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200 | double ACC (RW, reset_time); |
200 | double ACC (RW, reset_time); |
201 | uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map |
201 | uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map |
202 | * should be reset |
202 | * should be reset |
203 | */ |
203 | */ |
204 | bool ACC (RW, dirty); /* if true, something was inserted or removed */ |
204 | bool ACC (RW, dirty); /* if true, something was inserted or removed */ |
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205 | bool ACC (RW, no_reset); // must not reset this map |
205 | bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by |
206 | bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by |
206 | * players entering/exiting map |
207 | * players entering/exiting map |
207 | */ |
208 | */ |
208 | sint32 ACC (RW, timeout); /* swapout is set to this */ |
209 | sint32 ACC (RW, timeout); /* swapout is set to this */ |
209 | sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */ |
210 | sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */ |
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250 | MTH void alloc (); |
251 | MTH void alloc (); |
251 | // deallocates the mapspaces (and destroys all objects) |
252 | // deallocates the mapspaces (and destroys all objects) |
252 | MTH void clear (); |
253 | MTH void clear (); |
253 | |
254 | |
254 | MTH void fix_auto_apply (); |
255 | MTH void fix_auto_apply (); |
255 | MTH void decay_objects (); |
256 | MTH void do_decay_objects (); |
256 | MTH void update_buttons (); |
257 | MTH void update_buttons (); |
257 | MTH int change_map_light (int change); |
258 | MTH int change_map_light (int change); |
258 | static void change_all_map_light (int change); //PERL |
259 | static void change_all_map_light (int change); //PERL |
259 | MTH void set_darkness_map (); |
260 | MTH void set_darkness_map (); |
260 | MTH int estimate_difficulty () const; |
261 | MTH int estimate_difficulty () const; |