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Comparing deliantra/server/include/map.h (file contents):
Revision 1.52 by root, Mon Jan 15 00:40:49 2007 UTC vs.
Revision 1.59 by root, Thu Jan 25 03:54:45 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2002-2005 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002-2005 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 21 *
22 The authors can be reached via e-mail at crossfire@schmorp.de 22 * The authors can be reached via e-mail at crossfire@schmorp.de
23*/ 23 */
24 24
25/* 25/*
26 * The maptile is allocated each time a new map is opened. 26 * The maptile is allocated each time a new map is opened.
27 * It contains pointers (very indirectly) to all objects on the map. 27 * It contains pointers (very indirectly) to all objects on the map.
28 */ 28 */
46 */ 46 */
47#define MAGIC_MAP_SIZE 50 47#define MAGIC_MAP_SIZE 50
48#define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 48#define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2
49 49
50#define MAP_LAYERS 3 50#define MAP_LAYERS 3
51
52/* options passed to ready_map_name and load_original_map */
53#define MAP_FLUSH 0x01
54#define MAP_PLAYER_UNIQUE 0x02
55#define MAP_BLOCK 0x04
56#define MAP_STYLE 0x08
57#define MAP_OVERLAY 0x10
58 51
59/* Values for in_memory below. Should probably be an enumerations */ 52/* Values for in_memory below. Should probably be an enumerations */
60enum { 53enum {
61 MAP_IN_MEMORY, 54 MAP_IN_MEMORY,
62 MAP_SWAPPED, 55 MAP_SWAPPED,
83 76
84/* You should really know what you are doing before using this - you 77/* You should really know what you are doing before using this - you
85 * should almost always be using out_of_map instead, which takes into account 78 * should almost always be using out_of_map instead, which takes into account
86 * map tiling. 79 * map tiling.
87 */ 80 */
88#define OUT_OF_REAL_MAP(M,X,Y) ((X)<0 || (Y)<0 || (X)>=(M)->width || (Y)>=(M)->height) 81#define OUT_OF_REAL_MAP(M,X,Y) (!(IN_RANGE_EXC ((X), 0, (M)->width) && IN_RANGE_EXC ((Y), 0, (M)->height)))
89 82
90/* These are used in the MapLook flags element. They are not used in 83/* These are used in the MapLook flags element. They are not used in
91 * in the object flags structure. 84 * in the object flags structure.
92 */ 85 */
93#define P_BLOCKSVIEW 0x01 86#define P_BLOCKSVIEW 0x01
125 * to extend information about a space. 118 * to extend information about a space.
126 */ 119 */
127struct mapspace 120struct mapspace
128{ 121{
129 object *bot, *top; /* lowest/highest object on this space */ 122 object *bot, *top; /* lowest/highest object on this space */
130 New_Face *faces[MAP_LAYERS]; /* faces for the 3 layers */ 123 facetile *faces[MAP_LAYERS]; /* faces for the 3 layers */
131 object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */ 124 object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */
132 uint8 flags_; /* flags about this space (see the P_ values above) */ 125 uint8 flags_; /* flags about this space (see the P_ values above) */
133 sint8 light; /* How much light this space provides */ 126 sint8 light; /* How much light this space provides */
134 MoveType move_block; /* What movement types this space blocks */ 127 MoveType move_block; /* What movement types this space blocks */
135 MoveType move_slow; /* What movement types this space slows */ 128 MoveType move_slow; /* What movement types this space slows */
227 struct mapspace *spaces; /* Array of spaces on this map */ 220 struct mapspace *spaces; /* Array of spaces on this map */
228 221
229 tstamp ACC (RW, last_access); /* last time this map was accessed somehow */ 222 tstamp ACC (RW, last_access); /* last time this map was accessed somehow */
230 223
231 shstr ACC (RW, name); /* Name of map as given by its creator */ 224 shstr ACC (RW, name); /* Name of map as given by its creator */
232 struct region *ACC (RW, region); /* What jurisdiction in the game world this map is ruled by 225 struct region *ACC (RW, default_region); /* What jurisdiction in the game world this map is ruled by
233 * points to the struct containing all the properties of 226 * points to the struct containing all the properties of
234 * the region */ 227 * the region */
235 double ACC (RW, reset_time); 228 double ACC (RW, reset_time);
236 uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map 229 uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map
237 * should be reset 230 * should be reset
249 uint16 ACC (RW, difficulty); /* What level the player should be to play here */ 242 uint16 ACC (RW, difficulty); /* What level the player should be to play here */
250 243
251 bool ACC (RW, per_player); 244 bool ACC (RW, per_player);
252 bool ACC (RW, per_party); 245 bool ACC (RW, per_party);
253 bool ACC (RW, outdoor); /* True if an outdoor map */ 246 bool ACC (RW, outdoor); /* True if an outdoor map */
247 bool ACC (RW, nodrop); /* avoid dropping anything on this map */
254 uint8 ACC (RW, darkness); /* indicates level of darkness of map */ 248 uint8 ACC (RW, darkness); /* indicates level of darkness of map */
255 249
256 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ 250 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */
257 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ 251 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */
258 oblinkpt *buttons; /* Linked list of linked lists of buttons */ 252 oblinkpt *buttons; /* Linked list of linked lists of buttons */
297 MTH void clear_unique_items (); 291 MTH void clear_unique_items ();
298 292
299 MTH void clear_header (); 293 MTH void clear_header ();
300 MTH void clear_links_to (maptile *m); 294 MTH void clear_links_to (maptile *m);
301 295
296 struct region *region (int x, int y) const
297 {
298 return default_region;
299 }
300
302 // loas the header pseudo-object 301 // loas the header pseudo-object
303 bool _load_header (object_thawer &thawer); 302 bool _load_header (object_thawer &thawer);
304 MTH bool _load_header (const char *path); 303 MTH bool _load_header (const char *path);
305 304
306 // load objects into the map 305 // load objects into the map

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