1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002-2005 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | * |
20 | * |
22 | * The authors can be reached via e-mail at crossfire@schmorp.de |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* |
24 | /* |
26 | * The maptile is allocated each time a new map is opened. |
25 | * The maptile is allocated each time a new map is opened. |
27 | * It contains pointers (very indirectly) to all objects on the map. |
26 | * It contains pointers (very indirectly) to all objects on the map. |
… | |
… | |
30 | #ifndef MAP_H |
29 | #ifndef MAP_H |
31 | #define MAP_H |
30 | #define MAP_H |
32 | |
31 | |
33 | #include <tr1/unordered_map> |
32 | #include <tr1/unordered_map> |
34 | |
33 | |
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34 | #include "region.h" |
35 | #include "cfperl.h" |
35 | #include "cfperl.h" |
36 | |
36 | |
37 | /* We set this size - this is to make magic map work properly on |
37 | /* We set this size - this is to make magic map work properly on |
38 | * tiled maps. There is no requirement that this matches the |
38 | * tiled maps. There is no requirement that this matches the |
39 | * tiled maps size - it just seemed like a reasonable value. |
39 | * tiled maps size - it just seemed like a reasonable value. |
… | |
… | |
187 | struct maptile : zero_initialised, attachable |
187 | struct maptile : zero_initialised, attachable |
188 | { |
188 | { |
189 | sint32 ACC (RW, width), ACC (RW, height); /* Width and height of map. */ |
189 | sint32 ACC (RW, width), ACC (RW, height); /* Width and height of map. */ |
190 | struct mapspace *spaces; /* Array of spaces on this map */ |
190 | struct mapspace *spaces; /* Array of spaces on this map */ |
191 | uint8 *regions; /* region index per mapspace, if != 0 */ |
191 | uint8 *regions; /* region index per mapspace, if != 0 */ |
192 | struct region **regionmap; /* index to region */ |
192 | region_ptr *regionmap; /* index to region */ |
193 | |
193 | |
194 | tstamp ACC (RW, last_access); /* last time this map was accessed somehow */ |
194 | tstamp ACC (RW, last_access); /* last time this map was accessed somehow */ |
195 | |
195 | |
196 | shstr ACC (RW, name); /* Name of map as given by its creator */ |
196 | shstr ACC (RW, name); /* Name of map as given by its creator */ |
197 | struct region *ACC (RW, default_region); /* What jurisdiction in the game world this map is ruled by |
197 | region_ptr ACC (RW, default_region); /* What jurisdiction in the game world this map is ruled by |
198 | * points to the struct containing all the properties of |
198 | * points to the struct containing all the properties of |
199 | * the region */ |
199 | * the region */ |
200 | double ACC (RW, reset_time); |
200 | double ACC (RW, reset_time); |
201 | uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map |
201 | uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map |
202 | * should be reset |
202 | * should be reset |
203 | */ |
203 | */ |
204 | bool ACC (RW, dirty); /* if true, something was inserted or removed */ |
204 | bool ACC (RW, dirty); /* if true, something was inserted or removed */ |
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205 | bool ACC (RW, no_reset); // must not reset this map |
205 | bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by |
206 | bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by |
206 | * players entering/exiting map |
207 | * players entering/exiting map |
207 | */ |
208 | */ |
208 | sint32 ACC (RW, timeout); /* swapout is set to this */ |
209 | sint32 ACC (RW, timeout); /* swapout is set to this */ |
209 | sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */ |
210 | sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */ |
… | |
… | |
211 | * be loaded before used. The map,omap and map_ob |
212 | * be loaded before used. The map,omap and map_ob |
212 | * arrays will be allocated when the map is loaded */ |
213 | * arrays will be allocated when the map is loaded */ |
213 | sint16 players; /* How many players are on this map right now */ |
214 | sint16 players; /* How many players are on this map right now */ |
214 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
215 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
215 | |
216 | |
216 | bool ACC (RW, active); // wether this map is active or not |
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217 | bool ACC (RW, per_player); |
217 | bool ACC (RW, per_player); |
218 | bool ACC (RW, per_party); |
218 | bool ACC (RW, per_party); |
219 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
219 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
220 | bool ACC (RW, nodrop); /* avoid dropping anything on this map */ |
220 | bool ACC (RW, nodrop); /* avoid dropping anything on this map */ |
221 | uint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
221 | uint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
… | |
… | |
250 | MTH void alloc (); |
250 | MTH void alloc (); |
251 | // deallocates the mapspaces (and destroys all objects) |
251 | // deallocates the mapspaces (and destroys all objects) |
252 | MTH void clear (); |
252 | MTH void clear (); |
253 | |
253 | |
254 | MTH void fix_auto_apply (); |
254 | MTH void fix_auto_apply (); |
255 | MTH void decay_objects (); |
255 | MTH void do_decay_objects (); |
256 | MTH void update_buttons (); |
256 | MTH void update_buttons (); |
257 | MTH int change_map_light (int change); |
257 | MTH int change_map_light (int change); |
258 | static void change_all_map_light (int change); //PERL |
258 | static void change_all_map_light (int change); //PERL |
259 | MTH void set_darkness_map (); |
259 | MTH void set_darkness_map (); |
260 | MTH int estimate_difficulty () const; |
260 | MTH int estimate_difficulty () const; |
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261 | |
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262 | MTH void play_sound (faceidx sound, int x, int y) const; |
261 | |
263 | |
262 | // set the given flag on all objects in the map |
264 | // set the given flag on all objects in the map |
263 | MTH void set_object_flag (int flag, int value = 1); |
265 | MTH void set_object_flag (int flag, int value = 1); |
264 | |
266 | |
265 | MTH void link_multipart_objects (); |
267 | MTH void link_multipart_objects (); |