… | |
… | |
65 | // all those macros are herewith declared legacy |
65 | // all those macros are herewith declared legacy |
66 | #define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags () |
66 | #define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags () |
67 | #define GET_MAP_LIGHT(M,X,Y) (M)->at((X),(Y)).light |
67 | #define GET_MAP_LIGHT(M,X,Y) (M)->at((X),(Y)).light |
68 | #define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot |
68 | #define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot |
69 | #define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top |
69 | #define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top |
70 | #define GET_MAP_FACE(M,X,Y,L) (M)->at((X),(Y)).faces[L] |
|
|
71 | #define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L] |
70 | #define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L] |
72 | #define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block |
71 | #define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block |
73 | #define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow |
72 | #define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow |
74 | #define GET_MAP_MOVE_ON(M,X,Y) (M)->at((X),(Y)).move_on |
73 | #define GET_MAP_MOVE_ON(M,X,Y) (M)->at((X),(Y)).move_on |
75 | #define GET_MAP_MOVE_OFF(M,X,Y) (M)->at((X),(Y)).move_off |
74 | #define GET_MAP_MOVE_OFF(M,X,Y) (M)->at((X),(Y)).move_off |
… | |
… | |
118 | * to extend information about a space. |
117 | * to extend information about a space. |
119 | */ |
118 | */ |
120 | struct mapspace |
119 | struct mapspace |
121 | { |
120 | { |
122 | object *bot, *top; /* lowest/highest object on this space */ |
121 | object *bot, *top; /* lowest/highest object on this space */ |
123 | facetile *faces[MAP_LAYERS]; /* faces for the 3 layers */ |
|
|
124 | object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */ |
122 | object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */ |
125 | uint8 flags_; /* flags about this space (see the P_ values above) */ |
123 | uint8 flags_; /* flags about this space (see the P_ values above) */ |
126 | sint8 light; /* How much light this space provides */ |
124 | sint8 light; /* How much light this space provides */ |
127 | MoveType move_block; /* What movement types this space blocks */ |
125 | MoveType move_block; /* What movement types this space blocks */ |
128 | MoveType move_slow; /* What movement types this space slows */ |
126 | MoveType move_slow; /* What movement types this space slows */ |
… | |
… | |
157 | } |
155 | } |
158 | |
156 | |
159 | // return the item volume on this mapspace in cm³ |
157 | // return the item volume on this mapspace in cm³ |
160 | uint64 volume () const; |
158 | uint64 volume () const; |
161 | }; |
159 | }; |
162 | |
|
|
163 | /* |
|
|
164 | * Each map is in a given region of the game world and links to a region definiton, so |
|
|
165 | * they have to appear here in the headers, before the mapdef |
|
|
166 | */ |
|
|
167 | INTERFACE_CLASS (region) |
|
|
168 | struct region : zero_initialised |
|
|
169 | { |
|
|
170 | shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */ |
|
|
171 | region *ACC (RW, parent); /* |
|
|
172 | * Pointer to the region that is a parent of the current |
|
|
173 | * region, if a value isn't defined in the current region |
|
|
174 | * we traverse this series of pointers until it is. |
|
|
175 | */ |
|
|
176 | shstr ACC (RW, longname); /* Official title of the region, this might be defined |
|
|
177 | * to be the same as name*/ |
|
|
178 | shstr ACC (RW, msg); /* the description of the region */ |
|
|
179 | shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ |
|
|
180 | int ACC (RW, index); |
|
|
181 | uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */ |
|
|
182 | sint16 ACC (RW, jailx), ACC (RW, jaily); /* The coodinates in jailmap to which the player should be sent. */ |
|
|
183 | bool ACC (RW, fallback); /* whether, in the event of a region not existing, |
|
|
184 | * this should be the one we fall back on as the default */ |
|
|
185 | |
|
|
186 | static region *default_region (); |
|
|
187 | static region *find (const char *name); |
|
|
188 | static region *find_fuzzy (const char *name); |
|
|
189 | static region *load (object_thawer &f); |
|
|
190 | }; |
|
|
191 | |
|
|
192 | typedef object_vector<region, ®ion::index> regionvec; |
|
|
193 | |
|
|
194 | extern regionvec regions; |
|
|
195 | |
|
|
196 | #define for_all_regions(var) \ |
|
|
197 | for (int _i = 0; _i < regions.size (); ++_i) \ |
|
|
198 | declvar (region *, var, regions [_i]) |
|
|
199 | |
160 | |
200 | struct shopitems : zero_initialised |
161 | struct shopitems : zero_initialised |
201 | { |
162 | { |
202 | const char *name; /* name of the item in question, null if it is the default item */ |
163 | const char *name; /* name of the item in question, null if it is the default item */ |
203 | const char *name_pl; /* plural name */ |
164 | const char *name_pl; /* plural name */ |
… | |
… | |
250 | * be loaded before used. The map,omap and map_ob |
211 | * be loaded before used. The map,omap and map_ob |
251 | * arrays will be allocated when the map is loaded */ |
212 | * arrays will be allocated when the map is loaded */ |
252 | sint16 players; /* How many players are on this map right now */ |
213 | sint16 players; /* How many players are on this map right now */ |
253 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
214 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
254 | |
215 | |
|
|
216 | bool ACC (RW, active); // wether this map is active or not |
255 | bool ACC (RW, per_player); |
217 | bool ACC (RW, per_player); |
256 | bool ACC (RW, per_party); |
218 | bool ACC (RW, per_party); |
257 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
219 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
258 | bool ACC (RW, nodrop); /* avoid dropping anything on this map */ |
220 | bool ACC (RW, nodrop); /* avoid dropping anything on this map */ |
259 | uint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
221 | uint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
… | |
… | |
355 | } |
317 | } |
356 | |
318 | |
357 | void make_map_floor (char **layout, char *floorstyle, random_map_params *RP); |
319 | void make_map_floor (char **layout, char *floorstyle, random_map_params *RP); |
358 | bool generate_random_map (random_map_params *RP); |
320 | bool generate_random_map (random_map_params *RP); |
359 | |
321 | |
|
|
322 | static maptile *find_async (const char *path, maptile *original = 0);//PERL |
360 | static maptile *find_sync (const char *path, maptile *original = 0);//PERL |
323 | static maptile *find_sync (const char *path, maptile *original = 0);//PERL |
361 | // async prefetch |
324 | static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL |
362 | static maptile *find_async (const char *path, maptile *original = 0);//PERL |
325 | MTH object *pick_random_object () const; |
363 | |
326 | |
364 | mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } |
327 | mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } |
365 | mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; } |
328 | mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; } |
366 | }; |
329 | }; |
367 | |
330 | |