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/cvs/deliantra/server/include/map.h
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Comparing deliantra/server/include/map.h (file contents):
Revision 1.76 by root, Mon May 28 21:15:56 2007 UTC vs.
Revision 1.77 by root, Thu Jun 7 19:12:22 2007 UTC

200 double ACC (RW, reset_time); 200 double ACC (RW, reset_time);
201 uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map 201 uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map
202 * should be reset 202 * should be reset
203 */ 203 */
204 bool ACC (RW, dirty); /* if true, something was inserted or removed */ 204 bool ACC (RW, dirty); /* if true, something was inserted or removed */
205 bool ACC (RW, no_reset); // must not reset this map
205 bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by 206 bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by
206 * players entering/exiting map 207 * players entering/exiting map
207 */ 208 */
208 sint32 ACC (RW, timeout); /* swapout is set to this */ 209 sint32 ACC (RW, timeout); /* swapout is set to this */
209 sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */ 210 sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */
250 MTH void alloc (); 251 MTH void alloc ();
251 // deallocates the mapspaces (and destroys all objects) 252 // deallocates the mapspaces (and destroys all objects)
252 MTH void clear (); 253 MTH void clear ();
253 254
254 MTH void fix_auto_apply (); 255 MTH void fix_auto_apply ();
255 MTH void decay_objects (); 256 MTH void do_decay_objects ();
256 MTH void update_buttons (); 257 MTH void update_buttons ();
257 MTH int change_map_light (int change); 258 MTH int change_map_light (int change);
258 static void change_all_map_light (int change); //PERL 259 static void change_all_map_light (int change); //PERL
259 MTH void set_darkness_map (); 260 MTH void set_darkness_map ();
260 MTH int estimate_difficulty () const; 261 MTH int estimate_difficulty () const;

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