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47 | #define MAGIC_MAP_SIZE 50 |
47 | #define MAGIC_MAP_SIZE 50 |
48 | #define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 |
48 | #define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 |
49 | |
49 | |
50 | #define MAP_LAYERS 3 |
50 | #define MAP_LAYERS 3 |
51 | |
51 | |
52 | /* options passed to ready_map_name and load_original_map */ |
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53 | #define MAP_FLUSH 0x01 |
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54 | #define MAP_PLAYER_UNIQUE 0x02 |
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55 | #define MAP_BLOCK 0x04 |
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56 | #define MAP_STYLE 0x08 |
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57 | #define MAP_OVERLAY 0x10 |
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58 | |
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59 | /* Values for in_memory below. Should probably be an enumerations */ |
52 | /* Values for in_memory below. Should probably be an enumerations */ |
60 | enum { |
53 | enum { |
61 | MAP_IN_MEMORY, |
54 | MAP_IN_MEMORY, |
62 | MAP_SWAPPED, |
55 | MAP_SWAPPED, |
63 | MAP_LOADING, |
56 | MAP_LOADING, |
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83 | |
76 | |
84 | /* You should really know what you are doing before using this - you |
77 | /* You should really know what you are doing before using this - you |
85 | * should almost always be using out_of_map instead, which takes into account |
78 | * should almost always be using out_of_map instead, which takes into account |
86 | * map tiling. |
79 | * map tiling. |
87 | */ |
80 | */ |
88 | #define OUT_OF_REAL_MAP(M,X,Y) !(IN_RANGE_EXC ((X), 0, (M)->width) && IN_RANGE_EXC ((Y), 0, (M)->height)) |
81 | #define OUT_OF_REAL_MAP(M,X,Y) (!(IN_RANGE_EXC ((X), 0, (M)->width) && IN_RANGE_EXC ((Y), 0, (M)->height))) |
89 | |
82 | |
90 | /* These are used in the MapLook flags element. They are not used in |
83 | /* These are used in the MapLook flags element. They are not used in |
91 | * in the object flags structure. |
84 | * in the object flags structure. |
92 | */ |
85 | */ |
93 | #define P_BLOCKSVIEW 0x01 |
86 | #define P_BLOCKSVIEW 0x01 |
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125 | * to extend information about a space. |
118 | * to extend information about a space. |
126 | */ |
119 | */ |
127 | struct mapspace |
120 | struct mapspace |
128 | { |
121 | { |
129 | object *bot, *top; /* lowest/highest object on this space */ |
122 | object *bot, *top; /* lowest/highest object on this space */ |
130 | New_Face *faces[MAP_LAYERS]; /* faces for the 3 layers */ |
123 | facetile *faces[MAP_LAYERS]; /* faces for the 3 layers */ |
131 | object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */ |
124 | object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */ |
132 | uint8 flags_; /* flags about this space (see the P_ values above) */ |
125 | uint8 flags_; /* flags about this space (see the P_ values above) */ |
133 | sint8 light; /* How much light this space provides */ |
126 | sint8 light; /* How much light this space provides */ |
134 | MoveType move_block; /* What movement types this space blocks */ |
127 | MoveType move_block; /* What movement types this space blocks */ |
135 | MoveType move_slow; /* What movement types this space slows */ |
128 | MoveType move_slow; /* What movement types this space slows */ |
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169 | * they have to appear here in the headers, before the mapdef |
162 | * they have to appear here in the headers, before the mapdef |
170 | */ |
163 | */ |
171 | INTERFACE_CLASS (region) |
164 | INTERFACE_CLASS (region) |
172 | struct region : zero_initialised |
165 | struct region : zero_initialised |
173 | { |
166 | { |
174 | struct region *ACC (RW, next); /* pointer to next region, NULL for the last one */ |
167 | region *ACC (RW, next); /* pointer to next region, NULL for the last one */ |
175 | char *ACC (RW, name); /* Shortend name of the region as maps refer to it */ |
168 | char *ACC (RW, name); /* Shortend name of the region as maps refer to it */ |
176 | char *ACC (RW, parent_name); /* |
169 | char *ACC (RW, parent_name); /* |
177 | * So that parent and child regions can be defined in |
170 | * So that parent and child regions can be defined in |
178 | * any order, we keep hold of the parent_name during |
171 | * any order, we keep hold of the parent_name during |
179 | * initialisation, and the children get assigned to their |
172 | * initialisation, and the children get assigned to their |
180 | * parents later. (before runtime on the server though) |
173 | * parents later. (before runtime on the server though) |
181 | * nothing outside the init code should ever use this value. |
174 | * nothing outside the init code should ever use this value. |
182 | */ |
175 | */ |
183 | struct region *ACC (RW, parent); /* |
176 | region *ACC (RW, parent); /* |
184 | * Pointer to the region that is a parent of the current |
177 | * Pointer to the region that is a parent of the current |
185 | * region, if a value isn't defined in the current region |
178 | * region, if a value isn't defined in the current region |
186 | * we traverse this series of pointers until it is. |
179 | * we traverse this series of pointers until it is. |
187 | */ |
180 | */ |
188 | char *ACC (RW, longname); /* Official title of the region, this might be defined |
181 | char *ACC (RW, longname); /* Official title of the region, this might be defined |
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191 | uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */ |
184 | uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */ |
192 | sint8 ACC (RW, fallback); /* whether, in the event of a region not existing, |
185 | sint8 ACC (RW, fallback); /* whether, in the event of a region not existing, |
193 | * this should be the one we fall back on as the default */ |
186 | * this should be the one we fall back on as the default */ |
194 | char *ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ |
187 | char *ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ |
195 | sint16 ACC (RW, jailx), ACC (RW, jaily); /* The coodinates in jailmap to which the player should be sent. */ |
188 | sint16 ACC (RW, jailx), ACC (RW, jaily); /* The coodinates in jailmap to which the player should be sent. */ |
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189 | |
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190 | static region *default_region (); |
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191 | static region *find (const char *name); |
196 | }; |
192 | }; |
197 | |
193 | |
198 | struct shopitems : zero_initialised |
194 | struct shopitems : zero_initialised |
199 | { |
195 | { |
200 | const char *name; /* name of the item in question, null if it is the default item */ |
196 | const char *name; /* name of the item in question, null if it is the default item */ |
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223 | INTERFACE_CLASS (maptile) |
219 | INTERFACE_CLASS (maptile) |
224 | struct maptile : zero_initialised, attachable |
220 | struct maptile : zero_initialised, attachable |
225 | { |
221 | { |
226 | sint32 ACC (RW, width), ACC (RW, height); /* Width and height of map. */ |
222 | sint32 ACC (RW, width), ACC (RW, height); /* Width and height of map. */ |
227 | struct mapspace *spaces; /* Array of spaces on this map */ |
223 | struct mapspace *spaces; /* Array of spaces on this map */ |
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224 | uint8 *regions; /* region index per mapspace, if != 0 */ |
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225 | struct region **regionmap; /* index to region */ |
228 | |
226 | |
229 | tstamp ACC (RW, last_access); /* last time this map was accessed somehow */ |
227 | tstamp ACC (RW, last_access); /* last time this map was accessed somehow */ |
230 | |
228 | |
231 | shstr ACC (RW, name); /* Name of map as given by its creator */ |
229 | shstr ACC (RW, name); /* Name of map as given by its creator */ |
232 | struct region *ACC (RW, region); /* What jurisdiction in the game world this map is ruled by |
230 | struct region *ACC (RW, default_region); /* What jurisdiction in the game world this map is ruled by |
233 | * points to the struct containing all the properties of |
231 | * points to the struct containing all the properties of |
234 | * the region */ |
232 | * the region */ |
235 | double ACC (RW, reset_time); |
233 | double ACC (RW, reset_time); |
236 | uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map |
234 | uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map |
237 | * should be reset |
235 | * should be reset |
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249 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
247 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
250 | |
248 | |
251 | bool ACC (RW, per_player); |
249 | bool ACC (RW, per_player); |
252 | bool ACC (RW, per_party); |
250 | bool ACC (RW, per_party); |
253 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
251 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
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252 | bool ACC (RW, nodrop); /* avoid dropping anything on this map */ |
254 | uint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
253 | uint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
255 | |
254 | |
256 | uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ |
255 | uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ |
257 | uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ |
256 | uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ |
258 | oblinkpt *buttons; /* Linked list of linked lists of buttons */ |
257 | oblinkpt *buttons; /* Linked list of linked lists of buttons */ |
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297 | MTH void clear_unique_items (); |
296 | MTH void clear_unique_items (); |
298 | |
297 | |
299 | MTH void clear_header (); |
298 | MTH void clear_header (); |
300 | MTH void clear_links_to (maptile *m); |
299 | MTH void clear_links_to (maptile *m); |
301 | |
300 | |
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301 | MTH struct region *region (int x, int y) const; |
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302 | |
302 | // loas the header pseudo-object |
303 | // loas the header pseudo-object |
303 | bool _load_header (object_thawer &thawer); |
304 | bool _load_header (object_thawer &thawer); |
304 | MTH bool _load_header (const char *path); |
305 | MTH bool _load_header (const char *path); |
305 | |
306 | |
306 | // load objects into the map |
307 | // load objects into the map |