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/cvs/deliantra/server/include/map.h
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Comparing deliantra/server/include/map.h (file contents):
Revision 1.57 by root, Sat Jan 20 23:39:09 2007 UTC vs.
Revision 1.58 by root, Wed Jan 24 22:42:48 2007 UTC

242 uint16 ACC (RW, difficulty); /* What level the player should be to play here */ 242 uint16 ACC (RW, difficulty); /* What level the player should be to play here */
243 243
244 bool ACC (RW, per_player); 244 bool ACC (RW, per_player);
245 bool ACC (RW, per_party); 245 bool ACC (RW, per_party);
246 bool ACC (RW, outdoor); /* True if an outdoor map */ 246 bool ACC (RW, outdoor); /* True if an outdoor map */
247 bool ACC (RW, nodrop); /* avoid dropping anything on this map */
247 uint8 ACC (RW, darkness); /* indicates level of darkness of map */ 248 uint8 ACC (RW, darkness); /* indicates level of darkness of map */
248 249
249 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ 250 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */
250 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ 251 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */
251 oblinkpt *buttons; /* Linked list of linked lists of buttons */ 252 oblinkpt *buttons; /* Linked list of linked lists of buttons */

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