1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
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16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* |
24 | /* |
25 | * The maptile is allocated each time a new map is opened. |
25 | * The maptile is allocated each time a new map is opened. |
26 | * It contains pointers (very indirectly) to all objects on the map. |
26 | * It contains pointers (very indirectly) to all objects on the map. |
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47 | #define MAGIC_MAP_SIZE 50 |
47 | #define MAGIC_MAP_SIZE 50 |
48 | #define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 |
48 | #define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 |
49 | |
49 | |
50 | #define MAP_LAYERS 3 |
50 | #define MAP_LAYERS 3 |
51 | |
51 | |
52 | /* Values for in_memory below. Should probably be an enumerations */ |
52 | /* Values for in_memory below */ |
53 | enum { |
53 | enum { |
54 | MAP_IN_MEMORY, |
54 | MAP_ACTIVE, |
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55 | MAP_INACTIVE, // not used atm. |
55 | MAP_SWAPPED, |
56 | MAP_SWAPPED, |
56 | MAP_LOADING, |
57 | MAP_LOADING, |
57 | MAP_SAVING, |
58 | MAP_SAVING, |
58 | }; |
59 | }; |
59 | |
60 | |
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103 | */ |
104 | */ |
104 | #define P_OUT_OF_MAP 0x10000 /* This space is outside the map */ |
105 | #define P_OUT_OF_MAP 0x10000 /* This space is outside the map */ |
105 | #define P_NEW_MAP 0x20000 |
106 | #define P_NEW_MAP 0x20000 |
106 | /* Coordinates passed result in a new tiled map */ |
107 | /* Coordinates passed result in a new tiled map */ |
107 | |
108 | |
108 | /* P_NO_PASS is used for ob_blocked() return value. It needs |
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109 | * to be here to make sure the bits don't match with anything. |
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110 | */ |
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111 | #define P_NO_PASS 0x80000 |
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112 | |
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113 | /* Instead of having numerous arrays that have information on a |
109 | /* Instead of having numerous arrays that have information on a |
114 | * particular space (was map, floor, floor2, map_ob), |
110 | * particular space (was map, floor, floor2, map_ob), |
115 | * have this structure take care of that information. |
111 | * have this structure take care of that information. |
116 | * This puts it all in one place, and should also make it easier |
112 | * This puts it all in one place, and should also make it easier |
117 | * to extend information about a space. |
113 | * to extend information about a space. |
118 | */ |
114 | */ |
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115 | INTERFACE_CLASS (mapspace) |
119 | struct mapspace |
116 | struct mapspace |
120 | { |
117 | { |
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118 | object *ACC (RW, bot); |
121 | object *bot, *top; /* lowest/highest object on this space */ |
119 | object *ACC (RW, top); /* lowest/highest object on this space */ |
122 | object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */ |
120 | object *ACC (RW, faces_obj[MAP_LAYERS]);/* face objects for the 3 layers */ |
123 | uint8 flags_; /* flags about this space (see the P_ values above) */ |
121 | uint8 flags_; /* flags about this space (see the P_ values above) */ |
124 | sint8 light; /* How much light this space provides */ |
122 | sint8 ACC (RW, light); /* How much light this space provides */ |
125 | MoveType move_block; /* What movement types this space blocks */ |
123 | MoveType ACC (RW, move_block); /* What movement types this space blocks */ |
126 | MoveType move_slow; /* What movement types this space slows */ |
124 | MoveType ACC (RW, move_slow); /* What movement types this space slows */ |
127 | MoveType move_on; /* What movement types are activated */ |
125 | MoveType ACC (RW, move_on); /* What movement types are activated */ |
128 | MoveType move_off; /* What movement types are activated */ |
126 | MoveType ACC (RW, move_off); /* What movement types are activated */ |
129 | |
127 | |
130 | void update_ (); |
128 | void update_ (); |
131 | void update () |
129 | MTH void update () |
132 | { |
130 | { |
133 | if (!(flags_ & P_UPTODATE)) |
131 | if (!(flags_ & P_UPTODATE)) |
134 | update_ (); |
132 | update_ (); |
135 | } |
133 | } |
136 | |
134 | |
137 | uint8 flags () |
135 | MTH uint8 flags () |
138 | { |
136 | { |
139 | update (); |
137 | update (); |
140 | return flags_; |
138 | return flags_; |
141 | } |
139 | } |
142 | |
140 | |
143 | // maybe only inline quick flags_ checking? |
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144 | object *player () |
141 | MTH object *player () |
145 | { |
142 | { |
146 | // search from the top, because players are usually on top |
143 | object *op; |
147 | // make usually == always and this non-amortized O(1) |
144 | |
148 | // could gte rid of P_PLAYER, too, then |
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149 | if (flags () & P_PLAYER) |
145 | if (flags () & P_PLAYER) |
150 | for (object *op = top; op; op = op->below) |
146 | for (op = top; op->type != PLAYER; op = op->below) |
151 | if (op->type == PLAYER) |
147 | ; |
152 | return op; |
148 | else |
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149 | op = 0; |
153 | |
150 | |
154 | return 0; |
151 | return op; |
155 | } |
152 | } |
156 | |
153 | |
157 | // return the item volume on this mapspace in cm³ |
154 | // return the item volume on this mapspace in cm³ |
158 | uint64 volume () const; |
155 | MTH uint64 volume () const; |
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156 | |
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157 | bool blocks (MoveType mt) const |
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158 | { |
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159 | return move_block && (mt & move_block) == mt; |
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160 | } |
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161 | |
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162 | bool blocks (object *op) const |
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163 | { |
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164 | return blocks (op->move_type); |
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165 | } |
159 | }; |
166 | }; |
160 | |
167 | |
161 | struct shopitems : zero_initialised |
168 | struct shopitems : zero_initialised |
162 | { |
169 | { |
163 | const char *name; /* name of the item in question, null if it is the default item */ |
170 | const char *name; /* name of the item in question, null if it is the default item */ |
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215 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
222 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
216 | |
223 | |
217 | bool ACC (RW, per_player); |
224 | bool ACC (RW, per_player); |
218 | bool ACC (RW, per_party); |
225 | bool ACC (RW, per_party); |
219 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
226 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
220 | bool ACC (RW, nodrop); /* avoid dropping anything on this map */ |
227 | bool ACC (RW, no_drop); /* avoid auto-dropping (on death) anything on this map */ |
221 | uint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
228 | uint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
222 | |
229 | |
223 | uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ |
230 | uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ |
224 | uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ |
231 | uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ |
225 | oblinkpt *buttons; /* Linked list of linked lists of buttons */ |
232 | oblinkpt *buttons; /* Linked list of linked lists of buttons */ |
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261 | |
268 | |
262 | MTH void play_sound (faceidx sound, int x, int y) const; |
269 | MTH void play_sound (faceidx sound, int x, int y) const; |
263 | |
270 | |
264 | // set the given flag on all objects in the map |
271 | // set the given flag on all objects in the map |
265 | MTH void set_object_flag (int flag, int value = 1); |
272 | MTH void set_object_flag (int flag, int value = 1); |
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273 | MTH void post_load_original (); |
266 | |
274 | |
267 | MTH void link_multipart_objects (); |
275 | MTH void link_multipart_objects (); |
268 | MTH void clear_unique_items (); |
276 | MTH void clear_unique_items (); |
269 | |
277 | |
270 | MTH void clear_header (); |
278 | MTH void clear_header (); |
271 | MTH void clear_links_to (maptile *m); |
279 | MTH void clear_links_to (maptile *m); |
272 | |
280 | |
273 | MTH struct region *region (int x, int y) const; |
281 | MTH struct region *region (int x, int y) const; |
274 | |
282 | |
275 | // loas the header pseudo-object |
283 | // load the header pseudo-object |
276 | bool _load_header (object_thawer &thawer); |
284 | bool _load_header (object_thawer &thawer); |
277 | MTH bool _load_header (const char *path); |
285 | MTH bool _load_header (object_thawer *thawer) { return _load_header (*thawer); } |
278 | |
286 | |
279 | // load objects into the map |
287 | // load objects into the map |
280 | bool _load_objects (object_thawer &thawer); |
288 | bool _load_objects (object_thawer &thawer); |
281 | MTH bool _load_objects (const char *path, bool skip_header = true); |
289 | MTH bool _load_objects (object_thawer *thawer) { return _load_objects (*thawer); } |
282 | |
290 | |
283 | // save objects into the given file (uses IO_ flags) |
291 | // save objects into the given file (uses IO_ flags) |
284 | bool _save_objects (object_freezer &freezer, int flags); |
292 | bool _save_objects (object_freezer &freezer, int flags); |
285 | MTH bool _save_objects (const char *path, int flags); |
293 | MTH bool _save_objects (const char *path, int flags); |
286 | |
294 | |
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324 | bool generate_random_map (random_map_params *RP); |
332 | bool generate_random_map (random_map_params *RP); |
325 | |
333 | |
326 | static maptile *find_async (const char *path, maptile *original = 0, bool load = true);//PERL |
334 | static maptile *find_async (const char *path, maptile *original = 0, bool load = true);//PERL |
327 | static maptile *find_sync (const char *path, maptile *original = 0);//PERL |
335 | static maptile *find_sync (const char *path, maptile *original = 0);//PERL |
328 | static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL |
336 | static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL |
329 | MTH object *pick_random_object () const; |
337 | object *pick_random_object (rand_gen &gen = rndm) const; |
330 | |
338 | |
331 | mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } |
339 | mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } |
332 | mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; } |
340 | mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; } |
333 | }; |
341 | }; |
334 | |
342 | |
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348 | int distance_y; |
356 | int distance_y; |
349 | int direction; |
357 | int direction; |
350 | object *part; |
358 | object *part; |
351 | }; |
359 | }; |
352 | |
360 | |
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361 | // comaptibility cruft start |
353 | //TODO: these should be refactored into things like xy_normalise |
362 | //TODO: these should be refactored into things like xy_normalise |
354 | // and so on. |
363 | // and so on. |
355 | int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); |
364 | int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); |
356 | int ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y); |
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357 | int out_of_map (maptile *m, int x, int y); |
365 | int out_of_map (maptile *m, int x, int y); |
358 | maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y); |
366 | maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y); |
359 | void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags); |
367 | void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags); |
360 | void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); |
368 | void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); |
361 | int on_same_map (const object *op1, const object *op2); |
369 | int on_same_map (const object *op1, const object *op2); |
362 | int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy); |
370 | int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy); |
363 | |
371 | |
364 | // adjust map, x and y for tiled maps and return true if the position is valid at all |
372 | // adjust map, x and y for tiled maps and return true if the position is valid at all |
365 | inline bool |
373 | static inline bool |
366 | xy_normalise (maptile *&map, sint16 &x, sint16 &y) |
374 | xy_normalise (maptile *&map, sint16 &x, sint16 &y) |
367 | { |
375 | { |
368 | // when in range, do a quick return, otherwise go the slow route |
376 | // when in range, do a quick return, otherwise go the slow route |
369 | return |
377 | return |
370 | (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height)) |
378 | (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height)) |
371 | || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP); |
379 | || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP); |
372 | } |
380 | } |
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381 | // comaptibility cruft end |
373 | |
382 | |
374 | inline mapspace & |
383 | inline mapspace & |
375 | object::ms () const |
384 | object::ms () const |
376 | { |
385 | { |
377 | return map->at (x, y); |
386 | return map->at (x, y); |
378 | } |
387 | } |
379 | |
388 | |
380 | // not used anywhere *yet* |
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381 | struct mapxy { |
389 | struct mapxy { |
382 | maptile *m; |
390 | maptile *m; |
383 | sint16 x, y; |
391 | sint16 x, y; |
384 | |
392 | |
385 | mapxy (maptile *m, sint16 x, sint16 y) |
393 | mapxy (maptile *m, sint16 x, sint16 y) |
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388 | |
396 | |
389 | mapxy (object *op) |
397 | mapxy (object *op) |
390 | : m(op->map), x(op->x), y(op->y) |
398 | : m(op->map), x(op->x), y(op->y) |
391 | { } |
399 | { } |
392 | |
400 | |
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401 | mapxy &move (int dx, int dy) |
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402 | { |
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403 | x += dx; |
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404 | y += dy; |
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405 | |
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406 | return *this; |
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407 | } |
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408 | |
393 | mapxy &move (int dir) |
409 | mapxy &move (int dir) |
394 | { |
410 | { |
395 | x += freearr_x [dir]; |
411 | return move (freearr_x [dir], freearr_y [dir]); |
396 | y += freearr_y [dir]; |
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397 | |
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398 | return *this; |
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399 | } |
412 | } |
400 | |
413 | |
401 | operator void *() const { return (void *)m; } |
414 | operator void *() const { return (void *)m; } |
402 | mapxy &operator =(const object *op) |
415 | mapxy &operator =(const object *op) |
403 | { |
416 | { |
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407 | |
420 | |
408 | return *this; |
421 | return *this; |
409 | } |
422 | } |
410 | |
423 | |
411 | mapspace *operator ->() const { return &m->at (x, y); } |
424 | mapspace *operator ->() const { return &m->at (x, y); } |
412 | mapspace *operator * () const { return &m->at (x, y); } |
425 | mapspace &operator * () const { return m->at (x, y); } |
413 | |
426 | |
414 | bool normalise () |
427 | bool normalise () |
415 | { |
428 | { |
416 | return xy_normalise (m, x, y); |
429 | return xy_normalise (m, x, y); |
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430 | } |
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431 | |
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432 | mapspace &ms () const |
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433 | { |
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434 | return m->at (x, y); |
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435 | } |
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436 | |
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437 | object *insert (object *op, object *originator = 0, int flags = 0) const |
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438 | { |
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439 | return m->insert (op, x, y, originator, flags); |
417 | } |
440 | } |
418 | }; |
441 | }; |
419 | |
442 | |
420 | inline const mapxy & |
443 | inline const mapxy & |
421 | object::operator =(const mapxy &pos) |
444 | object::operator =(const mapxy &pos) |