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Comparing deliantra/server/include/map.h (file contents):
Revision 1.71 by root, Sun Mar 11 02:12:44 2007 UTC vs.
Revision 1.123 by root, Sun Nov 29 09:41:28 2009 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002-2005 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail at crossfire@schmorp.de 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25/* 25/*
26 * The maptile is allocated each time a new map is opened. 26 * The maptile is allocated each time a new map is opened.
27 * It contains pointers (very indirectly) to all objects on the map. 27 * It contains pointers (very indirectly) to all objects on the map.
30#ifndef MAP_H 30#ifndef MAP_H
31#define MAP_H 31#define MAP_H
32 32
33#include <tr1/unordered_map> 33#include <tr1/unordered_map>
34 34
35//+GPL
36
37#include "region.h"
35#include "cfperl.h" 38#include "cfperl.h"
36 39
37/* We set this size - this is to make magic map work properly on 40/* We set this size - this is to make magic map work properly on
38 * tiled maps. There is no requirement that this matches the 41 * tiled maps. There is no requirement that this matches the
39 * tiled maps size - it just seemed like a reasonable value. 42 * tiled maps size - it just seemed like a reasonable value.
47#define MAGIC_MAP_SIZE 50 50#define MAGIC_MAP_SIZE 50
48#define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 51#define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2
49 52
50#define MAP_LAYERS 3 53#define MAP_LAYERS 3
51 54
52/* Values for in_memory below. Should probably be an enumerations */ 55// tile map index
53enum { 56enum {
54 MAP_IN_MEMORY, 57 TILE_UP = 0,
58 TILE_RIGHT = 1,
59 TILE_DOWN = 2,
60 TILE_LEFT = 3,
61};
62
63/* Values for in_memory below */
64enum {
65 MAP_ACTIVE,
66 MAP_INACTIVE, // not used atm.
55 MAP_SWAPPED, 67 MAP_SWAPPED,
56 MAP_LOADING, 68 MAP_LOADING,
57 MAP_SAVING, 69 MAP_SAVING,
58}; 70};
59 71
62 * where it is known the map is not tiled or the values are known 74 * where it is known the map is not tiled or the values are known
63 * consistent (eg, op->map, op->x, op->y) 75 * consistent (eg, op->map, op->x, op->y)
64 */ 76 */
65// all those macros are herewith declared legacy 77// all those macros are herewith declared legacy
66#define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags () 78#define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags ()
67#define GET_MAP_LIGHT(M,X,Y) (M)->at((X),(Y)).light
68#define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot 79#define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot
69#define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top 80#define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top
70#define GET_MAP_FACE(M,X,Y,L) (M)->at((X),(Y)).faces[L]
71#define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L] 81#define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L]
72#define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block 82#define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block
73#define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow 83#define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow
74#define GET_MAP_MOVE_ON(M,X,Y) (M)->at((X),(Y)).move_on 84#define GET_MAP_MOVE_ON(M,X,Y) (M)->at((X),(Y)).move_on
75#define GET_MAP_MOVE_OFF(M,X,Y) (M)->at((X),(Y)).move_off 85#define GET_MAP_MOVE_OFF(M,X,Y) (M)->at((X),(Y)).move_off
83/* These are used in the MapLook flags element. They are not used in 93/* These are used in the MapLook flags element. They are not used in
84 * in the object flags structure. 94 * in the object flags structure.
85 */ 95 */
86#define P_BLOCKSVIEW 0x01 96#define P_BLOCKSVIEW 0x01
87#define P_NO_MAGIC 0x02 /* Spells (some) can't pass this object */ 97#define P_NO_MAGIC 0x02 /* Spells (some) can't pass this object */
88#define P_PLAYER 0x04 /* a player (or something seeing these objects) is on this mapspace */ 98#define P_NO_CLERIC 0x04 /* no clerical spells cast here */
89#define P_SAFE 0x08 /* If this is set the map tile is a safe space, 99#define P_SAFE 0x08 /* If this is set the map tile is a safe space,
90 * that means, nothing harmful can be done, 100 * that means, nothing harmful can be done,
91 * such as: bombs, potion usage, alchemy, spells 101 * such as: bombs, potion usage, alchemy, spells
92 * this was introduced to make shops safer 102 * this was introduced to make shops safer
93 * but is useful in other situations */ 103 * but is useful in other situations */
104
105#define P_PLAYER 0x10 /* a player (or something seeing these objects) is on this mapspace */
94#define P_IS_ALIVE 0x10 /* something alive is on this space */ 106#define P_IS_ALIVE 0x20 /* something alive is on this space */
95#define P_NO_CLERIC 0x20 /* no clerical spells cast here */
96
97#define P_UPTODATE 0x80 /* this space is up to date */ 107#define P_UPTODATE 0x80 // this space is up to date
98 108
99/* The following two values are not stored in the MapLook flags, but instead 109/* The following two values are not stored in the MapLook flags, but instead
100 * used in the get_map_flags value - that function is used to return 110 * used in the get_map_flags value - that function is used to return
101 * the flag value, as well as other conditions - using a more general 111 * the flag value, as well as other conditions - using a more general
102 * function that does more of the work can hopefully be used to replace 112 * function that does more of the work can hopefully be used to replace
103 * lots of duplicate checks currently in the code. 113 * lots of duplicate checks currently in the code.
104 */ 114 */
105#define P_OUT_OF_MAP 0x10000 /* This space is outside the map */ 115#define P_OUT_OF_MAP 0x10000 /* This space is outside the map */
106#define P_NEW_MAP 0x20000 116#define P_NEW_MAP 0x20000 /* Coordinates passed result in a new tiled map */
107 /* Coordinates passed result in a new tiled map */
108
109/* P_NO_PASS is used for ob_blocked() return value. It needs
110 * to be here to make sure the bits don't match with anything.
111 */
112#define P_NO_PASS 0x80000
113 117
114/* Instead of having numerous arrays that have information on a 118/* Instead of having numerous arrays that have information on a
115 * particular space (was map, floor, floor2, map_ob), 119 * particular space (was map, floor, floor2, map_ob),
116 * have this structure take care of that information. 120 * have this structure take care of that information.
117 * This puts it all in one place, and should also make it easier 121 * This puts it all in one place, and should also make it easier
118 * to extend information about a space. 122 * to extend information about a space.
119 */ 123 */
124INTERFACE_CLASS (mapspace)
120struct mapspace 125struct mapspace
121{ 126{
127 object *ACC (RW, bot);
122 object *bot, *top; /* lowest/highest object on this space */ 128 object *ACC (RW, top); /* lowest/highest object on this space */
123 faceidx faces[MAP_LAYERS]; /* faces for the 3 layers */
124 object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */ 129 object *ACC (RW, faces_obj[MAP_LAYERS]);/* face objects for the 3 layers */
125 uint8 flags_; /* flags about this space (see the P_ values above) */ 130 uint8 flags_; /* flags about this space (see the P_ values above) */
126 sint8 light; /* How much light this space provides */ 131 sint8 ACC (RW, light); /* How much light this space provides */
127 MoveType move_block; /* What movement types this space blocks */ 132 MoveType ACC (RW, move_block); /* What movement types this space blocks */
128 MoveType move_slow; /* What movement types this space slows */ 133 MoveType ACC (RW, move_slow); /* What movement types this space slows */
129 MoveType move_on; /* What movement types are activated */ 134 MoveType ACC (RW, move_on); /* What movement types are activated */
130 MoveType move_off; /* What movement types are activated */ 135 MoveType ACC (RW, move_off); /* What movement types are activated */
136 uint16_t ACC (RW, items_); // saturates at 64k
137 uint32_t ACC (RW, volume_); // ~dm³ (not cm³) (factor is actually 1024)
138 uint32_t ACC (RW, smell); // the last count a player was seen here, or 0
139 static uint32_t ACC (RW, smellcount); // global smell counter
140
141 uint32_t pad1_, pad2_; // pad to 64 bytes on 64 bit systems
142
143//-GPL
131 144
132 void update_ (); 145 void update_ ();
133 void update () 146 MTH void update ()
134 { 147 {
135 if (!(flags_ & P_UPTODATE)) 148 // we take advantage of the fact that 0x80 is the sign bit
149 // to generate more efficient code on many cpus
150 assert (sint8 (P_UPTODATE) < 0);
151 assert (sint8 (-1 & ~P_UPTODATE) >= 0);
152
153 if (expect_false (sint8 (flags_) >= 0))
136 update_ (); 154 update_ ();
137 }
138 155
156 // must be true by now (gcc seems content with only the second test)
157 assume (sint8 (flags_) < 0);
158 assume (flags_ & P_UPTODATE);
159 }
160
139 uint8 flags () 161 MTH uint8 flags ()
140 { 162 {
141 update (); 163 update ();
142 return flags_; 164 return flags_;
143 } 165 }
166
167 MTH void invalidate ()
168 {
169 flags_ = 0;
170 }
144 171
145 // maybe only inline quick flags_ checking?
146 object *player () 172 MTH object *player ()
147 { 173 {
148 // search from the top, because players are usually on top 174 object *op;
149 // make usually == always and this non-amortized O(1) 175
150 // could gte rid of P_PLAYER, too, then
151 if (flags () & P_PLAYER) 176 if (flags () & P_PLAYER)
152 for (object *op = top; op; op = op->below) 177 for (op = top; op->type != PLAYER; op = op->below)
153 if (op->type == PLAYER) 178 ;
154 return op; 179 else
180 op = 0;
155 181
156 return 0; 182 return op;
183 }
184
185 MTH uint32 items()
186 {
187 update ();
188 return items_;
157 } 189 }
158 190
159 // return the item volume on this mapspace in cm³ 191 // return the item volume on this mapspace in cm³
160 uint64 volume () const; 192 MTH uint64 volume ()
161}; 193 {
194 update ();
195 return volume_ * 1024;
196 }
162 197
163/* 198 bool blocks (MoveType mt) const
164 * Each map is in a given region of the game world and links to a region definiton, so 199 {
165 * they have to appear here in the headers, before the mapdef 200 return move_block && (mt & move_block) == mt;
166 */ 201 }
167INTERFACE_CLASS (region)
168struct region : zero_initialised
169{
170 shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */
171 region *ACC (RW, parent); /*
172 * Pointer to the region that is a parent of the current
173 * region, if a value isn't defined in the current region
174 * we traverse this series of pointers until it is.
175 */
176 shstr ACC (RW, longname); /* Official title of the region, this might be defined
177 * to be the same as name*/
178 shstr ACC (RW, msg); /* the description of the region */
179 shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */
180 int ACC (RW, index);
181 uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */
182 sint16 ACC (RW, jailx), ACC (RW, jaily); /* The coodinates in jailmap to which the player should be sent. */
183 bool ACC (RW, fallback); /* whether, in the event of a region not existing,
184 * this should be the one we fall back on as the default */
185 202
186 static region *default_region (); 203 bool blocks (object *op) const
187 static region *find (const char *name); 204 {
188 static region *find_fuzzy (const char *name); 205 return blocks (op->move_type);
189 static region *read (object_thawer &f); 206 }
190}; 207};
191 208
192typedef object_vector<region, &region::index> regionvec; 209// a rectangular area of a map
210struct maprect
211{
212 maptile *m;
213 int x0, y0;
214 int x1, y1;
215 int dx, dy; // offset to go from local coordinates to original tile */
216};
193 217
194extern regionvec regions; 218//+GPL
195
196#define for_all_regions(var) \
197 for (unsigned _i = 0; _i < regions.size (); ++_i) \
198 declvar (region *, var, regions [_i])
199 219
200struct shopitems : zero_initialised 220struct shopitems : zero_initialised
201{ 221{
202 const char *name; /* name of the item in question, null if it is the default item */ 222 const char *name; /* name of the item in question, null if it is the default item */
203 const char *name_pl; /* plural name */ 223 const char *name_pl; /* plural name */
226struct maptile : zero_initialised, attachable 246struct maptile : zero_initialised, attachable
227{ 247{
228 sint32 ACC (RW, width), ACC (RW, height); /* Width and height of map. */ 248 sint32 ACC (RW, width), ACC (RW, height); /* Width and height of map. */
229 struct mapspace *spaces; /* Array of spaces on this map */ 249 struct mapspace *spaces; /* Array of spaces on this map */
230 uint8 *regions; /* region index per mapspace, if != 0 */ 250 uint8 *regions; /* region index per mapspace, if != 0 */
231 struct region **regionmap; /* index to region */ 251 region_ptr *regionmap; /* index to region */
232 252
233 tstamp ACC (RW, last_access); /* last time this map was accessed somehow */ 253 tstamp ACC (RW, last_access); /* last time this map was accessed somehow */
234 254
235 shstr ACC (RW, name); /* Name of map as given by its creator */ 255 shstr ACC (RW, name); /* Name of map as given by its creator */
236 struct region *ACC (RW, default_region); /* What jurisdiction in the game world this map is ruled by 256 region_ptr ACC (RW, default_region); /* What jurisdiction in the game world this map is ruled by
237 * points to the struct containing all the properties of 257 * points to the struct containing all the properties of
238 * the region */ 258 * the region */
239 double ACC (RW, reset_time); 259 double ACC (RW, reset_time);
240 uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map 260 uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map
241 * should be reset 261 * should be reset
242 */ 262 */
243 bool ACC (RW, dirty); /* if true, something was inserted or removed */ 263 bool ACC (RW, dirty); /* if true, something was inserted or removed */
264 bool ACC (RW, no_reset); // must not reset this map
244 bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by 265 bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by
245 * players entering/exiting map 266 * players entering/exiting map
246 */ 267 */
247 sint32 ACC (RW, timeout); /* swapout is set to this */ 268 sint32 ACC (RW, timeout); /* swapout is set to this */
248 sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */ 269 sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */
253 uint16 ACC (RW, difficulty); /* What level the player should be to play here */ 274 uint16 ACC (RW, difficulty); /* What level the player should be to play here */
254 275
255 bool ACC (RW, per_player); 276 bool ACC (RW, per_player);
256 bool ACC (RW, per_party); 277 bool ACC (RW, per_party);
257 bool ACC (RW, outdoor); /* True if an outdoor map */ 278 bool ACC (RW, outdoor); /* True if an outdoor map */
258 bool ACC (RW, nodrop); /* avoid dropping anything on this map */ 279 bool ACC (RW, no_drop); /* avoid auto-dropping (on death) anything on this map */
259 uint8 ACC (RW, darkness); /* indicates level of darkness of map */ 280 sint8 ACC (RW, darkness); /* indicates level of darkness of map */
281 static sint8 outdoor_darkness; /* the global darkness level outside */
260 282
261 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ 283 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */
262 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ 284 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */
263 oblinkpt *buttons; /* Linked list of linked lists of buttons */ 285 oblinkpt *buttons; /* Linked list of linked lists of buttons */
264 sint16 ACC (RW, temp); /* base temperature of this tile (F) */
265 sint16 ACC (RW, pressure); /* barometric pressure (mb) */
266 sint8 ACC (RW, humid); /* humitidy of this tile */
267 sint8 ACC (RW, windspeed); /* windspeed of this tile */
268 sint8 ACC (RW, winddir); /* direction of wind */
269 sint8 ACC (RW, sky); /* sky conditions */
270 int ACC (RW, worldpartx), ACC (RW, worldparty); /*Highly fasten conversion between worldmap and weathermap */
271 struct shopitems *shopitems; /* a semi-colon seperated list of item-types the map's shop will trade in */ 286 struct shopitems *shopitems; /* a semi-colon seperated list of item-types the map's shop will trade in */
272 shstr ACC (RW, shoprace); /* the preffered race of the local shopkeeper */ 287 shstr ACC (RW, shoprace); /* the preffered race of the local shopkeeper */
273 double ACC (RW, shopgreed); /* how much our shopkeeper overcharges */ 288 double ACC (RW, shopgreed); /* how much our shopkeeper overcharges */
274 sint64 ACC (RW, shopmin); /* minimum price a shop will trade for */ 289 sint64 ACC (RW, shopmin); /* minimum price a shop will trade for */
275 sint64 ACC (RW, shopmax); /* maximum price a shop will offer */ 290 sint64 ACC (RW, shopmax); /* maximum price a shop will offer */
276 shstr ACC (RW, msg); /* Message map creator may have left */ 291 shstr ACC (RW, msg); /* Message map creator may have left */
277 shstr ACC (RW, maplore); /* Map lore information */ 292 shstr ACC (RW, maplore); /* Map lore information */
278 shstr ACC (RW, tile_path[4]); /* path to adjoining maps */ 293 shstr ACC (RW, tile_path[4]); /* path to adjoining maps */
279 maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ 294 maptile *ACC (RW, tile_map[4]); /* Next map, linked list */
280 shstr ACC (RW, path); /* Filename of the map */ 295 shstr ACC (RW, path); /* Filename of the map */
281 int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace
282 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace 296 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace
297 int ACC (RW, max_items); // maximum number of items on a mapspace
298
299//-GPL
300
301 // the maptile:: is neccessary here for the perl interface to work
302 MTH sint8 darklevel (sint8 outside = maptile::outdoor_darkness) const
303 {
304 return clamp (outdoor ? darkness + outside : darkness, 0, MAX_DARKNESS);
305 }
306
307 static void adjust_daylight ();
283 308
284 MTH void activate (); 309 MTH void activate ();
285 MTH void deactivate (); 310 MTH void deactivate ();
286 311
287 // allocates all (empty) mapspace 312 // allocates all (empty) mapspace
288 MTH void alloc (); 313 MTH void alloc ();
289 // deallocates the mapspaces (and destroys all objects) 314 // deallocates the mapspaces (and destroys all objects)
290 MTH void clear (); 315 MTH void clear ();
291 316
317 MTH void post_load (); // update cached values in mapspaces etc.
292 MTH void fix_auto_apply (); 318 MTH void fix_auto_apply ();
293 MTH void decay_objects (); 319 MTH void do_decay_objects ();
294 MTH void update_buttons (); 320 MTH void update_buttons ();
295 MTH int change_map_light (int change); 321 MTH int change_map_light (int change);
296 static void change_all_map_light (int change); //PERL
297 MTH void set_darkness_map ();
298 MTH int estimate_difficulty () const; 322 MTH int estimate_difficulty () const;
323
324 MTH void play_sound (faceidx sound, int x, int y) const;
325 MTH void say_msg (const char *msg, int x, int y) const;
326
327 // connected links
328 oblinkpt *find_link (shstr_tmp id);
329 MTH void trigger (shstr_tmp id, int state = 1, object *activator = 0, object *originator = 0);
299 330
300 // set the given flag on all objects in the map 331 // set the given flag on all objects in the map
301 MTH void set_object_flag (int flag, int value = 1); 332 MTH void set_object_flag (int flag, int value = 1);
333 MTH void post_load_original ();
302 334
303 MTH void link_multipart_objects (); 335 MTH void link_multipart_objects ();
304 MTH void clear_unique_items (); 336 MTH void clear_unique_items ();
305 337
306 MTH void clear_header (); 338 MTH void clear_header ();
307 MTH void clear_links_to (maptile *m); 339 MTH void clear_links_to (maptile *m);
308 340
309 MTH struct region *region (int x, int y) const; 341 MTH struct region *region (int x, int y) const;
310 342
311 // loas the header pseudo-object 343 // load the header pseudo-object
312 bool _load_header (object_thawer &thawer); 344 bool _load_header (object_thawer &thawer);
313 MTH bool _load_header (const char *path); 345 MTH bool _load_header (object_thawer *thawer) { return _load_header (*thawer); }
314 346
315 // load objects into the map 347 // load objects into the map
316 bool _load_objects (object_thawer &thawer); 348 bool _load_objects (object_thawer &thawer);
317 MTH bool _load_objects (const char *path, bool skip_header = true); 349 MTH bool _load_objects (object_thawer *thawer) { return _load_objects (*thawer); }
318 350
319 // save objects into the given file (uses IO_ flags) 351 // save objects into the given file (uses IO_ flags)
320 bool _save_objects (object_freezer &freezer, int flags); 352 bool _save_objects (object_freezer &freezer, int flags);
321 MTH bool _save_objects (const char *path, int flags); 353 MTH bool _save_objects (const char *path, int flags);
322 354
334 MTH int size () const { return width * height; } 366 MTH int size () const { return width * height; }
335 367
336 MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); 368 MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0);
337 369
338 MTH void touch () { last_access = runtime; } 370 MTH void touch () { last_access = runtime; }
371
372 MTH maptile *tile_available (int dir, bool load = true);
339 373
340 // find the map that is at coordinate x|y relative to this map 374 // find the map that is at coordinate x|y relative to this map
341 // TODO: need a better way than passing by reference 375 // TODO: need a better way than passing by reference
342 // TODO: make perl interface 376 // TODO: make perl interface
343 maptile *xy_find (sint16 &x, sint16 &y); 377 maptile *xy_find (sint16 &x, sint16 &y);
355 } 389 }
356 390
357 void make_map_floor (char **layout, char *floorstyle, random_map_params *RP); 391 void make_map_floor (char **layout, char *floorstyle, random_map_params *RP);
358 bool generate_random_map (random_map_params *RP); 392 bool generate_random_map (random_map_params *RP);
359 393
360 static maptile *find_async (const char *path, maptile *original = 0);//PERL 394 static maptile *find_async (const char *path, maptile *original = 0, bool load = true);//PERL
361 static maptile *find_sync (const char *path, maptile *original = 0);//PERL 395 static maptile *find_sync (const char *path, maptile *original = 0);//PERL
362 static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL 396 static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL
363 MTH object *pick_random_object () const; 397 object *pick_random_object (rand_gen &gen = rndm) const;
364 398
365 mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } 399 mapspace &at (uint32 x, uint32 y) const { return spaces [x * height + y]; }
366 mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; } 400
401 // return an array of maprects corresponding
402 // to the given rectangular area. the last rect will have
403 // a 0 map pointer.
404 // the array will be stored in a static memory area,
405 // so recursion is not atm. supported
406 maprect *split_to_tiles (int x0, int y0, int x1, int y1);
367}; 407};
408
409//+GPL
368 410
369/* This is used by get_rangevector to determine where the other 411/* This is used by get_rangevector to determine where the other
370 * creature is. get_rangevector takes into account map tiling, 412 * creature is. get_rangevector takes into account map tiling,
371 * so you just can not look the the map coordinates and get the 413 * so you just can not look the the map coordinates and get the
372 * righte value. distance_x/y are distance away, which 414 * righte value. distance_x/y are distance away, which
382 int distance_y; 424 int distance_y;
383 int direction; 425 int direction;
384 object *part; 426 object *part;
385}; 427};
386 428
429// comaptibility cruft start
387//TODO: these should be refactored into things like xy_normalise 430//TODO: these should be refactored into things like xy_normalise
388// and so on. 431// and so on.
389int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); 432int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny);
390int ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y);
391int out_of_map (maptile *m, int x, int y); 433int out_of_map (maptile *m, int x, int y);
392maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y); 434maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y);
393void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags); 435void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags);
394void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); 436void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags = 0 /*unused*/);
395int on_same_map (const object *op1, const object *op2); 437int on_same_map (const object *op1, const object *op2);
396int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy); 438int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy);
397 439
398// adjust map, x and y for tiled maps and return true if the position is valid at all 440// adjust map, x and y for tiled maps and return true if the position is valid at all
399inline bool 441static inline bool
400xy_normalise (maptile *&map, sint16 &x, sint16 &y) 442xy_normalise (maptile *&map, sint16 &x, sint16 &y)
401{ 443{
402 // when in range, do a quick return, otherwise go the slow route 444 // when in range, do a quick return, otherwise go the slow route
403 return 445 return
404 (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height)) 446 (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height))
405 || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP); 447 || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP);
406} 448}
449// comaptibility cruft end
450
451//-GPL
407 452
408inline mapspace & 453inline mapspace &
409object::ms () const 454object::ms () const
410{ 455{
411 return map->at (x, y); 456 return map->at (x, y);
412} 457}
413 458
459struct mapxy {
460 maptile *m;
461 sint16 x, y;
462
463 mapxy (maptile *m, sint16 x, sint16 y)
464 : m(m), x(x), y(y)
465 { }
466
467 mapxy (object *op)
468 : m(op->map), x(op->x), y(op->y)
469 { }
470
471 mapxy &move (int dx, int dy)
472 {
473 x += dx;
474 y += dy;
475
476 return *this;
477 }
478
479 mapxy &move (int dir)
480 {
481 return move (freearr_x [dir], freearr_y [dir]);
482 }
483
484 operator void *() const { return (void *)m; }
485 mapxy &operator =(const object *op)
486 {
487 m = op->map;
488 x = op->x;
489 y = op->y;
490
491 return *this;
492 }
493
494 mapspace *operator ->() const { return &m->at (x, y); }
495 mapspace &operator * () const { return m->at (x, y); }
496
497 bool normalise ()
498 {
499 return xy_normalise (m, x, y);
500 }
501
502 mapspace &ms () const
503 {
504 return m->at (x, y);
505 }
506
507 object *insert (object *op, object *originator = 0, int flags = 0) const
508 {
509 return m->insert (op, x, y, originator, flags);
510 }
511};
512
513inline const mapxy &
514object::operator =(const mapxy &pos)
515{
516 map = pos.m;
517 x = pos.x;
518 y = pos.y;
519
520 return pos;
521}
522
523// iterate over a rectangular area relative to op
524// can be used as a single statement, but both iterate macros
525// invocations must not be followed by a ";"
526// see common/los.C for usage example
527// the walk will be ordered, outer loop x, inner loop y
528// m will be set to the map (or 0), nx, ny to the map coord, dx, dy to the offset relative to op
529// "continue" will skip to the next space
530#define ordered_mapwalk_begin(op,dx0,dy0,dx1,dy1) \
531 for (int dx = (dx0); dx <= (dx1); ++dx) \
532 { \
533 sint16 nx, ny; \
534 maptile *m = 0; \
535 \
536 for (int dy = (dy0); dy <= (dy1); ++dy) \
537 { \
538 /* check to see if we can simply go one down quickly, */ \
539 /* if not, do it the slow way */ \
540 if (!m || ++ny >= m->height) \
541 { \
542 nx = (op)->x + dx; ny = (op)->y + dy; m = (op)->map; \
543 \
544 if (!xy_normalise (m, nx, ny)) \
545 m = 0; \
546 }
547
548#define ordered_mapwalk_end \
549 } \
550 }
551
552// loop over every space in the given maprect,
553// setting m, nx, ny to the map and -coordinate and dx, dy to the offset relative to dx0,dy0
554// the iterator code must be a single statement following this macro call, similar to "if"
555// "continue" will skip to the next space
556#define rect_mapwalk(rect,dx0,dy0) \
557 statementvar (maptile *, m, (rect)->m) \
558 for (int nx = (rect)->x0; nx < (rect)->x1; ++nx) \
559 for (int ny = (rect)->y0; ny < (rect)->y1; ++ny) \
560 statementvar (int, dx, nx + (rect)->dx - (dx0)) \
561 statementvar (int, dy, ny + (rect)->dy - (dy0))
562
563// same as ordered_mapwalk, but the walk will not follow any particular
564// order (unorded), but is likely faster.
565// m will be set to the map (never 0!), nx, ny to the map coord, dx, dy to the offset relative to op
566// "continue" will skip to the next space
567#define unordered_mapwalk_at(map,ox,oy,dx0,dy0,dx1,dy1) \
568 for (maprect *r_e_c_t = (map)->split_to_tiles ( \
569 (ox) + (dx0) , (oy) + (dy0) , \
570 (ox) + (dx1) + 1, (oy) + (dy1) + 1); \
571 r_e_c_t->m; \
572 ++r_e_c_t) \
573 rect_mapwalk (r_e_c_t, (ox), (oy))
574
575#define unordered_mapwalk(op,dx0,dy0,dx1,dy1) \
576 unordered_mapwalk_at (op->map, op->x, op->y, dx0, dy0, dx1, dy1)
577
414#endif 578#endif
415 579

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