1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
3 | |
3 | |
|
|
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002-2005 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2002-2005 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | |
7 | This program is free software; you can redistribute it and/or modify |
8 | This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | it under the terms of the GNU General Public License as published by |
… | |
… | |
54 | #define MAP_BLOCK 0x04 |
55 | #define MAP_BLOCK 0x04 |
55 | #define MAP_STYLE 0x08 |
56 | #define MAP_STYLE 0x08 |
56 | #define MAP_OVERLAY 0x10 |
57 | #define MAP_OVERLAY 0x10 |
57 | |
58 | |
58 | /* Values for in_memory below. Should probably be an enumerations */ |
59 | /* Values for in_memory below. Should probably be an enumerations */ |
59 | #define MAP_IN_MEMORY 1 |
60 | enum { |
60 | #define MAP_SWAPPED 2 |
61 | MAP_IN_MEMORY, |
61 | #define MAP_LOADING 3 |
62 | MAP_SWAPPED, |
62 | #define MAP_SAVING 4 |
63 | MAP_LOADING, |
|
|
64 | MAP_SAVING, |
|
|
65 | }; |
63 | |
66 | |
64 | /* GET_MAP_FLAGS really shouldn't be used very often - get_map_flags should |
67 | /* GET_MAP_FLAGS really shouldn't be used very often - get_map_flags should |
65 | * really be used, as it is multi tile aware. However, there are some cases |
68 | * really be used, as it is multi tile aware. However, there are some cases |
66 | * where it is known the map is not tiled or the values are known |
69 | * where it is known the map is not tiled or the values are known |
67 | * consistent (eg, op->map, op->x, op->y) |
70 | * consistent (eg, op->map, op->x, op->y) |
… | |
… | |
96 | * this was introduced to make shops safer |
99 | * this was introduced to make shops safer |
97 | * but is useful in other situations */ |
100 | * but is useful in other situations */ |
98 | #define P_IS_ALIVE 0x10 /* something alive is on this space */ |
101 | #define P_IS_ALIVE 0x10 /* something alive is on this space */ |
99 | #define P_NO_CLERIC 0x20 /* no clerical spells cast here */ |
102 | #define P_NO_CLERIC 0x20 /* no clerical spells cast here */ |
100 | |
103 | |
101 | #define P_NEED_UPDATE 0x80 /* this space is out of date */ |
104 | #define P_UPTODATE 0x80 /* this space is up to date */ |
102 | |
105 | |
103 | /* The following two values are not stored in the MapLook flags, but instead |
106 | /* The following two values are not stored in the MapLook flags, but instead |
104 | * used in the get_map_flags value - that function is used to return |
107 | * used in the get_map_flags value - that function is used to return |
105 | * the flag value, as well as other conditions - using a more general |
108 | * the flag value, as well as other conditions - using a more general |
106 | * function that does more of the work can hopefully be used to replace |
109 | * function that does more of the work can hopefully be used to replace |
… | |
… | |
134 | MoveType move_off; /* What movement types are activated */ |
137 | MoveType move_off; /* What movement types are activated */ |
135 | |
138 | |
136 | void update_ (); |
139 | void update_ (); |
137 | void update () |
140 | void update () |
138 | { |
141 | { |
139 | if (flags_ & P_NEED_UPDATE) |
142 | if (!(flags_ & P_UPTODATE)) |
140 | update_ (); |
143 | update_ (); |
141 | } |
144 | } |
142 | |
145 | |
143 | uint8 flags () |
146 | uint8 flags () |
144 | { |
147 | { |
… | |
… | |
285 | MTH int change_map_light (int change); |
288 | MTH int change_map_light (int change); |
286 | static void change_all_map_light (int change); //PERL |
289 | static void change_all_map_light (int change); //PERL |
287 | MTH void set_darkness_map (); |
290 | MTH void set_darkness_map (); |
288 | MTH int estimate_difficulty () const; |
291 | MTH int estimate_difficulty () const; |
289 | |
292 | |
|
|
293 | // set the given flag on all objects in the map |
|
|
294 | MTH void set_object_flag (int flag, int value = 1); |
|
|
295 | |
290 | MTH void link_multipart_objects (); |
296 | MTH void link_multipart_objects (); |
291 | MTH void clear_unique_items (); |
297 | MTH void clear_unique_items (); |
292 | |
298 | |
293 | MTH void clear_header (); |
299 | MTH void clear_header (); |
294 | MTH void clear_links_to (maptile *m); |
300 | MTH void clear_links_to (maptile *m); |
… | |
… | |
318 | |
324 | |
319 | MTH int size () const { return width * height; } |
325 | MTH int size () const { return width * height; } |
320 | |
326 | |
321 | MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); |
327 | MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); |
322 | |
328 | |
323 | // static maptile *find_map (const char *path, maptile *origin);//PERL |
329 | MTH void touch () { last_access = runtime; } |
324 | // |
330 | |
325 | // // load a map relative to this one |
331 | // find the map that is at coordinate x|y relative to this map |
326 | // maptile *find_map (const char *path) |
332 | // TODO: need a better way than passing by reference |
327 | // { |
333 | // TODO: make perl interface |
328 | // return find_map (path, this); |
334 | maptile *xy_find (sint16 &x, sint16 &y); |
329 | // } |
335 | |
330 | // |
336 | // like xy_find, but also loads the map |
331 | // // customise this map for the given player |
337 | maptile *xy_load (sint16 &x, sint16 &y); |
332 | // // might return this or a completely new map |
338 | |
333 | // maptile *customise_for (object *op); |
|
|
334 | // |
|
|
335 | // void do_force_map_sync ();//PERL |
339 | void do_load_sync ();//PERL |
336 | // |
340 | |
337 | // // make sure the map is loaded |
341 | // make sure the map is loaded |
338 | // MTH void force_map_sync () |
342 | MTH void load_sync () |
339 | // { |
343 | { |
340 | // if (in_memory != MAP_IN_MEMORY) |
344 | if (!spaces) |
341 | // do_force_map_sync (); |
345 | do_load_sync (); |
342 | // } |
346 | } |
343 | |
347 | |
|
|
348 | static maptile *find_sync (const char *path, maptile *original = 0);//PERL |
|
|
349 | // async prefetch |
344 | static maptile *load_map_sync (const char *path, maptile *original = 0);//PERL |
350 | static maptile *find_async (const char *path, maptile *original = 0);//PERL |
345 | static void emergency_save ();//PERL |
|
|
346 | |
351 | |
347 | mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } |
352 | mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } |
348 | mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; } |
353 | mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; } |
349 | }; |
354 | }; |
350 | |
355 | |