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Comparing deliantra/server/include/map.h (file contents):
Revision 1.54 by root, Thu Jan 18 16:19:34 2007 UTC vs.
Revision 1.73 by root, Sat Apr 14 07:23:00 2007 UTC

47#define MAGIC_MAP_SIZE 50 47#define MAGIC_MAP_SIZE 50
48#define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 48#define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2
49 49
50#define MAP_LAYERS 3 50#define MAP_LAYERS 3
51 51
52/* options passed to ready_map_name and load_original_map */
53#define MAP_FLUSH 0x01
54#define MAP_PLAYER_UNIQUE 0x02
55#define MAP_BLOCK 0x04
56#define MAP_STYLE 0x08
57#define MAP_OVERLAY 0x10
58
59/* Values for in_memory below. Should probably be an enumerations */ 52/* Values for in_memory below. Should probably be an enumerations */
60enum { 53enum {
61 MAP_IN_MEMORY, 54 MAP_IN_MEMORY,
62 MAP_SWAPPED, 55 MAP_SWAPPED,
63 MAP_LOADING, 56 MAP_LOADING,
72// all those macros are herewith declared legacy 65// all those macros are herewith declared legacy
73#define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags () 66#define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags ()
74#define GET_MAP_LIGHT(M,X,Y) (M)->at((X),(Y)).light 67#define GET_MAP_LIGHT(M,X,Y) (M)->at((X),(Y)).light
75#define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot 68#define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot
76#define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top 69#define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top
77#define GET_MAP_FACE(M,X,Y,L) (M)->at((X),(Y)).faces[L]
78#define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L] 70#define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L]
79#define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block 71#define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block
80#define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow 72#define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow
81#define GET_MAP_MOVE_ON(M,X,Y) (M)->at((X),(Y)).move_on 73#define GET_MAP_MOVE_ON(M,X,Y) (M)->at((X),(Y)).move_on
82#define GET_MAP_MOVE_OFF(M,X,Y) (M)->at((X),(Y)).move_off 74#define GET_MAP_MOVE_OFF(M,X,Y) (M)->at((X),(Y)).move_off
83 75
84/* You should really know what you are doing before using this - you 76/* You should really know what you are doing before using this - you
85 * should almost always be using out_of_map instead, which takes into account 77 * should almost always be using out_of_map instead, which takes into account
86 * map tiling. 78 * map tiling.
87 */ 79 */
88#define OUT_OF_REAL_MAP(M,X,Y) !(IN_RANGE_EXC ((X), 0, (M)->width) && IN_RANGE_EXC ((Y), 0, (M)->height)) 80#define OUT_OF_REAL_MAP(M,X,Y) (!(IN_RANGE_EXC ((X), 0, (M)->width) && IN_RANGE_EXC ((Y), 0, (M)->height)))
89 81
90/* These are used in the MapLook flags element. They are not used in 82/* These are used in the MapLook flags element. They are not used in
91 * in the object flags structure. 83 * in the object flags structure.
92 */ 84 */
93#define P_BLOCKSVIEW 0x01 85#define P_BLOCKSVIEW 0x01
125 * to extend information about a space. 117 * to extend information about a space.
126 */ 118 */
127struct mapspace 119struct mapspace
128{ 120{
129 object *bot, *top; /* lowest/highest object on this space */ 121 object *bot, *top; /* lowest/highest object on this space */
130 New_Face *faces[MAP_LAYERS]; /* faces for the 3 layers */
131 object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */ 122 object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */
132 uint8 flags_; /* flags about this space (see the P_ values above) */ 123 uint8 flags_; /* flags about this space (see the P_ values above) */
133 sint8 light; /* How much light this space provides */ 124 sint8 light; /* How much light this space provides */
134 MoveType move_block; /* What movement types this space blocks */ 125 MoveType move_block; /* What movement types this space blocks */
135 MoveType move_slow; /* What movement types this space slows */ 126 MoveType move_slow; /* What movement types this space slows */
160 if (op->type == PLAYER) 151 if (op->type == PLAYER)
161 return op; 152 return op;
162 153
163 return 0; 154 return 0;
164 } 155 }
156
157 // return the item volume on this mapspace in cm³
158 uint64 volume () const;
165}; 159};
166 160
167/* 161/*
168 * Each map is in a given region of the game world and links to a region definiton, so 162 * Each map is in a given region of the game world and links to a region definiton, so
169 * they have to appear here in the headers, before the mapdef 163 * they have to appear here in the headers, before the mapdef
170 */ 164 */
171INTERFACE_CLASS (region) 165INTERFACE_CLASS (region)
172struct region : zero_initialised 166struct region : zero_initialised
173{ 167{
174 struct region *ACC (RW, next); /* pointer to next region, NULL for the last one */
175 char *ACC (RW, name); /* Shortend name of the region as maps refer to it */ 168 shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */
176 char *ACC (RW, parent_name); /* 169 shstr ACC (RW, match); // a perl regex that matches map paths
177 * So that parent and child regions can be defined in
178 * any order, we keep hold of the parent_name during
179 * initialisation, and the children get assigned to their
180 * parents later. (before runtime on the server though)
181 * nothing outside the init code should ever use this value.
182 */
183 struct region *ACC (RW, parent); /* 170 region *ACC (RW, parent); /*
184 * Pointer to the region that is a parent of the current 171 * Pointer to the region that is a parent of the current
185 * region, if a value isn't defined in the current region 172 * region, if a value isn't defined in the current region
186 * we traverse this series of pointers until it is. 173 * we traverse this series of pointers until it is.
187 */ 174 */
188 char *ACC (RW, longname); /* Official title of the region, this might be defined 175 shstr ACC (RW, longname); /* Official title of the region, this might be defined
189 * to be the same as name*/ 176 * to be the same as name*/
190 char *ACC (RW, msg); /* the description of the region */ 177 shstr ACC (RW, msg); /* the description of the region */
178 shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */
179 int ACC (RW, index);
191 uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */ 180 uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */
181 sint16 ACC (RW, jailx), ACC (RW, jaily);/* The coodinates in jailmap to which the player should be sent. */
192 sint8 ACC (RW, fallback); /* whether, in the event of a region not existing, 182 bool ACC (RW, fallback); /* whether, in the event of a region not existing,
193 * this should be the one we fall back on as the default */ 183 * this should be the one we fall back on as the default */
194 char *ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ 184
195 sint16 ACC (RW, jailx), ACC (RW, jaily); /* The coodinates in jailmap to which the player should be sent. */ 185 static region *default_region ();
186 static region *find (const char *name);
187 static region *find_fuzzy (const char *name);
188 static region *read (object_thawer &f);
196}; 189};
190
191typedef object_vector<region, &region::index> regionvec;
192
193extern regionvec regions;
194
195#define for_all_regions(var) \
196 for (unsigned _i = 0; _i < regions.size (); ++_i) \
197 declvar (region *, var, regions [_i])
197 198
198struct shopitems : zero_initialised 199struct shopitems : zero_initialised
199{ 200{
200 const char *name; /* name of the item in question, null if it is the default item */ 201 const char *name; /* name of the item in question, null if it is the default item */
201 const char *name_pl; /* plural name */ 202 const char *name_pl; /* plural name */
223INTERFACE_CLASS (maptile) 224INTERFACE_CLASS (maptile)
224struct maptile : zero_initialised, attachable 225struct maptile : zero_initialised, attachable
225{ 226{
226 sint32 ACC (RW, width), ACC (RW, height); /* Width and height of map. */ 227 sint32 ACC (RW, width), ACC (RW, height); /* Width and height of map. */
227 struct mapspace *spaces; /* Array of spaces on this map */ 228 struct mapspace *spaces; /* Array of spaces on this map */
229 uint8 *regions; /* region index per mapspace, if != 0 */
230 struct region **regionmap; /* index to region */
228 231
229 tstamp ACC (RW, last_access); /* last time this map was accessed somehow */ 232 tstamp ACC (RW, last_access); /* last time this map was accessed somehow */
230 233
231 shstr ACC (RW, name); /* Name of map as given by its creator */ 234 shstr ACC (RW, name); /* Name of map as given by its creator */
232 struct region *ACC (RW, region); /* What jurisdiction in the game world this map is ruled by 235 struct region *ACC (RW, default_region); /* What jurisdiction in the game world this map is ruled by
233 * points to the struct containing all the properties of 236 * points to the struct containing all the properties of
234 * the region */ 237 * the region */
235 double ACC (RW, reset_time); 238 double ACC (RW, reset_time);
236 uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map 239 uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map
237 * should be reset 240 * should be reset
249 uint16 ACC (RW, difficulty); /* What level the player should be to play here */ 252 uint16 ACC (RW, difficulty); /* What level the player should be to play here */
250 253
251 bool ACC (RW, per_player); 254 bool ACC (RW, per_player);
252 bool ACC (RW, per_party); 255 bool ACC (RW, per_party);
253 bool ACC (RW, outdoor); /* True if an outdoor map */ 256 bool ACC (RW, outdoor); /* True if an outdoor map */
257 bool ACC (RW, nodrop); /* avoid dropping anything on this map */
254 uint8 ACC (RW, darkness); /* indicates level of darkness of map */ 258 uint8 ACC (RW, darkness); /* indicates level of darkness of map */
255 259
256 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ 260 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */
257 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ 261 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */
258 oblinkpt *buttons; /* Linked list of linked lists of buttons */ 262 oblinkpt *buttons; /* Linked list of linked lists of buttons */
271 shstr ACC (RW, msg); /* Message map creator may have left */ 275 shstr ACC (RW, msg); /* Message map creator may have left */
272 shstr ACC (RW, maplore); /* Map lore information */ 276 shstr ACC (RW, maplore); /* Map lore information */
273 shstr ACC (RW, tile_path[4]); /* path to adjoining maps */ 277 shstr ACC (RW, tile_path[4]); /* path to adjoining maps */
274 maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ 278 maptile *ACC (RW, tile_map[4]); /* Next map, linked list */
275 shstr ACC (RW, path); /* Filename of the map */ 279 shstr ACC (RW, path); /* Filename of the map */
280 int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace
281 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace
276 282
277 MTH void activate (); 283 MTH void activate ();
278 MTH void deactivate (); 284 MTH void deactivate ();
279 285
280 // allocates all (empty) mapspace 286 // allocates all (empty) mapspace
296 MTH void link_multipart_objects (); 302 MTH void link_multipart_objects ();
297 MTH void clear_unique_items (); 303 MTH void clear_unique_items ();
298 304
299 MTH void clear_header (); 305 MTH void clear_header ();
300 MTH void clear_links_to (maptile *m); 306 MTH void clear_links_to (maptile *m);
307
308 MTH struct region *region (int x, int y) const;
301 309
302 // loas the header pseudo-object 310 // loas the header pseudo-object
303 bool _load_header (object_thawer &thawer); 311 bool _load_header (object_thawer &thawer);
304 MTH bool _load_header (const char *path); 312 MTH bool _load_header (const char *path);
305 313
346 } 354 }
347 355
348 void make_map_floor (char **layout, char *floorstyle, random_map_params *RP); 356 void make_map_floor (char **layout, char *floorstyle, random_map_params *RP);
349 bool generate_random_map (random_map_params *RP); 357 bool generate_random_map (random_map_params *RP);
350 358
359 static maptile *find_async (const char *path, maptile *original = 0);//PERL
351 static maptile *find_sync (const char *path, maptile *original = 0);//PERL 360 static maptile *find_sync (const char *path, maptile *original = 0);//PERL
352 // async prefetch 361 static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL
353 static maptile *find_async (const char *path, maptile *original = 0);//PERL 362 MTH object *pick_random_object () const;
354 363
355 mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } 364 mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; }
356 mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; } 365 mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; }
357}; 366};
358 367
374 object *part; 383 object *part;
375}; 384};
376 385
377//TODO: these should be refactored into things like xy_normalise 386//TODO: these should be refactored into things like xy_normalise
378// and so on. 387// and so on.
379int get_map_flags(maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); 388int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny);
380int ob_blocked(const object *ob, maptile *m, sint16 x, sint16 y); 389int ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y);
381int out_of_map(maptile *m, int x, int y); 390int out_of_map (maptile *m, int x, int y);
382maptile *get_map_from_coord(maptile *m, sint16 *x, sint16 *y); 391maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y);
383void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags); 392void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags);
384void get_rangevector_from_mapcoord(const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); 393void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags);
385int on_same_map(const object *op1, const object *op2); 394int on_same_map (const object *op1, const object *op2);
395int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy);
386 396
387// adjust map, x and y for tiled maps and return true if the position is valid at all 397// adjust map, x and y for tiled maps and return true if the position is valid at all
388inline bool 398inline bool
389xy_normalise (maptile *&map, sint16 &x, sint16 &y) 399xy_normalise (maptile *&map, sint16 &x, sint16 &y)
390{ 400{

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