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231 | * the region */ |
231 | * the region */ |
232 | double ACC (RW, reset_time); |
232 | double ACC (RW, reset_time); |
233 | uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map |
233 | uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map |
234 | * should be reset |
234 | * should be reset |
235 | */ |
235 | */ |
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236 | bool ACC (RW, dirty); /* if true, something was inserted or removed */ |
236 | bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by |
237 | bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by |
237 | * players entering/exiting map |
238 | * players entering/exiting map |
238 | */ |
239 | */ |
239 | sint32 ACC (RW, timeout); /* swapout is set to this */ |
240 | sint32 ACC (RW, timeout); /* swapout is set to this */ |
240 | sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */ |
241 | sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */ |