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211 | * be loaded before used. The map,omap and map_ob |
211 | * be loaded before used. The map,omap and map_ob |
212 | * arrays will be allocated when the map is loaded */ |
212 | * arrays will be allocated when the map is loaded */ |
213 | sint16 players; /* How many players are on this map right now */ |
213 | sint16 players; /* How many players are on this map right now */ |
214 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
214 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
215 | |
215 | |
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216 | bool ACC (RW, active); // wether this map is active or not |
216 | bool ACC (RW, per_player); |
217 | bool ACC (RW, per_player); |
217 | bool ACC (RW, per_party); |
218 | bool ACC (RW, per_party); |
218 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
219 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
219 | bool ACC (RW, nodrop); /* avoid dropping anything on this map */ |
220 | bool ACC (RW, nodrop); /* avoid dropping anything on this map */ |
220 | uint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
221 | uint8 ACC (RW, darkness); /* indicates level of darkness of map */ |