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Comparing deliantra/server/include/map.h (file contents):
Revision 1.80 by root, Thu Jul 26 00:27:08 2007 UTC vs.
Revision 1.89 by root, Sun Sep 30 20:22:18 2007 UTC

103 */ 103 */
104#define P_OUT_OF_MAP 0x10000 /* This space is outside the map */ 104#define P_OUT_OF_MAP 0x10000 /* This space is outside the map */
105#define P_NEW_MAP 0x20000 105#define P_NEW_MAP 0x20000
106 /* Coordinates passed result in a new tiled map */ 106 /* Coordinates passed result in a new tiled map */
107 107
108/* P_NO_PASS is used for ob_blocked() return value. It needs
109 * to be here to make sure the bits don't match with anything.
110 */
111#define P_NO_PASS 0x80000
112
113/* Instead of having numerous arrays that have information on a 108/* Instead of having numerous arrays that have information on a
114 * particular space (was map, floor, floor2, map_ob), 109 * particular space (was map, floor, floor2, map_ob),
115 * have this structure take care of that information. 110 * have this structure take care of that information.
116 * This puts it all in one place, and should also make it easier 111 * This puts it all in one place, and should also make it easier
117 * to extend information about a space. 112 * to extend information about a space.
154 return 0; 149 return 0;
155 } 150 }
156 151
157 // return the item volume on this mapspace in cm³ 152 // return the item volume on this mapspace in cm³
158 uint64 volume () const; 153 uint64 volume () const;
154
155 bool blocks (MoveType mt) const
156 {
157 return move_block && (mt & move_block) == mt;
158 }
159}; 159};
160 160
161struct shopitems : zero_initialised 161struct shopitems : zero_initialised
162{ 162{
163 const char *name; /* name of the item in question, null if it is the default item */ 163 const char *name; /* name of the item in question, null if it is the default item */
212 * be loaded before used. The map,omap and map_ob 212 * be loaded before used. The map,omap and map_ob
213 * arrays will be allocated when the map is loaded */ 213 * arrays will be allocated when the map is loaded */
214 sint16 players; /* How many players are on this map right now */ 214 sint16 players; /* How many players are on this map right now */
215 uint16 ACC (RW, difficulty); /* What level the player should be to play here */ 215 uint16 ACC (RW, difficulty); /* What level the player should be to play here */
216 216
217 bool ACC (RW, active); // wether this map is active or not
218 bool ACC (RW, per_player); 217 bool ACC (RW, per_player);
219 bool ACC (RW, per_party); 218 bool ACC (RW, per_party);
220 bool ACC (RW, outdoor); /* True if an outdoor map */ 219 bool ACC (RW, outdoor); /* True if an outdoor map */
221 bool ACC (RW, nodrop); /* avoid dropping anything on this map */ 220 bool ACC (RW, nodrop); /* avoid dropping anything on this map */
222 uint8 ACC (RW, darkness); /* indicates level of darkness of map */ 221 uint8 ACC (RW, darkness); /* indicates level of darkness of map */
271 MTH void clear_header (); 270 MTH void clear_header ();
272 MTH void clear_links_to (maptile *m); 271 MTH void clear_links_to (maptile *m);
273 272
274 MTH struct region *region (int x, int y) const; 273 MTH struct region *region (int x, int y) const;
275 274
276 // loas the header pseudo-object 275 // load the header pseudo-object
277 bool _load_header (object_thawer &thawer); 276 bool _load_header (object_thawer &thawer);
278 MTH bool _load_header (const char *path); 277 MTH bool _load_header (object_thawer *thawer) { return _load_header (*thawer); }
279 278
280 // load objects into the map 279 // load objects into the map
281 bool _load_objects (object_thawer &thawer); 280 bool _load_objects (object_thawer &thawer);
282 MTH bool _load_objects (const char *path, bool skip_header = true); 281 MTH bool _load_objects (object_thawer *thawer) { return _load_objects (*thawer); }
283 282
284 // save objects into the given file (uses IO_ flags) 283 // save objects into the given file (uses IO_ flags)
285 bool _save_objects (object_freezer &freezer, int flags); 284 bool _save_objects (object_freezer &freezer, int flags);
286 MTH bool _save_objects (const char *path, int flags); 285 MTH bool _save_objects (const char *path, int flags);
287 286
299 MTH int size () const { return width * height; } 298 MTH int size () const { return width * height; }
300 299
301 MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); 300 MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0);
302 301
303 MTH void touch () { last_access = runtime; } 302 MTH void touch () { last_access = runtime; }
303
304 MTH bool tile_available (int dir, bool load = true);
304 305
305 // find the map that is at coordinate x|y relative to this map 306 // find the map that is at coordinate x|y relative to this map
306 // TODO: need a better way than passing by reference 307 // TODO: need a better way than passing by reference
307 // TODO: make perl interface 308 // TODO: make perl interface
308 maptile *xy_find (sint16 &x, sint16 &y); 309 maptile *xy_find (sint16 &x, sint16 &y);
320 } 321 }
321 322
322 void make_map_floor (char **layout, char *floorstyle, random_map_params *RP); 323 void make_map_floor (char **layout, char *floorstyle, random_map_params *RP);
323 bool generate_random_map (random_map_params *RP); 324 bool generate_random_map (random_map_params *RP);
324 325
325 static maptile *find_async (const char *path, maptile *original = 0);//PERL 326 static maptile *find_async (const char *path, maptile *original = 0, bool load = true);//PERL
326 static maptile *find_sync (const char *path, maptile *original = 0);//PERL 327 static maptile *find_sync (const char *path, maptile *original = 0);//PERL
327 static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL 328 static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL
328 MTH object *pick_random_object () const; 329 MTH object *pick_random_object () const;
329 330
330 mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } 331 mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; }
347 int distance_y; 348 int distance_y;
348 int direction; 349 int direction;
349 object *part; 350 object *part;
350}; 351};
351 352
353// comaptibility cruft start
352//TODO: these should be refactored into things like xy_normalise 354//TODO: these should be refactored into things like xy_normalise
353// and so on. 355// and so on.
354int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); 356int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny);
355int ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y);
356int out_of_map (maptile *m, int x, int y); 357int out_of_map (maptile *m, int x, int y);
357maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y); 358maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y);
358void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags); 359void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags);
359void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); 360void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags);
360int on_same_map (const object *op1, const object *op2); 361int on_same_map (const object *op1, const object *op2);
361int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy); 362int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy);
362 363
363// adjust map, x and y for tiled maps and return true if the position is valid at all 364// adjust map, x and y for tiled maps and return true if the position is valid at all
364inline bool 365static inline bool
365xy_normalise (maptile *&map, sint16 &x, sint16 &y) 366xy_normalise (maptile *&map, sint16 &x, sint16 &y)
366{ 367{
367 // when in range, do a quick return, otherwise go the slow route 368 // when in range, do a quick return, otherwise go the slow route
368 return 369 return
369 (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height)) 370 (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height))
370 || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP); 371 || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP);
371} 372}
373// comaptibility cruft end
372 374
373inline mapspace & 375inline mapspace &
374object::ms () const 376object::ms () const
375{ 377{
376 return map->at (x, y); 378 return map->at (x, y);
377} 379}
378 380
381struct mapxy {
382 maptile *m;
383 sint16 x, y;
384
385 mapxy (maptile *m, sint16 x, sint16 y)
386 : m(m), x(x), y(y)
387 { }
388
389 mapxy (object *op)
390 : m(op->map), x(op->x), y(op->y)
391 { }
392
393 mapxy &move (int dx, int dy)
394 {
395 x += dx;
396 y += dy;
397
398 return *this;
399 }
400
401 mapxy &move (int dir)
402 {
403 return move (freearr_x [dir], freearr_y [dir]);
404 }
405
406 operator void *() const { return (void *)m; }
407 mapxy &operator =(const object *op)
408 {
409 m = op->map;
410 x = op->x;
411 y = op->y;
412
413 return *this;
414 }
415
416 mapspace *operator ->() const { return &m->at (x, y); }
417 mapspace &operator * () const { return m->at (x, y); }
418
419 bool normalise ()
420 {
421 return xy_normalise (m, x, y);
422 }
423
424 object *insert (object *op, object *originator = 0, int flags = 0) const
425 {
426 m->insert (op, x, y, originator, flags);
427 }
428};
429
430inline const mapxy &
431object::operator =(const mapxy &pos)
432{
433 map = pos.m;
434 x = pos.x;
435 y = pos.y;
436
437 return pos;
438}
439
379#endif 440#endif
380 441

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