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Comparing deliantra/server/include/map.h (file contents):
Revision 1.60 by root, Sat Jan 27 23:59:29 2007 UTC vs.
Revision 1.64 by root, Thu Feb 1 19:15:39 2007 UTC

162 * they have to appear here in the headers, before the mapdef 162 * they have to appear here in the headers, before the mapdef
163 */ 163 */
164INTERFACE_CLASS (region) 164INTERFACE_CLASS (region)
165struct region : zero_initialised 165struct region : zero_initialised
166{ 166{
167 region *ACC (RW, next); /* pointer to next region, NULL for the last one */
168 char *ACC (RW, name); /* Shortend name of the region as maps refer to it */ 167 shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */
169 char *ACC (RW, parent_name); /*
170 * So that parent and child regions can be defined in
171 * any order, we keep hold of the parent_name during
172 * initialisation, and the children get assigned to their
173 * parents later. (before runtime on the server though)
174 * nothing outside the init code should ever use this value.
175 */
176 region *ACC (RW, parent); /* 168 region *ACC (RW, parent); /*
177 * Pointer to the region that is a parent of the current 169 * Pointer to the region that is a parent of the current
178 * region, if a value isn't defined in the current region 170 * region, if a value isn't defined in the current region
179 * we traverse this series of pointers until it is. 171 * we traverse this series of pointers until it is.
180 */ 172 */
181 char *ACC (RW, longname); /* Official title of the region, this might be defined 173 shstr ACC (RW, longname); /* Official title of the region, this might be defined
182 * to be the same as name*/ 174 * to be the same as name*/
183 char *ACC (RW, msg); /* the description of the region */ 175 shstr ACC (RW, msg); /* the description of the region */
176 shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */
177 int ACC (RW, index);
184 uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */ 178 uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */
179 sint16 ACC (RW, jailx), ACC (RW, jaily); /* The coodinates in jailmap to which the player should be sent. */
185 sint8 ACC (RW, fallback); /* whether, in the event of a region not existing, 180 bool ACC (RW, fallback); /* whether, in the event of a region not existing,
186 * this should be the one we fall back on as the default */ 181 * this should be the one we fall back on as the default */
187 char *ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */
188 sint16 ACC (RW, jailx), ACC (RW, jaily); /* The coodinates in jailmap to which the player should be sent. */
189 182
190 static region *default_region (); 183 static region *default_region ();
191 static region *find (const char *name); 184 static region *find (const char *name);
185 static region *find_fuzzy (const char *name);
192}; 186};
187
188typedef object_vector<region, &region::index> regionvec;
189
190extern regionvec regions;
191
192#define for_all_regions(var) \
193 for (int _i = 0; _i < regions.size (); ++_i) \
194 declvar (region *, var, regions [_i])
193 195
194struct shopitems : zero_initialised 196struct shopitems : zero_initialised
195{ 197{
196 const char *name; /* name of the item in question, null if it is the default item */ 198 const char *name; /* name of the item in question, null if it is the default item */
197 const char *name_pl; /* plural name */ 199 const char *name_pl; /* plural name */
375 object *part; 377 object *part;
376}; 378};
377 379
378//TODO: these should be refactored into things like xy_normalise 380//TODO: these should be refactored into things like xy_normalise
379// and so on. 381// and so on.
380int get_map_flags(maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); 382int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny);
381int ob_blocked(const object *ob, maptile *m, sint16 x, sint16 y); 383int ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y);
382int out_of_map(maptile *m, int x, int y); 384int out_of_map (maptile *m, int x, int y);
383maptile *get_map_from_coord(maptile *m, sint16 *x, sint16 *y); 385maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y);
384void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags); 386void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags);
385void get_rangevector_from_mapcoord(const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); 387void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags);
386int on_same_map(const object *op1, const object *op2); 388int on_same_map (const object *op1, const object *op2);
389int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy);
387 390
388// adjust map, x and y for tiled maps and return true if the position is valid at all 391// adjust map, x and y for tiled maps and return true if the position is valid at all
389inline bool 392inline bool
390xy_normalise (maptile *&map, sint16 &x, sint16 &y) 393xy_normalise (maptile *&map, sint16 &x, sint16 &y)
391{ 394{

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