width) && IN_RANGE_EXC ((Y), 0, (M)->height))) |
84 | |
93 | |
85 | /* These are used in the MapLook flags element. They are not used in |
94 | /* These are used in the MapLook flags element. They are not used in |
86 | * in the object flags structure. |
95 | * in the object flags structure. |
87 | */ |
96 | */ |
88 | #define P_BLOCKSVIEW 0x01 |
97 | #define P_BLOCKSVIEW 0x01 |
89 | #define P_NO_MAGIC 0x02 /* Spells (some) can't pass this object */ |
98 | #define P_NO_MAGIC 0x02 /* Spells (some) can't pass this object */ |
90 | #define P_PLAYER 0x04 /* a player (or something seeing these objects) is on this mapspace */ |
99 | #define P_NO_CLERIC 0x04 /* no clerical spells cast here */ |
91 | #define P_SAFE 0x08 /* If this is set the map tile is a safe space, |
100 | #define P_SAFE 0x08 /* If this is set the map tile is a safe space, |
92 | * that means, nothing harmful can be done, |
101 | * that means, nothing harmful can be done, |
93 | * such as: bombs, potion usage, alchemy, spells |
102 | * such as: bombs, potion usage, alchemy, spells |
94 | * this was introduced to make shops safer |
103 | * this was introduced to make shops safer |
95 | * but is useful in other situations */ |
104 | * but is useful in other situations */ |
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105 | |
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106 | #define P_PLAYER 0x10 /* a player (or something seeing these objects) is on this mapspace */ |
96 | #define P_IS_ALIVE 0x10 /* something alive is on this space */ |
107 | #define P_IS_ALIVE 0x20 /* something alive is on this space */ |
97 | #define P_NO_CLERIC 0x20 /* no clerical spells cast here */ |
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98 | |
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99 | #define P_NEED_UPDATE 0x80 /* this space is out of date */ |
108 | #define P_UPTODATE 0x80 // this space is up to date |
100 | |
109 | |
101 | /* The following two values are not stored in the MapLook flags, but instead |
110 | /* The following two values are not stored in the MapLook flags, but instead |
102 | * used in the get_map_flags value - that function is used to return |
111 | * used in the get_map_flags value - that function is used to return |
103 | * the flag value, as well as other conditions - using a more general |
112 | * the flag value, as well as other conditions - using a more general |
104 | * function that does more of the work can hopefully be used to replace |
113 | * function that does more of the work can hopefully be used to replace |
105 | * lots of duplicate checks currently in the code. |
114 | * lots of duplicate checks currently in the code. |
106 | */ |
115 | */ |
107 | #define P_OUT_OF_MAP 0x10000 /* This space is outside the map */ |
116 | #define P_OUT_OF_MAP 0x10000 /* This space is outside the map */ |
108 | #define P_NEW_MAP 0x20000 |
117 | #define P_NEW_MAP 0x20000 /* Coordinates passed result in a new tiled map */ |
109 | /* Coordinates passed result in a new tiled map */ |
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110 | |
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111 | /* P_NO_PASS is used for ob_blocked() return value. It needs |
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112 | * to be here to make sure the bits don't match with anything. |
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113 | */ |
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114 | #define P_NO_PASS 0x80000 |
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115 | |
118 | |
116 | /* Instead of having numerous arrays that have information on a |
119 | /* Instead of having numerous arrays that have information on a |
117 | * particular space (was map, floor, floor2, map_ob), |
120 | * particular space (was map, floor, floor2, map_ob), |
118 | * have this structure take care of that information. |
121 | * have this structure take care of that information. |
119 | * This puts it all in one place, and should also make it easier |
122 | * This puts it all in one place, and should also make it easier |
120 | * to extend information about a space. |
123 | * to extend information about a space. |
121 | */ |
124 | */ |
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125 | INTERFACE_CLASS (mapspace) |
122 | struct mapspace |
126 | struct mapspace |
123 | { |
127 | { |
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128 | object *ACC (RW, bot); |
124 | object *bot, *top; /* lowest/highest object on this space */ |
129 | object *ACC (RW, top); /* lowest/highest object on this space */ |
125 | New_Face *faces[MAP_LAYERS]; /* faces for the 3 layers */ |
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126 | object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */ |
130 | object *ACC (RW, faces_obj[MAP_LAYERS]);/* face objects for the 3 layers */ |
127 | uint8 flags_; /* flags about this space (see the P_ values above) */ |
131 | uint8 flags_; /* flags about this space (see the P_ values above) */ |
128 | sint8 light; /* How much light this space provides */ |
132 | sint8 ACC (RW, light); /* How much light this space provides */ |
129 | MoveType move_block; /* What movement types this space blocks */ |
133 | MoveType ACC (RW, move_block); /* What movement types this space blocks */ |
130 | MoveType move_slow; /* What movement types this space slows */ |
134 | MoveType ACC (RW, move_slow); /* What movement types this space slows */ |
131 | MoveType move_on; /* What movement types are activated */ |
135 | MoveType ACC (RW, move_on); /* What movement types are activated */ |
132 | MoveType move_off; /* What movement types are activated */ |
136 | MoveType ACC (RW, move_off); /* What movement types are activated */ |
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137 | uint16_t ACC (RW, items_); // saturates at 64k |
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138 | uint32_t ACC (RW, volume_); // ~dm³ (not cm³) (factor is actually 1024) |
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139 | uint32_t ACC (RW, smell); // the last count a player was seen here, or 0 |
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140 | static uint32_t ACC (RW, smellcount); // global smell counter |
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141 | |
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142 | uint32_t pad1_; // pad to 64 bytes on 64 bit systems |
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143 | |
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144 | //-GPL |
133 | |
145 | |
134 | void update_ (); |
146 | void update_ (); |
135 | void update () |
147 | MTH void update () |
136 | { |
148 | { |
137 | if (flags_ & P_NEED_UPDATE) |
149 | // we take advantage of the fact that 0x80 is the sign bit |
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150 | // to generate more efficient code on many cpus |
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151 | assert (sint8 (P_UPTODATE) < 0); |
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152 | assert (sint8 (-1 & ~P_UPTODATE) >= 0); |
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153 | |
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154 | if (expect_false (sint8 (flags_) >= 0)) |
138 | update_ (); |
155 | update_ (); |
139 | } |
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140 | |
156 | |
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157 | // must be true by now (gcc seems content with only the second test) |
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158 | assume (sint8 (flags_) < 0); |
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159 | assume (flags_ & P_UPTODATE); |
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160 | } |
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161 | |
141 | uint8 flags () |
162 | MTH uint8 flags () |
142 | { |
163 | { |
143 | update (); |
164 | update (); |
144 | return flags_; |
165 | return flags_; |
145 | } |
166 | } |
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167 | |
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168 | MTH void invalidate () |
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169 | { |
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170 | flags_ = 0; |
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171 | } |
146 | |
172 | |
147 | // maybe only inline quick flags_ checking? |
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148 | object *player () |
173 | MTH object *player () |
149 | { |
174 | { |
150 | // search from the top, because players are usually on top |
175 | object *op; |
151 | // make usually == always and this non-amortized O(1) |
176 | |
152 | // could gte rid of P_PLAYER, too, then |
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153 | if (flags () & P_PLAYER) |
177 | if (flags () & P_PLAYER) |
154 | for (object *op = top; op; op = op->below) |
178 | for (op = top; op->type != PLAYER; op = op->below) |
155 | if (op->type == PLAYER) |
179 | ; |
156 | return op; |
180 | else |
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181 | op = 0; |
157 | |
182 | |
158 | return 0; |
183 | return op; |
159 | } |
184 | } |
160 | }; |
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161 | |
185 | |
162 | /* |
186 | MTH uint32 items() |
163 | * this is an overlay structure of the whole world. It exists as a simple |
187 | { |
164 | * high level map, which doesn't contain the full data of the underlying map. |
188 | update (); |
165 | * in this map, only things such as weather are recorded. By doing so, we |
189 | return items_; |
166 | * can keep the entire world parameters in memory, and act as a whole on |
190 | } |
167 | * them at once. We can then, in a separate loop, update the actual world |
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168 | * with the new values we have assigned. |
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169 | */ |
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170 | |
191 | |
171 | struct weathermap_t |
192 | // return the item volume on this mapspace in cm³ |
172 | { |
193 | MTH uint64 volume () |
173 | sint16 temp; /* base temperature of this tile (F) */ |
194 | { |
174 | sint16 pressure; /* barometric pressure (mb) */ |
195 | update (); |
175 | sint8 humid; /* humitidy of this tile */ |
196 | return volume_ * 1024; |
176 | sint8 windspeed; /* windspeed of this tile */ |
197 | } |
177 | sint8 winddir; /* direction of wind */ |
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178 | sint8 sky; /* sky conditions */ |
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179 | sint32 avgelev; /* average elevation */ |
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180 | uint32 rainfall; /* cumulative rainfall */ |
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181 | uint8 darkness; /* indicates level of darkness of map */ |
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182 | uint8 water; /* 0-100 percentage of water tiles */ |
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183 | /*Dynamic parts */ |
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184 | sint16 realtemp; /* temperature at a given calculation step for this tile */ |
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185 | }; |
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186 | |
198 | |
187 | /* |
199 | bool blocks (MoveType mt) const |
188 | * Each map is in a given region of the game world and links to a region definiton, so |
200 | { |
189 | * they have to appear here in the headers, before the mapdef |
201 | return move_block && (mt & move_block) == mt; |
190 | */ |
202 | } |
191 | struct region : zero_initialised |
203 | |
192 | { |
204 | bool blocks (object *op) const |
193 | struct region *next; /* pointer to next region, NULL for the last one */ |
205 | { |
194 | const char *name; /* Shortend name of the region as maps refer to it */ |
206 | return blocks (op->move_type); |
195 | const char *parent_name; /* |
207 | } |
196 | * So that parent and child regions can be defined in |
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197 | * any order, we keep hold of the parent_name during |
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198 | * initialisation, and the children get assigned to their |
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199 | * parents later. (before runtime on the server though) |
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200 | * nothing outside the init code should ever use this value. |
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201 | */ |
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202 | struct region *parent; /* |
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203 | * Pointer to the region that is a parent of the current |
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204 | * region, if a value isn't defined in the current region |
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205 | * we traverse this series of pointers until it is. |
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206 | */ |
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207 | const char *longname; /* Official title of the region, this might be defined |
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208 | * to be the same as name*/ |
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209 | const char *msg; /* the description of the region */ |
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210 | uint32 counter; /* A generic counter for holding temporary data. */ |
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211 | sint8 fallback; /* whether, in the event of a region not existing, |
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212 | * this should be the one we fall back on as the default */ |
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213 | char *jailmap; /*where a player that is arrested in this region should be imprisoned. */ |
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214 | sint16 jailx, jaily; /* The coodinates in jailmap to which the player should be sent. */ |
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215 | }; |
208 | }; |
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209 | |
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210 | // a rectangular area of a map, used my split_to_tiles/unordered_mapwalk |
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211 | struct maprect |
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212 | { |
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213 | maptile *m; |
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214 | int x0, y0; |
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215 | int x1, y1; |
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216 | int dx, dy; // offset to go from local coordinates to original tile */ |
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217 | }; |
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218 | |
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219 | // (refcounted) list of objects on this map that need physics processing |
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220 | struct physics_queue |
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221 | : unordered_vector<object *> |
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222 | { |
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223 | int i; // already processed |
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224 | physics_queue (); |
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225 | ~physics_queue (); |
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226 | object *pop (); |
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227 | }; |
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228 | |
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229 | #define PHYSICS_QUEUES 16 // "activity" at least every 16 ticks |
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230 | |
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231 | //+GPL |
216 | |
232 | |
217 | struct shopitems : zero_initialised |
233 | struct shopitems : zero_initialised |
218 | { |
234 | { |
219 | const char *name; /* name of the item in question, null if it is the default item */ |
235 | const char *name; /* name of the item in question, null if it is the default item */ |
220 | const char *name_pl; /* plural name */ |
236 | const char *name_pl; /* plural name */ |
221 | int typenum; /* itemtype number we need to match 0 if it is the default price */ |
237 | int typenum; /* itemtype number we need to match 0 if it is the default price */ |
222 | sint8 strength; /* the degree of specialisation the shop has in this item, |
238 | sint8 strength; /* the degree of specialisation the shop has in this item, |
223 | * as a percentage from -100 to 100 */ |
239 | * as a percentage from -100 to 100 */ |
224 | int index; /* being the size of the shopitems array. */ |
240 | int index; /* being the size of the shopitems array. */ |
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241 | }; |
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242 | |
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243 | // map I/O, what to load/save |
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244 | enum { |
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245 | IO_HEADER = 0x01, // the "arch map" pseudo object |
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246 | IO_OBJECTS = 0x02, // the non-unique objects |
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247 | IO_UNIQUES = 0x04, // unique objects |
225 | }; |
248 | }; |
226 | |
249 | |
227 | /* In general, code should always use the macros |
250 | /* In general, code should always use the macros |
228 | * above (or functions in map.c) to access many of the |
251 | * above (or functions in map.c) to access many of the |
229 | * values in the map structure. Failure to do this will |
252 | * values in the map structure. Failure to do this will |
… | |
… | |
233 | * break map tiling. |
256 | * break map tiling. |
234 | */ |
257 | */ |
235 | INTERFACE_CLASS (maptile) |
258 | INTERFACE_CLASS (maptile) |
236 | struct maptile : zero_initialised, attachable |
259 | struct maptile : zero_initialised, attachable |
237 | { |
260 | { |
238 | sint32 ACC (RO, width), ACC (RO, height); /* Width and height of map. */ |
261 | sint32 ACC (RW, width), ACC (RW, height); /* Width and height of map. */ |
239 | struct mapspace *spaces; /* Array of spaces on this map */ |
262 | struct mapspace *spaces; /* Array of spaces on this map */ |
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263 | uint8 *regions; /* region index per mapspace, if != 0 */ |
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264 | region_ptr *regionmap; /* index to region */ |
240 | |
265 | |
241 | maptile *ACC (RW, next); /* Next map, linked list */ |
266 | tstamp ACC (RW, last_access); /* last time this map was accessed somehow */ |
242 | char *ACC (RO, tmpname); /* Name of temporary file */ |
267 | |
243 | char *ACC (RO, name); /* Name of map as given by its creator */ |
268 | shstr ACC (RW, name); /* Name of map as given by its creator */ |
244 | struct region *ACC (RW, region); /* What jurisdiction in the game world this map is ruled by |
269 | region_ptr ACC (RW, default_region); /* What jurisdiction in the game world this map is ruled by |
245 | * points to the struct containing all the properties of |
270 | * points to the struct containing all the properties of |
246 | * the region */ |
271 | * the region */ |
247 | uint32 ACC (RW, reset_time); /* when this map should reset */ |
272 | double ACC (RW, reset_time); |
248 | uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map |
273 | uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map |
249 | * should be reset |
274 | * should be reset |
250 | */ |
275 | */ |
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276 | bool ACC (RW, dirty); /* if true, something was inserted or removed */ |
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277 | bool ACC (RW, no_reset); // must not reset this map |
251 | bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by |
278 | bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by |
252 | * players entering/exiting map |
279 | * players entering/exiting map |
253 | */ |
280 | */ |
254 | bool ACC (RW, unique); /* if set, this is a per player unique map */ |
281 | uint8 ACC (RW, state); /* If not true, the map has been freed and must |
255 | bool ACC (RW, templatemap); /* if set, this is a template map */ |
282 | * be loaded before used. The map,omap and map_ob |
256 | bool ACC (RW, nosmooth); /* if set the content of this map has smoothlevel=0 forced */ |
283 | * arrays will be allocated when the map is loaded */ |
257 | sint32 ACC (RW, timeout); /* swapout is set to this */ |
284 | sint32 ACC (RW, timeout); /* swapout is set to this */ |
258 | sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */ |
285 | sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */ |
259 | uint32 ACC (RW, in_memory); /* If not true, the map has been freed and must |
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|
260 | * be loaded before used. The map,omap and map_ob |
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|
261 | * arrays will be allocated when the map is loaded */ |
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|
262 | sint16 ACC (RW, players); /* How many players are on this level right now */ |
286 | sint16 players; /* How many players are on this map right now */ |
263 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
287 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
264 | |
288 | |
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289 | bool ACC (RW, per_player); |
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290 | bool ACC (RW, per_party); |
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291 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
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292 | bool ACC (RW, no_drop); /* avoid auto-dropping (on death) anything on this map */ |
265 | uint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
293 | sint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
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294 | static sint8 outdoor_darkness; /* the global darkness level outside */ |
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|
295 | |
266 | uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ |
296 | uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ |
267 | uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ |
297 | uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ |
268 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
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269 | oblinkpt *buttons; /* Linked list of linked lists of buttons */ |
298 | oblinkpt *buttons; /* Linked list of linked lists of buttons */ |
270 | sint16 ACC (RW, temp); /* base temperature of this tile (F) */ |
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271 | sint16 ACC (RW, pressure); /* barometric pressure (mb) */ |
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272 | sint8 ACC (RW, humid); /* humitidy of this tile */ |
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273 | sint8 ACC (RW, windspeed); /* windspeed of this tile */ |
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274 | sint8 ACC (RW, winddir); /* direction of wind */ |
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275 | sint8 ACC (RW, sky); /* sky conditions */ |
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276 | int ACC (RW, worldpartx), ACC (RW, worldparty); /*Highly fasten conversion between worldmap and weathermap */ |
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|
277 | struct shopitems *shopitems; /* a semi-colon seperated list of item-types the map's shop will trade in */ |
299 | struct shopitems *shopitems; /* a semi-colon seperated list of item-types the map's shop will trade in */ |
278 | char *ACC (RO, shoprace); /* the preffered race of the local shopkeeper */ |
300 | shstr ACC (RW, shoprace); /* the preffered race of the local shopkeeper */ |
279 | double ACC (RW, shopgreed); /* how much our shopkeeper overcharges */ |
301 | double ACC (RW, shopgreed); /* how much our shopkeeper overcharges */ |
280 | sint64 ACC (RW, shopmin); /* minimum price a shop will trade for */ |
302 | sint64 ACC (RW, shopmin); /* minimum price a shop will trade for */ |
281 | sint64 ACC (RW, shopmax); /* maximum price a shop will offer */ |
303 | sint64 ACC (RW, shopmax); /* maximum price a shop will offer */ |
282 | char *ACC (RO, msg); /* Message map creator may have left */ |
304 | shstr ACC (RW, msg); /* Message map creator may have left */ |
283 | char *ACC (RO, maplore); /* Map lore information */ |
305 | shstr ACC (RW, maplore); /* Map lore information */ |
284 | char *tile_path[4]; /* path to adjoining maps */ |
306 | shstr ACC (RW, tile_path[TILE_NUM]); /* path to adjoining maps */ |
285 | maptile *tile_map[4]; /* Next map, linked list */ |
307 | maptile *ACC (RW, tile_map[TILE_NUM]); /* Next map, linked list */ |
286 | char ACC (RW, path)[HUGE_BUF]; /* Filename of the map */ |
308 | shstr ACC (RW, path); /* Filename of the map */ |
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309 | uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace |
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310 | int ACC (RW, max_items); // maximum number of items on a mapspace |
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311 | |
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312 | //-GPL |
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313 | |
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314 | physics_queue pq[PHYSICS_QUEUES]; |
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315 | MTH void queue_physics (object *ob, int after = 0); |
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316 | MTH void queue_physics_at (int x, int y); |
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317 | MTH void post_load_physics (); |
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318 | MTH int run_physics (tick_t tick, int max_objects); |
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319 | |
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320 | // the maptile:: is neccessary here for the perl interface to work |
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321 | MTH sint8 darklevel (sint8 outside = maptile::outdoor_darkness) const |
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322 | { |
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323 | return clamp (outdoor ? darkness + outside : darkness, 0, MAX_DARKNESS); |
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324 | } |
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325 | |
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326 | static void adjust_daylight (); |
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327 | |
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328 | MTH void activate (); |
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329 | MTH void deactivate (); |
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330 | |
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331 | // allocates all (empty) mapspace |
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332 | MTH void alloc (); |
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333 | // deallocates the mapspaces (and destroys all objects) |
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334 | MTH void clear (); |
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335 | |
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336 | MTH void post_load (); // update cached values in mapspaces etc. |
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337 | MTH void fix_auto_apply (); |
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338 | MTH void do_decay_objects (); |
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339 | MTH void update_buttons (); |
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340 | MTH int change_map_light (int change); |
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341 | MTH int estimate_difficulty () const; |
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342 | |
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343 | MTH void play_sound (faceidx sound, int x, int y) const; |
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344 | MTH void say_msg (const_utf8_string msg, int x, int y) const; |
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345 | |
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346 | // connected links |
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347 | oblinkpt *find_link (shstr_tmp id); |
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348 | MTH void trigger (shstr_tmp id, int state = 1, object *activator = 0, object *originator = 0); |
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349 | |
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350 | // set the given flag on all objects in the map |
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351 | MTH void set_object_flag (int flag, int value = 1); |
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352 | MTH void post_load_original (); |
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353 | |
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354 | MTH void link_multipart_objects (); |
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355 | MTH void clear_unique_items (); |
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356 | |
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357 | MTH void clear_header (); |
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358 | MTH void clear_links_to (maptile *m); |
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359 | |
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360 | MTH struct region *region (int x, int y) const; |
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361 | |
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362 | // load the header pseudo-object |
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363 | bool _load_header (object_thawer &thawer); |
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364 | MTH bool _load_header (object_thawer *thawer) { return _load_header (*thawer); } |
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365 | |
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366 | // load objects into the map |
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367 | bool _load_objects (object_thawer &thawer); |
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368 | MTH bool _load_objects (object_thawer *thawer) { return _load_objects (*thawer); } |
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369 | |
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370 | // save objects into the given file (uses IO_ flags) |
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371 | bool _save_objects (object_freezer &freezer, int flags); |
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372 | MTH bool _save_objects (const_octet_string path, int flags); |
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373 | |
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374 | // save the header pseudo object _only_ |
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375 | bool _save_header (object_freezer &freezer); |
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376 | MTH bool _save_header (const_octet_string path); |
287 | |
377 | |
288 | maptile (); |
378 | maptile (); |
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379 | maptile (int w, int h); |
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380 | void init (); |
289 | ~maptile (); |
381 | ~maptile (); |
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382 | |
290 | void do_destroy (); |
383 | void do_destroy (); |
291 | void gather_callbacks (AV *&callbacks, event_type event) const; |
384 | void gather_callbacks (AV *&callbacks, event_type event) const; |
292 | |
385 | |
293 | MTH void allocate (); |
386 | MTH bool linkable () { return state >= MAP_INACTIVE; } |
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387 | |
294 | MTH int size () const { return width * height; } |
388 | MTH int size () const { return width * height; } |
295 | |
389 | |
296 | MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); |
390 | MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); |
297 | |
391 | |
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392 | MTH void touch () { last_access = runtime; } |
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393 | |
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394 | MTH maptile *tile_available (int dir, bool load = true); |
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395 | |
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396 | // find the map that is at coordinate x|y relative to this map |
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397 | // TODO: need a better way than passing by reference |
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398 | // TODO: make perl interface |
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399 | maptile *xy_find (sint16 &x, sint16 &y); |
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400 | |
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401 | // like xy_find, but also loads the map |
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402 | maptile *xy_load (sint16 &x, sint16 &y); |
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403 | |
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404 | void do_load_sync ();//PERL |
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405 | |
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406 | // make sure the map is loaded |
298 | MTH void link (); |
407 | MTH void load_sync () |
299 | MTH void unlink (); |
408 | { |
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409 | if (!spaces) |
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410 | do_load_sync (); |
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411 | } |
300 | |
412 | |
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413 | void make_map_floor (char **layout, const char *floorstyle, random_map_params *RP); |
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414 | bool generate_random_map (random_map_params *RP); |
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415 | |
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416 | static maptile *find_async (const_utf8_string path, maptile *original = 0, bool load = true);//PERL |
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417 | static maptile *find_sync (const_utf8_string path, maptile *original = 0);//PERL |
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418 | static maptile *find_style_sync (const_utf8_string dir, const_utf8_string file = 0);//PERL |
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419 | object *pick_random_object (rand_gen &gen = rndm) const; |
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420 | |
301 | mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } |
421 | mapspace &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } |
302 | mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; } |
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303 | }; |
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304 | |
422 | |
305 | #define for_all_maps(var) for (maptile *var = first_map; var; var = var->next) |
423 | // return an array of maprects corresponding |
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424 | // to the given rectangular area. the last rect will have |
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425 | // a 0 map pointer. |
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426 | maprect *split_to_tiles (dynbuf &buf, int x0, int y0, int x1, int y1); |
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427 | |
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428 | MTH bool is_in_shop (int x, int y) const; |
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429 | }; |
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430 | |
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431 | inline bool |
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432 | object::is_in_shop () const |
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433 | { |
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434 | return is_on_map () |
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435 | && map->is_in_shop (x, y); |
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436 | } |
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437 | |
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438 | //+GPL |
306 | |
439 | |
307 | /* This is used by get_rangevector to determine where the other |
440 | /* This is used by get_rangevector to determine where the other |
308 | * creature is. get_rangevector takes into account map tiling, |
441 | * creature is. get_rangevector takes into account map tiling, |
309 | * so you just can not look the the map coordinates and get the |
442 | * so you just can not look the the map coordinates and get the |
310 | * righte value. distance_x/y are distance away, which |
443 | * righte value. distance_x/y are distance away, which |
… | |
… | |
320 | int distance_y; |
453 | int distance_y; |
321 | int direction; |
454 | int direction; |
322 | object *part; |
455 | object *part; |
323 | }; |
456 | }; |
324 | |
457 | |
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458 | // comaptibility cruft start |
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459 | //TODO: these should be refactored into things like xy_normalise |
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460 | // and so on. |
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461 | int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); |
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462 | int out_of_map (maptile *m, int x, int y); |
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463 | maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y); |
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464 | void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags); |
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465 | void get_rangevector_from_mapcoord (maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags = 0 /*unused*/); |
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466 | int on_same_map (const object *op1, const object *op2); |
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467 | int adjacent_map (maptile *map1, maptile *map2, int *dx, int *dy); |
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468 | |
|
|
469 | // adjust map, x and y for tiled maps and return true if the position is valid at all |
|
|
470 | static inline bool |
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471 | xy_normalise (maptile *&map, sint16 &x, sint16 &y) |
|
|
472 | { |
|
|
473 | // when in range, do a quick return, otherwise go the slow route |
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|
474 | return |
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|
475 | (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height)) |
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|
476 | || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP); |
|
|
477 | } |
|
|
478 | // comaptibility cruft end |
|
|
479 | |
|
|
480 | //-GPL |
|
|
481 | |
325 | inline mapspace & |
482 | inline mapspace & |
326 | object::ms () const |
483 | object::ms () const |
327 | { |
484 | { |
328 | return map->at (x, y); |
485 | return map->at (x, y); |
329 | } |
486 | } |
330 | |
487 | |
|
|
488 | struct mapxy { |
|
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489 | maptile *m; |
|
|
490 | sint16 x, y; |
|
|
491 | |
|
|
492 | mapxy (maptile *m, sint16 x, sint16 y) |
|
|
493 | : m(m), x(x), y(y) |
|
|
494 | { } |
|
|
495 | |
|
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496 | mapxy (object *op) |
|
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497 | : m(op->map), x(op->x), y(op->y) |
|
|
498 | { } |
|
|
499 | |
|
|
500 | mapxy &move (int dx, int dy) |
|
|
501 | { |
|
|
502 | x += dx; |
|
|
503 | y += dy; |
|
|
504 | |
|
|
505 | return *this; |
|
|
506 | } |
|
|
507 | |
|
|
508 | mapxy &move (int dir) |
|
|
509 | { |
|
|
510 | return move (freearr_x [dir], freearr_y [dir]); |
|
|
511 | } |
|
|
512 | |
|
|
513 | operator void *() const { return (void *)m; } |
|
|
514 | mapxy &operator =(const object *op) |
|
|
515 | { |
|
|
516 | m = op->map; |
|
|
517 | x = op->x; |
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|
518 | y = op->y; |
|
|
519 | |
|
|
520 | return *this; |
|
|
521 | } |
|
|
522 | |
|
|
523 | mapspace *operator ->() const { return &m->at (x, y); } |
|
|
524 | mapspace &operator * () const { return m->at (x, y); } |
|
|
525 | |
|
|
526 | bool normalise () |
|
|
527 | { |
|
|
528 | return xy_normalise (m, x, y); |
|
|
529 | } |
|
|
530 | |
|
|
531 | mapspace &ms () const |
|
|
532 | { |
|
|
533 | return m->at (x, y); |
|
|
534 | } |
|
|
535 | |
|
|
536 | object *insert (object *op, object *originator = 0, int flags = 0) const |
|
|
537 | { |
|
|
538 | return m->insert (op, x, y, originator, flags); |
|
|
539 | } |
|
|
540 | }; |
|
|
541 | |
|
|
542 | inline const mapxy & |
|
|
543 | object::operator =(const mapxy &pos) |
|
|
544 | { |
|
|
545 | map = pos.m; |
|
|
546 | x = pos.x; |
|
|
547 | y = pos.y; |
|
|
548 | |
|
|
549 | return pos; |
|
|
550 | } |
|
|
551 | |
|
|
552 | // iterate over a rectangular area relative to op |
|
|
553 | // can be used as a single statement, but both iterate macros |
|
|
554 | // invocations must not be followed by a ";" |
|
|
555 | // see common/los.C for usage example |
|
|
556 | // the walk will be ordered, outer loop x, inner loop y |
|
|
557 | // m will be set to the map (or 0), nx, ny to the map coord, dx, dy to the offset relative to op |
|
|
558 | // "continue" will skip to the next space |
|
|
559 | #define ordered_mapwalk_begin(op,dx0,dy0,dx1,dy1) \ |
|
|
560 | for (int dx = (dx0); dx <= (dx1); ++dx) \ |
|
|
561 | { \ |
|
|
562 | sint16 nx, ny; \ |
|
|
563 | maptile *m = 0; \ |
|
|
564 | \ |
|
|
565 | for (int dy = (dy0); dy <= (dy1); ++dy) \ |
|
|
566 | { \ |
|
|
567 | /* check to see if we can simply go one down quickly, */ \ |
|
|
568 | /* if not, do it the slow way */ \ |
|
|
569 | if (!m || ++ny >= m->height) \ |
|
|
570 | { \ |
|
|
571 | nx = (op)->x + dx; ny = (op)->y + dy; m = (op)->map; \ |
|
|
572 | \ |
|
|
573 | if (!xy_normalise (m, nx, ny)) \ |
|
|
574 | m = 0; \ |
|
|
575 | } |
|
|
576 | |
|
|
577 | #define ordered_mapwalk_end \ |
|
|
578 | } \ |
|
|
579 | } |
|
|
580 | |
|
|
581 | extern dynbuf mapwalk_buf; // can be used in simple non-recursive situations |
|
|
582 | |
|
|
583 | // loop over every space in the given maprect, |
|
|
584 | // setting m, nx, ny to the map and -coordinate and dx, dy to the offset relative to dx0,dy0 |
|
|
585 | // the iterator code must be a single statement following this macro call, similar to "if" |
|
|
586 | // "continue" will skip to the next space |
|
|
587 | #define rect_mapwalk(rect,dx0,dy0) \ |
|
|
588 | statementvar (maptile *, m, (rect)->m) \ |
|
|
589 | for (int nx = (rect)->x0; nx < (rect)->x1; ++nx) \ |
|
|
590 | for (int ny = (rect)->y0; ny < (rect)->y1; ++ny) \ |
|
|
591 | statementvar (int, dx, nx + (rect)->dx - (dx0)) \ |
|
|
592 | statementvar (int, dy, ny + (rect)->dy - (dy0)) |
|
|
593 | |
|
|
594 | // same as ordered_mapwalk, but the walk will not follow any particular |
|
|
595 | // order (unorded), but is likely faster. |
|
|
596 | // m will be set to the map (never 0!), nx, ny to the map coord, dx, dy to the offset relative to op |
|
|
597 | // "continue" will skip to the next space |
|
|
598 | #define unordered_mapwalk_at(buf,map,ox,oy,dx0,dy0,dx1,dy1) \ |
|
|
599 | for (maprect *r_e_c_t = (map)->split_to_tiles (buf, \ |
|
|
600 | (ox) + (dx0) , (oy) + (dy0) , \ |
|
|
601 | (ox) + (dx1) + 1, (oy) + (dy1) + 1); \ |
|
|
602 | r_e_c_t->m; \ |
|
|
603 | ++r_e_c_t) \ |
|
|
604 | rect_mapwalk (r_e_c_t, (ox), (oy)) |
|
|
605 | |
|
|
606 | #define unordered_mapwalk(buf,op,dx0,dy0,dx1,dy1) \ |
|
|
607 | unordered_mapwalk_at (buf,op->map, op->x, op->y, dx0, dy0, dx1, dy1) |
|
|
608 | |
331 | #endif |
609 | #endif |
332 | |
610 | |