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153 | if (op->type == PLAYER) |
153 | if (op->type == PLAYER) |
154 | return op; |
154 | return op; |
155 | |
155 | |
156 | return 0; |
156 | return 0; |
157 | } |
157 | } |
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158 | |
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159 | // return the item volume on this mapspace in cm³ |
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160 | uint64 volume () const; |
158 | }; |
161 | }; |
159 | |
162 | |
160 | /* |
163 | /* |
161 | * Each map is in a given region of the game world and links to a region definiton, so |
164 | * Each map is in a given region of the game world and links to a region definiton, so |
162 | * they have to appear here in the headers, before the mapdef |
165 | * they have to appear here in the headers, before the mapdef |
163 | */ |
166 | */ |
164 | INTERFACE_CLASS (region) |
167 | INTERFACE_CLASS (region) |
165 | struct region : zero_initialised |
168 | struct region : zero_initialised |
166 | { |
169 | { |
167 | region *ACC (RW, next); /* pointer to next region, NULL for the last one */ |
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168 | char *ACC (RW, name); /* Shortend name of the region as maps refer to it */ |
170 | shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */ |
169 | char *ACC (RW, parent_name); /* |
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170 | * So that parent and child regions can be defined in |
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171 | * any order, we keep hold of the parent_name during |
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172 | * initialisation, and the children get assigned to their |
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173 | * parents later. (before runtime on the server though) |
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174 | * nothing outside the init code should ever use this value. |
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175 | */ |
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176 | region *ACC (RW, parent); /* |
171 | region *ACC (RW, parent); /* |
177 | * Pointer to the region that is a parent of the current |
172 | * Pointer to the region that is a parent of the current |
178 | * region, if a value isn't defined in the current region |
173 | * region, if a value isn't defined in the current region |
179 | * we traverse this series of pointers until it is. |
174 | * we traverse this series of pointers until it is. |
180 | */ |
175 | */ |
181 | char *ACC (RW, longname); /* Official title of the region, this might be defined |
176 | shstr ACC (RW, longname); /* Official title of the region, this might be defined |
182 | * to be the same as name*/ |
177 | * to be the same as name*/ |
183 | char *ACC (RW, msg); /* the description of the region */ |
178 | shstr ACC (RW, msg); /* the description of the region */ |
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179 | shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ |
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180 | int ACC (RW, index); |
184 | uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */ |
181 | uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */ |
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182 | sint16 ACC (RW, jailx), ACC (RW, jaily); /* The coodinates in jailmap to which the player should be sent. */ |
185 | sint8 ACC (RW, fallback); /* whether, in the event of a region not existing, |
183 | bool ACC (RW, fallback); /* whether, in the event of a region not existing, |
186 | * this should be the one we fall back on as the default */ |
184 | * this should be the one we fall back on as the default */ |
187 | char *ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ |
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188 | sint16 ACC (RW, jailx), ACC (RW, jaily); /* The coodinates in jailmap to which the player should be sent. */ |
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189 | |
185 | |
190 | static region *default_region (); |
186 | static region *default_region (); |
191 | static region *find (const char *name); |
187 | static region *find (const char *name); |
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188 | static region *find_fuzzy (const char *name); |
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189 | static region *read (object_thawer &f); |
192 | }; |
190 | }; |
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191 | |
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192 | typedef object_vector<region, ®ion::index> regionvec; |
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193 | |
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194 | extern regionvec regions; |
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195 | |
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196 | #define for_all_regions(var) \ |
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197 | for (int _i = 0; _i < regions.size (); ++_i) \ |
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198 | declvar (region *, var, regions [_i]) |
193 | |
199 | |
194 | struct shopitems : zero_initialised |
200 | struct shopitems : zero_initialised |
195 | { |
201 | { |
196 | const char *name; /* name of the item in question, null if it is the default item */ |
202 | const char *name; /* name of the item in question, null if it is the default item */ |
197 | const char *name_pl; /* plural name */ |
203 | const char *name_pl; /* plural name */ |
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270 | shstr ACC (RW, msg); /* Message map creator may have left */ |
276 | shstr ACC (RW, msg); /* Message map creator may have left */ |
271 | shstr ACC (RW, maplore); /* Map lore information */ |
277 | shstr ACC (RW, maplore); /* Map lore information */ |
272 | shstr ACC (RW, tile_path[4]); /* path to adjoining maps */ |
278 | shstr ACC (RW, tile_path[4]); /* path to adjoining maps */ |
273 | maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ |
279 | maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ |
274 | shstr ACC (RW, path); /* Filename of the map */ |
280 | shstr ACC (RW, path); /* Filename of the map */ |
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281 | int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace |
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282 | uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace |
275 | |
283 | |
276 | MTH void activate (); |
284 | MTH void activate (); |
277 | MTH void deactivate (); |
285 | MTH void deactivate (); |
278 | |
286 | |
279 | // allocates all (empty) mapspace |
287 | // allocates all (empty) mapspace |
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347 | } |
355 | } |
348 | |
356 | |
349 | void make_map_floor (char **layout, char *floorstyle, random_map_params *RP); |
357 | void make_map_floor (char **layout, char *floorstyle, random_map_params *RP); |
350 | bool generate_random_map (random_map_params *RP); |
358 | bool generate_random_map (random_map_params *RP); |
351 | |
359 | |
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360 | static maptile *find_async (const char *path, maptile *original = 0);//PERL |
352 | static maptile *find_sync (const char *path, maptile *original = 0);//PERL |
361 | static maptile *find_sync (const char *path, maptile *original = 0);//PERL |
353 | // async prefetch |
362 | static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL |
354 | static maptile *find_async (const char *path, maptile *original = 0);//PERL |
363 | MTH object *pick_random_object () const; |
355 | |
364 | |
356 | mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } |
365 | mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } |
357 | mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; } |
366 | mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; } |
358 | }; |
367 | }; |
359 | |
368 | |
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375 | object *part; |
384 | object *part; |
376 | }; |
385 | }; |
377 | |
386 | |
378 | //TODO: these should be refactored into things like xy_normalise |
387 | //TODO: these should be refactored into things like xy_normalise |
379 | // and so on. |
388 | // and so on. |
380 | int get_map_flags(maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); |
389 | int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); |
381 | int ob_blocked(const object *ob, maptile *m, sint16 x, sint16 y); |
390 | int ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y); |
382 | int out_of_map(maptile *m, int x, int y); |
391 | int out_of_map (maptile *m, int x, int y); |
383 | maptile *get_map_from_coord(maptile *m, sint16 *x, sint16 *y); |
392 | maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y); |
384 | void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags); |
393 | void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags); |
385 | void get_rangevector_from_mapcoord(const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); |
394 | void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); |
386 | int on_same_map(const object *op1, const object *op2); |
395 | int on_same_map (const object *op1, const object *op2); |
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396 | int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy); |
387 | |
397 | |
388 | // adjust map, x and y for tiled maps and return true if the position is valid at all |
398 | // adjust map, x and y for tiled maps and return true if the position is valid at all |
389 | inline bool |
399 | inline bool |
390 | xy_normalise (maptile *&map, sint16 &x, sint16 &y) |
400 | xy_normalise (maptile *&map, sint16 &x, sint16 &y) |
391 | { |
401 | { |