1 | /* |
1 | /* |
2 | * static char *rcsid_define_h = |
2 | * static char *rcsid_define_h = |
3 | * "$Id: map.h,v 1.8 2006/08/15 17:35:50 elmex Exp $"; |
3 | * "$Id: map.h,v 1.9 2006/08/26 08:44:06 root Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | /* |
6 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
7 | CrossFire, A Multiplayer game for X-windows |
8 | |
8 | |
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31 | * It contains pointers (very indirectly) to all objects on the map. |
31 | * It contains pointers (very indirectly) to all objects on the map. |
32 | */ |
32 | */ |
33 | |
33 | |
34 | #ifndef MAP_H |
34 | #ifndef MAP_H |
35 | #define MAP_H |
35 | #define MAP_H |
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36 | |
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37 | #include "cfperl.h" |
36 | |
38 | |
37 | /* We set this size - this is to make magic map work properly on |
39 | /* We set this size - this is to make magic map work properly on |
38 | * tiled maps. There is no requirement that this matches the |
40 | * tiled maps. There is no requirement that this matches the |
39 | * tiled maps size - it just seemed like a reasonable value. |
41 | * tiled maps size - it just seemed like a reasonable value. |
40 | * Magic map code now always starts out putting the player in the |
42 | * Magic map code now always starts out putting the player in the |
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275 | * almost certainly break various features. You may think |
277 | * almost certainly break various features. You may think |
276 | * it is safe to look at width and height values directly |
278 | * it is safe to look at width and height values directly |
277 | * (or even through the macros), but doing so will completely |
279 | * (or even through the macros), but doing so will completely |
278 | * break map tiling. |
280 | * break map tiling. |
279 | */ |
281 | */ |
280 | struct mapstruct { |
282 | struct mapstruct : extendable<mapstruct> { |
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283 | data_type get_dt () const { return DT_MAP; } |
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284 | |
281 | struct mapstruct *next; /* Next map, linked list */ |
285 | struct mapstruct *next; /* Next map, linked list */ |
282 | char *tmpname; /* Name of temporary file */ |
286 | char *tmpname; /* Name of temporary file */ |
283 | char *name; /* Name of map as given by its creator */ |
287 | char *name; /* Name of map as given by its creator */ |
284 | struct region *region; /* What jurisdiction in the game world this map is ruled by |
288 | struct region *region; /* What jurisdiction in the game world this map is ruled by |
285 | * points to the struct containing all the properties of |
289 | * points to the struct containing all the properties of |
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345 | int distance_y; |
349 | int distance_y; |
346 | int direction; |
350 | int direction; |
347 | object *part; |
351 | object *part; |
348 | }; |
352 | }; |
349 | |
353 | |
350 | extern void (*load_original_map_callback)(mapstruct *map); |
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351 | extern void (*load_temporary_map_callback)(mapstruct *map); |
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352 | extern void (*clean_temporary_map_callback)(mapstruct *map); |
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353 | |
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354 | #endif |
354 | #endif |