1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
3 | |
3 | |
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4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002-2005 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2002-2005 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | |
7 | This program is free software; you can redistribute it and/or modify |
8 | This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | it under the terms of the GNU General Public License as published by |
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54 | #define MAP_BLOCK 0x04 |
55 | #define MAP_BLOCK 0x04 |
55 | #define MAP_STYLE 0x08 |
56 | #define MAP_STYLE 0x08 |
56 | #define MAP_OVERLAY 0x10 |
57 | #define MAP_OVERLAY 0x10 |
57 | |
58 | |
58 | /* Values for in_memory below. Should probably be an enumerations */ |
59 | /* Values for in_memory below. Should probably be an enumerations */ |
59 | #define MAP_IN_MEMORY 1 |
60 | enum { |
60 | #define MAP_SWAPPED 2 |
61 | MAP_IN_MEMORY, |
61 | #define MAP_LOADING 3 |
62 | MAP_SWAPPED, |
62 | #define MAP_SAVING 4 |
63 | MAP_LOADING, |
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64 | MAP_SAVING, |
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65 | }; |
63 | |
66 | |
64 | /* GET_MAP_FLAGS really shouldn't be used very often - get_map_flags should |
67 | /* GET_MAP_FLAGS really shouldn't be used very often - get_map_flags should |
65 | * really be used, as it is multi tile aware. However, there are some cases |
68 | * really be used, as it is multi tile aware. However, there are some cases |
66 | * where it is known the map is not tiled or the values are known |
69 | * where it is known the map is not tiled or the values are known |
67 | * consistent (eg, op->map, op->x, op->y) |
70 | * consistent (eg, op->map, op->x, op->y) |
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285 | MTH int change_map_light (int change); |
288 | MTH int change_map_light (int change); |
286 | static void change_all_map_light (int change); //PERL |
289 | static void change_all_map_light (int change); //PERL |
287 | MTH void set_darkness_map (); |
290 | MTH void set_darkness_map (); |
288 | MTH int estimate_difficulty () const; |
291 | MTH int estimate_difficulty () const; |
289 | |
292 | |
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293 | // set the given flag on all objects in the map |
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294 | MTH void set_object_flag (int flag, int value = 1); |
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295 | |
290 | MTH void link_multipart_objects (); |
296 | MTH void link_multipart_objects (); |
291 | MTH void clear_unique_items (); |
297 | MTH void clear_unique_items (); |
292 | |
298 | |
293 | MTH void clear_header (); |
299 | MTH void clear_header (); |
294 | MTH void clear_links_to (maptile *m); |
300 | MTH void clear_links_to (maptile *m); |
295 | |
301 | |
296 | // loas the header pseudo-object |
302 | // loas the header pseudo-object |
297 | bool load_header (object_thawer &thawer); |
303 | bool _load_header (object_thawer &thawer); |
298 | MTH bool load_header (const char *path); |
304 | MTH bool _load_header (const char *path); |
299 | |
305 | |
300 | // load objects into the map |
306 | // load objects into the map |
301 | bool load_objects (object_thawer &thawer); |
307 | bool _load_objects (object_thawer &thawer); |
302 | MTH bool load_objects (const char *path, bool skip_header = true); |
308 | MTH bool _load_objects (const char *path, bool skip_header = true); |
303 | |
309 | |
304 | // save objects into the given file (uses IO_ flags) |
310 | // save objects into the given file (uses IO_ flags) |
305 | bool save_objects (object_freezer &freezer, int flags); |
311 | bool _save_objects (object_freezer &freezer, int flags); |
306 | MTH bool save_objects (const char *path, int flags); |
312 | MTH bool _save_objects (const char *path, int flags); |
307 | |
313 | |
308 | // save the header pseudo object _only_ |
314 | // save the header pseudo object _only_ |
309 | bool save_header (object_freezer &freezer); |
315 | bool _save_header (object_freezer &freezer); |
310 | MTH bool save_header (const char *path); |
316 | MTH bool _save_header (const char *path); |
311 | |
317 | |
312 | maptile (); |
318 | maptile (); |
313 | maptile (int w, int h); |
319 | maptile (int w, int h); |
314 | ~maptile (); |
320 | ~maptile (); |
315 | |
321 | |
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318 | |
324 | |
319 | MTH int size () const { return width * height; } |
325 | MTH int size () const { return width * height; } |
320 | |
326 | |
321 | MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); |
327 | MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); |
322 | |
328 | |
323 | // static maptile *find_map (const char *path, maptile *origin);//PERL |
329 | MTH void touch () { last_access = runtime; } |
324 | // |
330 | |
325 | // // load a map relative to this one |
331 | // find the map that is at coordinate x|y relative to this map |
326 | // maptile *find_map (const char *path) |
332 | // TODO: need a better way than passing by reference |
327 | // { |
333 | // TODO: make perl interface |
328 | // return find_map (path, this); |
334 | maptile *xy_find (sint16 &x, sint16 &y); |
329 | // } |
335 | |
330 | // |
336 | // like xy_find, but also loads the map |
331 | // // customise this map for the given player |
337 | maptile *xy_load (sint16 &x, sint16 &y); |
332 | // // might return this or a completely new map |
338 | |
333 | // maptile *customise_for (object *op); |
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334 | // |
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335 | // void do_force_map_sync ();//PERL |
339 | void do_load_sync ();//PERL |
336 | // |
340 | |
337 | // // make sure the map is loaded |
341 | // make sure the map is loaded |
338 | // MTH void force_map_sync () |
342 | MTH void load_sync () |
339 | // { |
343 | { |
340 | // if (in_memory != MAP_IN_MEMORY) |
344 | if (!spaces) |
341 | // do_force_map_sync (); |
345 | do_load_sync (); |
342 | // } |
346 | } |
343 | |
347 | |
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348 | void make_map_floor (char **layout, char *floorstyle, random_map_params *RP); |
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349 | bool generate_random_map (random_map_params *RP); |
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350 | |
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351 | static maptile *find_sync (const char *path, maptile *original = 0);//PERL |
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352 | // async prefetch |
344 | static maptile *load_map_sync (const char *path, maptile *original = 0);//PERL |
353 | static maptile *find_async (const char *path, maptile *original = 0);//PERL |
345 | static void emergency_save ();//PERL |
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346 | |
354 | |
347 | mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } |
355 | mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } |
348 | mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; } |
356 | mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; } |
349 | }; |
357 | }; |
350 | |
358 | |
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364 | int distance_y; |
372 | int distance_y; |
365 | int direction; |
373 | int direction; |
366 | object *part; |
374 | object *part; |
367 | }; |
375 | }; |
368 | |
376 | |
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377 | //TODO: these should be refactored into things like xy_normalise |
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378 | // and so on. |
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379 | int get_map_flags(maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); |
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380 | int ob_blocked(const object *ob, maptile *m, sint16 x, sint16 y); |
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381 | int out_of_map(maptile *m, int x, int y); |
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382 | maptile *get_map_from_coord(maptile *m, sint16 *x, sint16 *y); |
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383 | void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags); |
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384 | void get_rangevector_from_mapcoord(const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); |
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385 | int on_same_map(const object *op1, const object *op2); |
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386 | |
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387 | // adjust map, x and y for tiled maps and return true if the position is valid at all |
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388 | inline bool |
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389 | xy_normalise (maptile *&map, sint16 &x, sint16 &y) |
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390 | { |
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391 | // when in range, do a quick return, otherwise go the slow route |
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392 | return |
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393 | (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height)) |
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394 | || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP); |
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395 | } |
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396 | |
369 | inline mapspace & |
397 | inline mapspace & |
370 | object::ms () const |
398 | object::ms () const |
371 | { |
399 | { |
372 | return map->at (x, y); |
400 | return map->at (x, y); |
373 | } |
401 | } |