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242 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
242 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
243 | |
243 | |
244 | bool ACC (RW, per_player); |
244 | bool ACC (RW, per_player); |
245 | bool ACC (RW, per_party); |
245 | bool ACC (RW, per_party); |
246 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
246 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
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247 | bool ACC (RW, nodrop); /* avoid dropping anything on this map */ |
247 | uint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
248 | uint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
248 | |
249 | |
249 | uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ |
250 | uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ |
250 | uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ |
251 | uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ |
251 | oblinkpt *buttons; /* Linked list of linked lists of buttons */ |
252 | oblinkpt *buttons; /* Linked list of linked lists of buttons */ |