--- deliantra/server/include/map.h 2007/03/11 02:12:44 1.71 +++ deliantra/server/include/map.h 2008/05/04 14:12:37 1.92 @@ -1,25 +1,24 @@ /* - * CrossFire, A Multiplayer game for X-windows + * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team - * Copyright (C) 2002-2005 Mark Wedel & Crossfire Development Team - * Copyright (C) 1992 Frank Tore Johansen + * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992,2007 Frank Tore Johansen * - * This program is free software; you can redistribute it and/or modify + * Deliantra is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or + * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * - * The authors can be reached via e-mail at crossfire@schmorp.de + * along with this program. If not, see . + * + * The authors can be reached via e-mail to */ /* @@ -32,6 +31,7 @@ #include +#include "region.h" #include "cfperl.h" /* We set this size - this is to make magic map work properly on @@ -49,9 +49,10 @@ #define MAP_LAYERS 3 -/* Values for in_memory below. Should probably be an enumerations */ +/* Values for in_memory below */ enum { - MAP_IN_MEMORY, + MAP_ACTIVE, + MAP_INACTIVE, // not used atm. MAP_SWAPPED, MAP_LOADING, MAP_SAVING, @@ -67,7 +68,6 @@ #define GET_MAP_LIGHT(M,X,Y) (M)->at((X),(Y)).light #define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot #define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top -#define GET_MAP_FACE(M,X,Y,L) (M)->at((X),(Y)).faces[L] #define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L] #define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block #define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow @@ -106,11 +106,6 @@ #define P_NEW_MAP 0x20000 /* Coordinates passed result in a new tiled map */ -/* P_NO_PASS is used for ob_blocked() return value. It needs - * to be here to make sure the bits don't match with anything. - */ -#define P_NO_PASS 0x80000 - /* Instead of having numerous arrays that have information on a * particular space (was map, floor, floor2, map_ob), * have this structure take care of that information. @@ -120,7 +115,6 @@ struct mapspace { object *bot, *top; /* lowest/highest object on this space */ - faceidx faces[MAP_LAYERS]; /* faces for the 3 layers */ object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */ uint8 flags_; /* flags about this space (see the P_ values above) */ sint8 light; /* How much light this space provides */ @@ -158,45 +152,13 @@ // return the item volume on this mapspace in cm³ uint64 volume () const; -}; -/* - * Each map is in a given region of the game world and links to a region definiton, so - * they have to appear here in the headers, before the mapdef - */ -INTERFACE_CLASS (region) -struct region : zero_initialised -{ - shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */ - region *ACC (RW, parent); /* - * Pointer to the region that is a parent of the current - * region, if a value isn't defined in the current region - * we traverse this series of pointers until it is. - */ - shstr ACC (RW, longname); /* Official title of the region, this might be defined - * to be the same as name*/ - shstr ACC (RW, msg); /* the description of the region */ - shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ - int ACC (RW, index); - uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */ - sint16 ACC (RW, jailx), ACC (RW, jaily); /* The coodinates in jailmap to which the player should be sent. */ - bool ACC (RW, fallback); /* whether, in the event of a region not existing, - * this should be the one we fall back on as the default */ - - static region *default_region (); - static region *find (const char *name); - static region *find_fuzzy (const char *name); - static region *read (object_thawer &f); + bool blocks (MoveType mt) const + { + return move_block && (mt & move_block) == mt; + } }; -typedef object_vector regionvec; - -extern regionvec regions; - -#define for_all_regions(var) \ - for (unsigned _i = 0; _i < regions.size (); ++_i) \ - declvar (region *, var, regions [_i]) - struct shopitems : zero_initialised { const char *name; /* name of the item in question, null if it is the default item */ @@ -228,12 +190,12 @@ sint32 ACC (RW, width), ACC (RW, height); /* Width and height of map. */ struct mapspace *spaces; /* Array of spaces on this map */ uint8 *regions; /* region index per mapspace, if != 0 */ - struct region **regionmap; /* index to region */ + region_ptr *regionmap; /* index to region */ tstamp ACC (RW, last_access); /* last time this map was accessed somehow */ shstr ACC (RW, name); /* Name of map as given by its creator */ - struct region *ACC (RW, default_region); /* What jurisdiction in the game world this map is ruled by + region_ptr ACC (RW, default_region); /* What jurisdiction in the game world this map is ruled by * points to the struct containing all the properties of * the region */ double ACC (RW, reset_time); @@ -241,6 +203,7 @@ * should be reset */ bool ACC (RW, dirty); /* if true, something was inserted or removed */ + bool ACC (RW, no_reset); // must not reset this map bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by * players entering/exiting map */ @@ -290,13 +253,15 @@ MTH void clear (); MTH void fix_auto_apply (); - MTH void decay_objects (); + MTH void do_decay_objects (); MTH void update_buttons (); MTH int change_map_light (int change); static void change_all_map_light (int change); //PERL MTH void set_darkness_map (); MTH int estimate_difficulty () const; + MTH void play_sound (faceidx sound, int x, int y) const; + // set the given flag on all objects in the map MTH void set_object_flag (int flag, int value = 1); @@ -308,13 +273,13 @@ MTH struct region *region (int x, int y) const; - // loas the header pseudo-object + // load the header pseudo-object bool _load_header (object_thawer &thawer); - MTH bool _load_header (const char *path); + MTH bool _load_header (object_thawer *thawer) { return _load_header (*thawer); } // load objects into the map bool _load_objects (object_thawer &thawer); - MTH bool _load_objects (const char *path, bool skip_header = true); + MTH bool _load_objects (object_thawer *thawer) { return _load_objects (*thawer); } // save objects into the given file (uses IO_ flags) bool _save_objects (object_freezer &freezer, int flags); @@ -337,6 +302,8 @@ MTH void touch () { last_access = runtime; } + MTH bool tile_available (int dir, bool load = true); + // find the map that is at coordinate x|y relative to this map // TODO: need a better way than passing by reference // TODO: make perl interface @@ -357,10 +324,10 @@ void make_map_floor (char **layout, char *floorstyle, random_map_params *RP); bool generate_random_map (random_map_params *RP); - static maptile *find_async (const char *path, maptile *original = 0);//PERL + static maptile *find_async (const char *path, maptile *original = 0, bool load = true);//PERL static maptile *find_sync (const char *path, maptile *original = 0);//PERL static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL - MTH object *pick_random_object () const; + object *pick_random_object (rand_gen &gen = rndm) const; mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; } @@ -384,10 +351,10 @@ object *part; }; +// comaptibility cruft start //TODO: these should be refactored into things like xy_normalise // and so on. int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); -int ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y); int out_of_map (maptile *m, int x, int y); maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y); void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags); @@ -396,7 +363,7 @@ int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy); // adjust map, x and y for tiled maps and return true if the position is valid at all -inline bool +static inline bool xy_normalise (maptile *&map, sint16 &x, sint16 &y) { // when in range, do a quick return, otherwise go the slow route @@ -404,6 +371,7 @@ (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height)) || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP); } +// comaptibility cruft end inline mapspace & object::ms () const @@ -411,5 +379,64 @@ return map->at (x, y); } +struct mapxy { + maptile *m; + sint16 x, y; + + mapxy (maptile *m, sint16 x, sint16 y) + : m(m), x(x), y(y) + { } + + mapxy (object *op) + : m(op->map), x(op->x), y(op->y) + { } + + mapxy &move (int dx, int dy) + { + x += dx; + y += dy; + + return *this; + } + + mapxy &move (int dir) + { + return move (freearr_x [dir], freearr_y [dir]); + } + + operator void *() const { return (void *)m; } + mapxy &operator =(const object *op) + { + m = op->map; + x = op->x; + y = op->y; + + return *this; + } + + mapspace *operator ->() const { return &m->at (x, y); } + mapspace &operator * () const { return m->at (x, y); } + + bool normalise () + { + return xy_normalise (m, x, y); + } + + object *insert (object *op, object *originator = 0, int flags = 0) const + { + m->insert (op, x, y, originator, flags); + } +}; + +inline const mapxy & +object::operator =(const mapxy &pos) +{ + map = pos.m; + x = pos.x; + y = pos.y; + + return pos; +} + #endif