1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | Copyright (C) 2002-2005 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002-2005 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
21 | * |
22 | The authors can be reached via e-mail at crossfire@schmorp.de |
22 | * The authors can be reached via e-mail at crossfire@schmorp.de |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* |
25 | /* |
26 | * The maptile is allocated each time a new map is opened. |
26 | * The maptile is allocated each time a new map is opened. |
27 | * It contains pointers (very indirectly) to all objects on the map. |
27 | * It contains pointers (very indirectly) to all objects on the map. |
28 | */ |
28 | */ |
… | |
… | |
46 | */ |
46 | */ |
47 | #define MAGIC_MAP_SIZE 50 |
47 | #define MAGIC_MAP_SIZE 50 |
48 | #define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 |
48 | #define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 |
49 | |
49 | |
50 | #define MAP_LAYERS 3 |
50 | #define MAP_LAYERS 3 |
51 | |
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52 | /* options passed to ready_map_name and load_original_map */ |
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53 | #define MAP_FLUSH 0x01 |
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54 | #define MAP_PLAYER_UNIQUE 0x02 |
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55 | #define MAP_BLOCK 0x04 |
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56 | #define MAP_STYLE 0x08 |
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57 | #define MAP_OVERLAY 0x10 |
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58 | |
51 | |
59 | /* Values for in_memory below. Should probably be an enumerations */ |
52 | /* Values for in_memory below. Should probably be an enumerations */ |
60 | enum { |
53 | enum { |
61 | MAP_IN_MEMORY, |
54 | MAP_IN_MEMORY, |
62 | MAP_SWAPPED, |
55 | MAP_SWAPPED, |
… | |
… | |
83 | |
76 | |
84 | /* You should really know what you are doing before using this - you |
77 | /* You should really know what you are doing before using this - you |
85 | * should almost always be using out_of_map instead, which takes into account |
78 | * should almost always be using out_of_map instead, which takes into account |
86 | * map tiling. |
79 | * map tiling. |
87 | */ |
80 | */ |
88 | #define OUT_OF_REAL_MAP(M,X,Y) ((X)<0 || (Y)<0 || (X)>=(M)->width || (Y)>=(M)->height) |
81 | #define OUT_OF_REAL_MAP(M,X,Y) (!(IN_RANGE_EXC ((X), 0, (M)->width) && IN_RANGE_EXC ((Y), 0, (M)->height))) |
89 | |
82 | |
90 | /* These are used in the MapLook flags element. They are not used in |
83 | /* These are used in the MapLook flags element. They are not used in |
91 | * in the object flags structure. |
84 | * in the object flags structure. |
92 | */ |
85 | */ |
93 | #define P_BLOCKSVIEW 0x01 |
86 | #define P_BLOCKSVIEW 0x01 |
… | |
… | |
125 | * to extend information about a space. |
118 | * to extend information about a space. |
126 | */ |
119 | */ |
127 | struct mapspace |
120 | struct mapspace |
128 | { |
121 | { |
129 | object *bot, *top; /* lowest/highest object on this space */ |
122 | object *bot, *top; /* lowest/highest object on this space */ |
130 | New_Face *faces[MAP_LAYERS]; /* faces for the 3 layers */ |
123 | facetile *faces[MAP_LAYERS]; /* faces for the 3 layers */ |
131 | object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */ |
124 | object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */ |
132 | uint8 flags_; /* flags about this space (see the P_ values above) */ |
125 | uint8 flags_; /* flags about this space (see the P_ values above) */ |
133 | sint8 light; /* How much light this space provides */ |
126 | sint8 light; /* How much light this space provides */ |
134 | MoveType move_block; /* What movement types this space blocks */ |
127 | MoveType move_block; /* What movement types this space blocks */ |
135 | MoveType move_slow; /* What movement types this space slows */ |
128 | MoveType move_slow; /* What movement types this space slows */ |
… | |
… | |
227 | struct mapspace *spaces; /* Array of spaces on this map */ |
220 | struct mapspace *spaces; /* Array of spaces on this map */ |
228 | |
221 | |
229 | tstamp ACC (RW, last_access); /* last time this map was accessed somehow */ |
222 | tstamp ACC (RW, last_access); /* last time this map was accessed somehow */ |
230 | |
223 | |
231 | shstr ACC (RW, name); /* Name of map as given by its creator */ |
224 | shstr ACC (RW, name); /* Name of map as given by its creator */ |
232 | struct region *ACC (RW, region); /* What jurisdiction in the game world this map is ruled by |
225 | struct region *ACC (RW, default_region); /* What jurisdiction in the game world this map is ruled by |
233 | * points to the struct containing all the properties of |
226 | * points to the struct containing all the properties of |
234 | * the region */ |
227 | * the region */ |
235 | double ACC (RW, reset_time); |
228 | double ACC (RW, reset_time); |
236 | uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map |
229 | uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map |
237 | * should be reset |
230 | * should be reset |
… | |
… | |
249 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
242 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
250 | |
243 | |
251 | bool ACC (RW, per_player); |
244 | bool ACC (RW, per_player); |
252 | bool ACC (RW, per_party); |
245 | bool ACC (RW, per_party); |
253 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
246 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
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247 | bool ACC (RW, nodrop); /* avoid dropping anything on this map */ |
254 | uint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
248 | uint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
255 | |
249 | |
256 | uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ |
250 | uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ |
257 | uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ |
251 | uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ |
258 | oblinkpt *buttons; /* Linked list of linked lists of buttons */ |
252 | oblinkpt *buttons; /* Linked list of linked lists of buttons */ |
… | |
… | |
297 | MTH void clear_unique_items (); |
291 | MTH void clear_unique_items (); |
298 | |
292 | |
299 | MTH void clear_header (); |
293 | MTH void clear_header (); |
300 | MTH void clear_links_to (maptile *m); |
294 | MTH void clear_links_to (maptile *m); |
301 | |
295 | |
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296 | struct region *region (int x, int y) const |
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297 | { |
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298 | return default_region; |
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299 | } |
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300 | |
302 | // loas the header pseudo-object |
301 | // loas the header pseudo-object |
303 | bool _load_header (object_thawer &thawer); |
302 | bool _load_header (object_thawer &thawer); |
304 | MTH bool _load_header (const char *path); |
303 | MTH bool _load_header (const char *path); |
305 | |
304 | |
306 | // load objects into the map |
305 | // load objects into the map |