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Comparing deliantra/server/include/map.h (file contents):
Revision 1.56 by root, Fri Jan 19 21:49:58 2007 UTC vs.
Revision 1.77 by root, Thu Jun 7 19:12:22 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002-2005 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The authors can be reached via e-mail at crossfire@schmorp.de 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24 24
25/* 25/*
26 * The maptile is allocated each time a new map is opened. 26 * The maptile is allocated each time a new map is opened.
27 * It contains pointers (very indirectly) to all objects on the map. 27 * It contains pointers (very indirectly) to all objects on the map.
47#define MAGIC_MAP_SIZE 50 47#define MAGIC_MAP_SIZE 50
48#define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 48#define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2
49 49
50#define MAP_LAYERS 3 50#define MAP_LAYERS 3
51 51
52/* options passed to ready_map_name and load_original_map */
53#define MAP_FLUSH 0x01
54#define MAP_PLAYER_UNIQUE 0x02
55#define MAP_BLOCK 0x04
56#define MAP_STYLE 0x08
57#define MAP_OVERLAY 0x10
58
59/* Values for in_memory below. Should probably be an enumerations */ 52/* Values for in_memory below. Should probably be an enumerations */
60enum { 53enum {
61 MAP_IN_MEMORY, 54 MAP_IN_MEMORY,
62 MAP_SWAPPED, 55 MAP_SWAPPED,
63 MAP_LOADING, 56 MAP_LOADING,
72// all those macros are herewith declared legacy 65// all those macros are herewith declared legacy
73#define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags () 66#define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags ()
74#define GET_MAP_LIGHT(M,X,Y) (M)->at((X),(Y)).light 67#define GET_MAP_LIGHT(M,X,Y) (M)->at((X),(Y)).light
75#define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot 68#define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot
76#define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top 69#define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top
77#define GET_MAP_FACE(M,X,Y,L) (M)->at((X),(Y)).faces[L]
78#define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L] 70#define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L]
79#define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block 71#define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block
80#define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow 72#define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow
81#define GET_MAP_MOVE_ON(M,X,Y) (M)->at((X),(Y)).move_on 73#define GET_MAP_MOVE_ON(M,X,Y) (M)->at((X),(Y)).move_on
82#define GET_MAP_MOVE_OFF(M,X,Y) (M)->at((X),(Y)).move_off 74#define GET_MAP_MOVE_OFF(M,X,Y) (M)->at((X),(Y)).move_off
125 * to extend information about a space. 117 * to extend information about a space.
126 */ 118 */
127struct mapspace 119struct mapspace
128{ 120{
129 object *bot, *top; /* lowest/highest object on this space */ 121 object *bot, *top; /* lowest/highest object on this space */
130 facetile *faces[MAP_LAYERS]; /* faces for the 3 layers */
131 object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */ 122 object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */
132 uint8 flags_; /* flags about this space (see the P_ values above) */ 123 uint8 flags_; /* flags about this space (see the P_ values above) */
133 sint8 light; /* How much light this space provides */ 124 sint8 light; /* How much light this space provides */
134 MoveType move_block; /* What movement types this space blocks */ 125 MoveType move_block; /* What movement types this space blocks */
135 MoveType move_slow; /* What movement types this space slows */ 126 MoveType move_slow; /* What movement types this space slows */
160 if (op->type == PLAYER) 151 if (op->type == PLAYER)
161 return op; 152 return op;
162 153
163 return 0; 154 return 0;
164 } 155 }
165};
166 156
167/* 157 // return the item volume on this mapspace in cm³
168 * Each map is in a given region of the game world and links to a region definiton, so 158 uint64 volume () const;
169 * they have to appear here in the headers, before the mapdef
170 */
171INTERFACE_CLASS (region)
172struct region : zero_initialised
173{
174 struct region *ACC (RW, next); /* pointer to next region, NULL for the last one */
175 char *ACC (RW, name); /* Shortend name of the region as maps refer to it */
176 char *ACC (RW, parent_name); /*
177 * So that parent and child regions can be defined in
178 * any order, we keep hold of the parent_name during
179 * initialisation, and the children get assigned to their
180 * parents later. (before runtime on the server though)
181 * nothing outside the init code should ever use this value.
182 */
183 struct region *ACC (RW, parent); /*
184 * Pointer to the region that is a parent of the current
185 * region, if a value isn't defined in the current region
186 * we traverse this series of pointers until it is.
187 */
188 char *ACC (RW, longname); /* Official title of the region, this might be defined
189 * to be the same as name*/
190 char *ACC (RW, msg); /* the description of the region */
191 uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */
192 sint8 ACC (RW, fallback); /* whether, in the event of a region not existing,
193 * this should be the one we fall back on as the default */
194 char *ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */
195 sint16 ACC (RW, jailx), ACC (RW, jaily); /* The coodinates in jailmap to which the player should be sent. */
196}; 159};
197 160
198struct shopitems : zero_initialised 161struct shopitems : zero_initialised
199{ 162{
200 const char *name; /* name of the item in question, null if it is the default item */ 163 const char *name; /* name of the item in question, null if it is the default item */
223INTERFACE_CLASS (maptile) 186INTERFACE_CLASS (maptile)
224struct maptile : zero_initialised, attachable 187struct maptile : zero_initialised, attachable
225{ 188{
226 sint32 ACC (RW, width), ACC (RW, height); /* Width and height of map. */ 189 sint32 ACC (RW, width), ACC (RW, height); /* Width and height of map. */
227 struct mapspace *spaces; /* Array of spaces on this map */ 190 struct mapspace *spaces; /* Array of spaces on this map */
191 uint8 *regions; /* region index per mapspace, if != 0 */
192 struct region **regionmap; /* index to region */
228 193
229 tstamp ACC (RW, last_access); /* last time this map was accessed somehow */ 194 tstamp ACC (RW, last_access); /* last time this map was accessed somehow */
230 195
231 shstr ACC (RW, name); /* Name of map as given by its creator */ 196 shstr ACC (RW, name); /* Name of map as given by its creator */
232 struct region *ACC (RW, region); /* What jurisdiction in the game world this map is ruled by 197 struct region *ACC (RW, default_region); /* What jurisdiction in the game world this map is ruled by
233 * points to the struct containing all the properties of 198 * points to the struct containing all the properties of
234 * the region */ 199 * the region */
235 double ACC (RW, reset_time); 200 double ACC (RW, reset_time);
236 uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map 201 uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map
237 * should be reset 202 * should be reset
238 */ 203 */
239 bool ACC (RW, dirty); /* if true, something was inserted or removed */ 204 bool ACC (RW, dirty); /* if true, something was inserted or removed */
205 bool ACC (RW, no_reset); // must not reset this map
240 bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by 206 bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by
241 * players entering/exiting map 207 * players entering/exiting map
242 */ 208 */
243 sint32 ACC (RW, timeout); /* swapout is set to this */ 209 sint32 ACC (RW, timeout); /* swapout is set to this */
244 sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */ 210 sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */
246 * be loaded before used. The map,omap and map_ob 212 * be loaded before used. The map,omap and map_ob
247 * arrays will be allocated when the map is loaded */ 213 * arrays will be allocated when the map is loaded */
248 sint16 players; /* How many players are on this map right now */ 214 sint16 players; /* How many players are on this map right now */
249 uint16 ACC (RW, difficulty); /* What level the player should be to play here */ 215 uint16 ACC (RW, difficulty); /* What level the player should be to play here */
250 216
217 bool ACC (RW, active); // wether this map is active or not
251 bool ACC (RW, per_player); 218 bool ACC (RW, per_player);
252 bool ACC (RW, per_party); 219 bool ACC (RW, per_party);
253 bool ACC (RW, outdoor); /* True if an outdoor map */ 220 bool ACC (RW, outdoor); /* True if an outdoor map */
221 bool ACC (RW, nodrop); /* avoid dropping anything on this map */
254 uint8 ACC (RW, darkness); /* indicates level of darkness of map */ 222 uint8 ACC (RW, darkness); /* indicates level of darkness of map */
255 223
256 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ 224 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */
257 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ 225 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */
258 oblinkpt *buttons; /* Linked list of linked lists of buttons */ 226 oblinkpt *buttons; /* Linked list of linked lists of buttons */
271 shstr ACC (RW, msg); /* Message map creator may have left */ 239 shstr ACC (RW, msg); /* Message map creator may have left */
272 shstr ACC (RW, maplore); /* Map lore information */ 240 shstr ACC (RW, maplore); /* Map lore information */
273 shstr ACC (RW, tile_path[4]); /* path to adjoining maps */ 241 shstr ACC (RW, tile_path[4]); /* path to adjoining maps */
274 maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ 242 maptile *ACC (RW, tile_map[4]); /* Next map, linked list */
275 shstr ACC (RW, path); /* Filename of the map */ 243 shstr ACC (RW, path); /* Filename of the map */
244 int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace
245 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace
276 246
277 MTH void activate (); 247 MTH void activate ();
278 MTH void deactivate (); 248 MTH void deactivate ();
279 249
280 // allocates all (empty) mapspace 250 // allocates all (empty) mapspace
281 MTH void alloc (); 251 MTH void alloc ();
282 // deallocates the mapspaces (and destroys all objects) 252 // deallocates the mapspaces (and destroys all objects)
283 MTH void clear (); 253 MTH void clear ();
284 254
285 MTH void fix_auto_apply (); 255 MTH void fix_auto_apply ();
286 MTH void decay_objects (); 256 MTH void do_decay_objects ();
287 MTH void update_buttons (); 257 MTH void update_buttons ();
288 MTH int change_map_light (int change); 258 MTH int change_map_light (int change);
289 static void change_all_map_light (int change); //PERL 259 static void change_all_map_light (int change); //PERL
290 MTH void set_darkness_map (); 260 MTH void set_darkness_map ();
291 MTH int estimate_difficulty () const; 261 MTH int estimate_difficulty () const;
296 MTH void link_multipart_objects (); 266 MTH void link_multipart_objects ();
297 MTH void clear_unique_items (); 267 MTH void clear_unique_items ();
298 268
299 MTH void clear_header (); 269 MTH void clear_header ();
300 MTH void clear_links_to (maptile *m); 270 MTH void clear_links_to (maptile *m);
271
272 MTH struct region *region (int x, int y) const;
301 273
302 // loas the header pseudo-object 274 // loas the header pseudo-object
303 bool _load_header (object_thawer &thawer); 275 bool _load_header (object_thawer &thawer);
304 MTH bool _load_header (const char *path); 276 MTH bool _load_header (const char *path);
305 277
346 } 318 }
347 319
348 void make_map_floor (char **layout, char *floorstyle, random_map_params *RP); 320 void make_map_floor (char **layout, char *floorstyle, random_map_params *RP);
349 bool generate_random_map (random_map_params *RP); 321 bool generate_random_map (random_map_params *RP);
350 322
323 static maptile *find_async (const char *path, maptile *original = 0);//PERL
351 static maptile *find_sync (const char *path, maptile *original = 0);//PERL 324 static maptile *find_sync (const char *path, maptile *original = 0);//PERL
352 // async prefetch 325 static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL
353 static maptile *find_async (const char *path, maptile *original = 0);//PERL 326 MTH object *pick_random_object () const;
354 327
355 mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } 328 mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; }
356 mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; } 329 mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; }
357}; 330};
358 331
374 object *part; 347 object *part;
375}; 348};
376 349
377//TODO: these should be refactored into things like xy_normalise 350//TODO: these should be refactored into things like xy_normalise
378// and so on. 351// and so on.
379int get_map_flags(maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); 352int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny);
380int ob_blocked(const object *ob, maptile *m, sint16 x, sint16 y); 353int ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y);
381int out_of_map(maptile *m, int x, int y); 354int out_of_map (maptile *m, int x, int y);
382maptile *get_map_from_coord(maptile *m, sint16 *x, sint16 *y); 355maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y);
383void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags); 356void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags);
384void get_rangevector_from_mapcoord(const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); 357void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags);
385int on_same_map(const object *op1, const object *op2); 358int on_same_map (const object *op1, const object *op2);
359int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy);
386 360
387// adjust map, x and y for tiled maps and return true if the position is valid at all 361// adjust map, x and y for tiled maps and return true if the position is valid at all
388inline bool 362inline bool
389xy_normalise (maptile *&map, sint16 &x, sint16 &y) 363xy_normalise (maptile *&map, sint16 &x, sint16 &y)
390{ 364{

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