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Comparing deliantra/server/include/map.h (file contents):
Revision 1.44 by root, Sun Dec 31 17:17:23 2006 UTC vs.
Revision 1.59 by root, Thu Jan 25 03:54:45 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002-2005 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002-2005 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at crossfire@schmorp.de 22 * The authors can be reached via e-mail at crossfire@schmorp.de
22*/ 23 */
23 24
24/* 25/*
25 * The maptile is allocated each time a new map is opened. 26 * The maptile is allocated each time a new map is opened.
26 * It contains pointers (very indirectly) to all objects on the map. 27 * It contains pointers (very indirectly) to all objects on the map.
27 */ 28 */
46#define MAGIC_MAP_SIZE 50 47#define MAGIC_MAP_SIZE 50
47#define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 48#define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2
48 49
49#define MAP_LAYERS 3 50#define MAP_LAYERS 3
50 51
51/* options passed to ready_map_name and load_original_map */
52#define MAP_FLUSH 0x01
53#define MAP_PLAYER_UNIQUE 0x02
54#define MAP_BLOCK 0x04
55#define MAP_STYLE 0x08
56#define MAP_OVERLAY 0x10
57
58/* Values for in_memory below. Should probably be an enumerations */ 52/* Values for in_memory below. Should probably be an enumerations */
59#define MAP_IN_MEMORY 1 53enum {
60#define MAP_SWAPPED 2 54 MAP_IN_MEMORY,
61#define MAP_LOADING 3 55 MAP_SWAPPED,
62#define MAP_SAVING 4 56 MAP_LOADING,
57 MAP_SAVING,
58};
63 59
64/* GET_MAP_FLAGS really shouldn't be used very often - get_map_flags should 60/* GET_MAP_FLAGS really shouldn't be used very often - get_map_flags should
65 * really be used, as it is multi tile aware. However, there are some cases 61 * really be used, as it is multi tile aware. However, there are some cases
66 * where it is known the map is not tiled or the values are known 62 * where it is known the map is not tiled or the values are known
67 * consistent (eg, op->map, op->x, op->y) 63 * consistent (eg, op->map, op->x, op->y)
80 76
81/* You should really know what you are doing before using this - you 77/* You should really know what you are doing before using this - you
82 * should almost always be using out_of_map instead, which takes into account 78 * should almost always be using out_of_map instead, which takes into account
83 * map tiling. 79 * map tiling.
84 */ 80 */
85#define OUT_OF_REAL_MAP(M,X,Y) ((X)<0 || (Y)<0 || (X)>=(M)->width || (Y)>=(M)->height) 81#define OUT_OF_REAL_MAP(M,X,Y) (!(IN_RANGE_EXC ((X), 0, (M)->width) && IN_RANGE_EXC ((Y), 0, (M)->height)))
86 82
87/* These are used in the MapLook flags element. They are not used in 83/* These are used in the MapLook flags element. They are not used in
88 * in the object flags structure. 84 * in the object flags structure.
89 */ 85 */
90#define P_BLOCKSVIEW 0x01 86#define P_BLOCKSVIEW 0x01
96 * this was introduced to make shops safer 92 * this was introduced to make shops safer
97 * but is useful in other situations */ 93 * but is useful in other situations */
98#define P_IS_ALIVE 0x10 /* something alive is on this space */ 94#define P_IS_ALIVE 0x10 /* something alive is on this space */
99#define P_NO_CLERIC 0x20 /* no clerical spells cast here */ 95#define P_NO_CLERIC 0x20 /* no clerical spells cast here */
100 96
101#define P_NEED_UPDATE 0x80 /* this space is out of date */ 97#define P_UPTODATE 0x80 /* this space is up to date */
102 98
103/* The following two values are not stored in the MapLook flags, but instead 99/* The following two values are not stored in the MapLook flags, but instead
104 * used in the get_map_flags value - that function is used to return 100 * used in the get_map_flags value - that function is used to return
105 * the flag value, as well as other conditions - using a more general 101 * the flag value, as well as other conditions - using a more general
106 * function that does more of the work can hopefully be used to replace 102 * function that does more of the work can hopefully be used to replace
122 * to extend information about a space. 118 * to extend information about a space.
123 */ 119 */
124struct mapspace 120struct mapspace
125{ 121{
126 object *bot, *top; /* lowest/highest object on this space */ 122 object *bot, *top; /* lowest/highest object on this space */
127 New_Face *faces[MAP_LAYERS]; /* faces for the 3 layers */ 123 facetile *faces[MAP_LAYERS]; /* faces for the 3 layers */
128 object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */ 124 object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */
129 uint8 flags_; /* flags about this space (see the P_ values above) */ 125 uint8 flags_; /* flags about this space (see the P_ values above) */
130 sint8 light; /* How much light this space provides */ 126 sint8 light; /* How much light this space provides */
131 MoveType move_block; /* What movement types this space blocks */ 127 MoveType move_block; /* What movement types this space blocks */
132 MoveType move_slow; /* What movement types this space slows */ 128 MoveType move_slow; /* What movement types this space slows */
134 MoveType move_off; /* What movement types are activated */ 130 MoveType move_off; /* What movement types are activated */
135 131
136 void update_ (); 132 void update_ ();
137 void update () 133 void update ()
138 { 134 {
139 if (flags_ & P_NEED_UPDATE) 135 if (!(flags_ & P_UPTODATE))
140 update_ (); 136 update_ ();
141 } 137 }
142 138
143 uint8 flags () 139 uint8 flags ()
144 { 140 {
224 struct mapspace *spaces; /* Array of spaces on this map */ 220 struct mapspace *spaces; /* Array of spaces on this map */
225 221
226 tstamp ACC (RW, last_access); /* last time this map was accessed somehow */ 222 tstamp ACC (RW, last_access); /* last time this map was accessed somehow */
227 223
228 shstr ACC (RW, name); /* Name of map as given by its creator */ 224 shstr ACC (RW, name); /* Name of map as given by its creator */
229 struct region *ACC (RW, region); /* What jurisdiction in the game world this map is ruled by 225 struct region *ACC (RW, default_region); /* What jurisdiction in the game world this map is ruled by
230 * points to the struct containing all the properties of 226 * points to the struct containing all the properties of
231 * the region */ 227 * the region */
232 double ACC (RW, reset_time); 228 double ACC (RW, reset_time);
233 uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map 229 uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map
234 * should be reset 230 * should be reset
246 uint16 ACC (RW, difficulty); /* What level the player should be to play here */ 242 uint16 ACC (RW, difficulty); /* What level the player should be to play here */
247 243
248 bool ACC (RW, per_player); 244 bool ACC (RW, per_player);
249 bool ACC (RW, per_party); 245 bool ACC (RW, per_party);
250 bool ACC (RW, outdoor); /* True if an outdoor map */ 246 bool ACC (RW, outdoor); /* True if an outdoor map */
247 bool ACC (RW, nodrop); /* avoid dropping anything on this map */
251 uint8 ACC (RW, darkness); /* indicates level of darkness of map */ 248 uint8 ACC (RW, darkness); /* indicates level of darkness of map */
252 249
253 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ 250 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */
254 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ 251 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */
255 oblinkpt *buttons; /* Linked list of linked lists of buttons */ 252 oblinkpt *buttons; /* Linked list of linked lists of buttons */
285 MTH int change_map_light (int change); 282 MTH int change_map_light (int change);
286 static void change_all_map_light (int change); //PERL 283 static void change_all_map_light (int change); //PERL
287 MTH void set_darkness_map (); 284 MTH void set_darkness_map ();
288 MTH int estimate_difficulty () const; 285 MTH int estimate_difficulty () const;
289 286
287 // set the given flag on all objects in the map
288 MTH void set_object_flag (int flag, int value = 1);
289
290 MTH void link_multipart_objects (); 290 MTH void link_multipart_objects ();
291 MTH void clear_unique_items (); 291 MTH void clear_unique_items ();
292 292
293 MTH void clear_header (); 293 MTH void clear_header ();
294 MTH void clear_links_to (maptile *m); 294 MTH void clear_links_to (maptile *m);
295 295
296 struct region *region (int x, int y) const
297 {
298 return default_region;
299 }
300
296 // loas the header pseudo-object 301 // loas the header pseudo-object
297 bool load_header (object_thawer &thawer); 302 bool _load_header (object_thawer &thawer);
298 MTH bool load_header (const char *path); 303 MTH bool _load_header (const char *path);
299 304
300 // load objects into the map 305 // load objects into the map
301 bool load_objects (object_thawer &thawer); 306 bool _load_objects (object_thawer &thawer);
302 MTH bool load_objects (const char *path, bool skip_header = true); 307 MTH bool _load_objects (const char *path, bool skip_header = true);
303 308
304 // save objects into the given file (uses IO_ flags) 309 // save objects into the given file (uses IO_ flags)
305 bool save_objects (object_freezer &freezer, int flags); 310 bool _save_objects (object_freezer &freezer, int flags);
306 MTH bool save_objects (const char *path, int flags); 311 MTH bool _save_objects (const char *path, int flags);
307 312
308 // save the header pseudo object _only_ 313 // save the header pseudo object _only_
309 bool save_header (object_freezer &freezer); 314 bool _save_header (object_freezer &freezer);
310 MTH bool save_header (const char *path); 315 MTH bool _save_header (const char *path);
311 316
312 maptile (); 317 maptile ();
313 maptile (int w, int h); 318 maptile (int w, int h);
314 ~maptile (); 319 ~maptile ();
315 320
318 323
319 MTH int size () const { return width * height; } 324 MTH int size () const { return width * height; }
320 325
321 MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); 326 MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0);
322 327
323// static maptile *find_map (const char *path, maptile *origin);//PERL 328 MTH void touch () { last_access = runtime; }
324// 329
325// // load a map relative to this one 330 // find the map that is at coordinate x|y relative to this map
326// maptile *find_map (const char *path) 331 // TODO: need a better way than passing by reference
327// { 332 // TODO: make perl interface
328// return find_map (path, this); 333 maptile *xy_find (sint16 &x, sint16 &y);
329// } 334
330// 335 // like xy_find, but also loads the map
331// // customise this map for the given player 336 maptile *xy_load (sint16 &x, sint16 &y);
332// // might return this or a completely new map 337
333// maptile *customise_for (object *op);
334//
335// void do_force_map_sync ();//PERL 338 void do_load_sync ();//PERL
336// 339
337// // make sure the map is loaded 340 // make sure the map is loaded
338// MTH void force_map_sync () 341 MTH void load_sync ()
339// { 342 {
340// if (in_memory != MAP_IN_MEMORY) 343 if (!spaces)
341// do_force_map_sync (); 344 do_load_sync ();
342// } 345 }
343 346
347 void make_map_floor (char **layout, char *floorstyle, random_map_params *RP);
348 bool generate_random_map (random_map_params *RP);
349
350 static maptile *find_sync (const char *path, maptile *original = 0);//PERL
351 // async prefetch
344 static maptile *load_map_sync (const char *path, maptile *original = 0);//PERL 352 static maptile *find_async (const char *path, maptile *original = 0);//PERL
345 static void emergency_save ();//PERL
346 353
347 mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } 354 mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; }
348 mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; } 355 mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; }
349}; 356};
350 357
364 int distance_y; 371 int distance_y;
365 int direction; 372 int direction;
366 object *part; 373 object *part;
367}; 374};
368 375
376//TODO: these should be refactored into things like xy_normalise
377// and so on.
378int get_map_flags(maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny);
379int ob_blocked(const object *ob, maptile *m, sint16 x, sint16 y);
380int out_of_map(maptile *m, int x, int y);
381maptile *get_map_from_coord(maptile *m, sint16 *x, sint16 *y);
382void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags);
383void get_rangevector_from_mapcoord(const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags);
384int on_same_map(const object *op1, const object *op2);
385
386// adjust map, x and y for tiled maps and return true if the position is valid at all
387inline bool
388xy_normalise (maptile *&map, sint16 &x, sint16 &y)
389{
390 // when in range, do a quick return, otherwise go the slow route
391 return
392 (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height))
393 || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP);
394}
395
369inline mapspace & 396inline mapspace &
370object::ms () const 397object::ms () const
371{ 398{
372 return map->at (x, y); 399 return map->at (x, y);
373} 400}

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