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Comparing deliantra/server/include/map.h (file contents):
Revision 1.86 by root, Fri Aug 31 00:20:41 2007 UTC vs.
Revision 1.120 by root, Sun Nov 8 20:55:39 2009 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24/* 25/*
25 * The maptile is allocated each time a new map is opened. 26 * The maptile is allocated each time a new map is opened.
26 * It contains pointers (very indirectly) to all objects on the map. 27 * It contains pointers (very indirectly) to all objects on the map.
28 29
29#ifndef MAP_H 30#ifndef MAP_H
30#define MAP_H 31#define MAP_H
31 32
32#include <tr1/unordered_map> 33#include <tr1/unordered_map>
34
35//+GPL
33 36
34#include "region.h" 37#include "region.h"
35#include "cfperl.h" 38#include "cfperl.h"
36 39
37/* We set this size - this is to make magic map work properly on 40/* We set this size - this is to make magic map work properly on
47#define MAGIC_MAP_SIZE 50 50#define MAGIC_MAP_SIZE 50
48#define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 51#define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2
49 52
50#define MAP_LAYERS 3 53#define MAP_LAYERS 3
51 54
52/* Values for in_memory below. Should probably be an enumerations */ 55// tile map index
53enum { 56enum {
54 MAP_IN_MEMORY, 57 TILE_UP = 0,
58 TILE_RIGHT = 1,
59 TILE_DOWN = 2,
60 TILE_LEFT = 3,
61};
62
63/* Values for in_memory below */
64enum {
65 MAP_ACTIVE,
66 MAP_INACTIVE, // not used atm.
55 MAP_SWAPPED, 67 MAP_SWAPPED,
56 MAP_LOADING, 68 MAP_LOADING,
57 MAP_SAVING, 69 MAP_SAVING,
58}; 70};
59 71
62 * where it is known the map is not tiled or the values are known 74 * where it is known the map is not tiled or the values are known
63 * consistent (eg, op->map, op->x, op->y) 75 * consistent (eg, op->map, op->x, op->y)
64 */ 76 */
65// all those macros are herewith declared legacy 77// all those macros are herewith declared legacy
66#define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags () 78#define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags ()
67#define GET_MAP_LIGHT(M,X,Y) (M)->at((X),(Y)).light
68#define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot 79#define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot
69#define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top 80#define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top
70#define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L] 81#define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L]
71#define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block 82#define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block
72#define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow 83#define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow
82/* These are used in the MapLook flags element. They are not used in 93/* These are used in the MapLook flags element. They are not used in
83 * in the object flags structure. 94 * in the object flags structure.
84 */ 95 */
85#define P_BLOCKSVIEW 0x01 96#define P_BLOCKSVIEW 0x01
86#define P_NO_MAGIC 0x02 /* Spells (some) can't pass this object */ 97#define P_NO_MAGIC 0x02 /* Spells (some) can't pass this object */
87#define P_PLAYER 0x04 /* a player (or something seeing these objects) is on this mapspace */ 98#define P_NO_CLERIC 0x04 /* no clerical spells cast here */
88#define P_SAFE 0x08 /* If this is set the map tile is a safe space, 99#define P_SAFE 0x08 /* If this is set the map tile is a safe space,
89 * that means, nothing harmful can be done, 100 * that means, nothing harmful can be done,
90 * such as: bombs, potion usage, alchemy, spells 101 * such as: bombs, potion usage, alchemy, spells
91 * this was introduced to make shops safer 102 * this was introduced to make shops safer
92 * but is useful in other situations */ 103 * but is useful in other situations */
104
105#define P_PLAYER 0x10 /* a player (or something seeing these objects) is on this mapspace */
93#define P_IS_ALIVE 0x10 /* something alive is on this space */ 106#define P_IS_ALIVE 0x20 /* something alive is on this space */
94#define P_NO_CLERIC 0x20 /* no clerical spells cast here */
95
96#define P_UPTODATE 0x80 /* this space is up to date */ 107#define P_UPTODATE 0x80 // this space is up to date
97 108
98/* The following two values are not stored in the MapLook flags, but instead 109/* The following two values are not stored in the MapLook flags, but instead
99 * used in the get_map_flags value - that function is used to return 110 * used in the get_map_flags value - that function is used to return
100 * the flag value, as well as other conditions - using a more general 111 * the flag value, as well as other conditions - using a more general
101 * function that does more of the work can hopefully be used to replace 112 * function that does more of the work can hopefully be used to replace
102 * lots of duplicate checks currently in the code. 113 * lots of duplicate checks currently in the code.
103 */ 114 */
104#define P_OUT_OF_MAP 0x10000 /* This space is outside the map */ 115#define P_OUT_OF_MAP 0x10000 /* This space is outside the map */
105#define P_NEW_MAP 0x20000 116#define P_NEW_MAP 0x20000 /* Coordinates passed result in a new tiled map */
106 /* Coordinates passed result in a new tiled map */
107
108/* P_NO_PASS is used for ob_blocked() return value. It needs
109 * to be here to make sure the bits don't match with anything.
110 */
111#define P_NO_PASS 0x80000
112 117
113/* Instead of having numerous arrays that have information on a 118/* Instead of having numerous arrays that have information on a
114 * particular space (was map, floor, floor2, map_ob), 119 * particular space (was map, floor, floor2, map_ob),
115 * have this structure take care of that information. 120 * have this structure take care of that information.
116 * This puts it all in one place, and should also make it easier 121 * This puts it all in one place, and should also make it easier
117 * to extend information about a space. 122 * to extend information about a space.
118 */ 123 */
124INTERFACE_CLASS (mapspace)
119struct mapspace 125struct mapspace
120{ 126{
127 object *ACC (RW, bot);
121 object *bot, *top; /* lowest/highest object on this space */ 128 object *ACC (RW, top); /* lowest/highest object on this space */
122 object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */ 129 object *ACC (RW, faces_obj[MAP_LAYERS]);/* face objects for the 3 layers */
123 uint8 flags_; /* flags about this space (see the P_ values above) */ 130 uint8 flags_; /* flags about this space (see the P_ values above) */
124 sint8 light; /* How much light this space provides */ 131 sint8 ACC (RW, light); /* How much light this space provides */
125 MoveType move_block; /* What movement types this space blocks */ 132 MoveType ACC (RW, move_block); /* What movement types this space blocks */
126 MoveType move_slow; /* What movement types this space slows */ 133 MoveType ACC (RW, move_slow); /* What movement types this space slows */
127 MoveType move_on; /* What movement types are activated */ 134 MoveType ACC (RW, move_on); /* What movement types are activated */
128 MoveType move_off; /* What movement types are activated */ 135 MoveType ACC (RW, move_off); /* What movement types are activated */
136 uint16_t ACC (RW, items_); // saturates at 64k
137 uint32_t ACC (RW, volume_); // ~dm³ (not cm³) (factor is actually 1024)
138 uint32_t ACC (RW, smell); // the last count a player was seen here, or 0
139 static uint32_t ACC (RW, smellcount); // global smell counter
140
141 uint32_t pad1_, pad2_; // pad to 64 bytes on 64 bit systems
142
143//-GPL
129 144
130 void update_ (); 145 void update_ ();
131 void update () 146 MTH void update ()
132 { 147 {
133 if (!(flags_ & P_UPTODATE)) 148 // we take advantage of the fact that 0x80 is the sign bit
149 // to generate more efficient code on many cpus
150 assert (sint8 (P_UPTODATE) < 0);
151 assert (sint8 (-1 & ~P_UPTODATE) >= 0);
152
153 if (expect_false (sint8 (flags_) >= 0))
134 update_ (); 154 update_ ();
135 }
136 155
156 // must be true by now (gcc seems content with only the second test)
157 assume (sint8 (flags_) < 0);
158 assume (flags_ & P_UPTODATE);
159 }
160
137 uint8 flags () 161 MTH uint8 flags ()
138 { 162 {
139 update (); 163 update ();
140 return flags_; 164 return flags_;
141 } 165 }
166
167 MTH void invalidate ()
168 {
169 flags_ = 0;
170 }
142 171
143 // maybe only inline quick flags_ checking?
144 object *player () 172 MTH object *player ()
145 { 173 {
146 // search from the top, because players are usually on top 174 object *op;
147 // make usually == always and this non-amortized O(1) 175
148 // could gte rid of P_PLAYER, too, then
149 if (flags () & P_PLAYER) 176 if (flags () & P_PLAYER)
150 for (object *op = top; op; op = op->below) 177 for (op = top; op->type != PLAYER; op = op->below)
151 if (op->type == PLAYER) 178 ;
152 return op; 179 else
180 op = 0;
153 181
154 return 0; 182 return op;
183 }
184
185 MTH uint32 items()
186 {
187 update ();
188 return items_;
155 } 189 }
156 190
157 // return the item volume on this mapspace in cm³ 191 // return the item volume on this mapspace in cm³
158 uint64 volume () const; 192 MTH uint64 volume ()
193 {
194 update ();
195 return volume_ * 1024;
196 }
197
198 bool blocks (MoveType mt) const
199 {
200 return move_block && (mt & move_block) == mt;
201 }
202
203 bool blocks (object *op) const
204 {
205 return blocks (op->move_type);
206 }
159}; 207};
208
209// a rectangular area of a map
210struct maprect
211{
212 maptile *m;
213 int x0, y0;
214 int x1, y1;
215 int dx, dy; // offset to go from local coordinates to original tile */
216};
217
218//+GPL
160 219
161struct shopitems : zero_initialised 220struct shopitems : zero_initialised
162{ 221{
163 const char *name; /* name of the item in question, null if it is the default item */ 222 const char *name; /* name of the item in question, null if it is the default item */
164 const char *name_pl; /* plural name */ 223 const char *name_pl; /* plural name */
215 uint16 ACC (RW, difficulty); /* What level the player should be to play here */ 274 uint16 ACC (RW, difficulty); /* What level the player should be to play here */
216 275
217 bool ACC (RW, per_player); 276 bool ACC (RW, per_player);
218 bool ACC (RW, per_party); 277 bool ACC (RW, per_party);
219 bool ACC (RW, outdoor); /* True if an outdoor map */ 278 bool ACC (RW, outdoor); /* True if an outdoor map */
220 bool ACC (RW, nodrop); /* avoid dropping anything on this map */ 279 bool ACC (RW, no_drop); /* avoid auto-dropping (on death) anything on this map */
221 uint8 ACC (RW, darkness); /* indicates level of darkness of map */ 280 sint8 ACC (RW, darkness); /* indicates level of darkness of map */
281 static sint8 outdoor_darkness; /* the global darkness level outside */
222 282
223 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ 283 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */
224 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ 284 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */
225 oblinkpt *buttons; /* Linked list of linked lists of buttons */ 285 oblinkpt *buttons; /* Linked list of linked lists of buttons */
226 sint16 ACC (RW, temp); /* base temperature of this tile (F) */ 286 sint16 ACC (RW, temp); /* base temperature of this tile (F) */
240 shstr ACC (RW, tile_path[4]); /* path to adjoining maps */ 300 shstr ACC (RW, tile_path[4]); /* path to adjoining maps */
241 maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ 301 maptile *ACC (RW, tile_map[4]); /* Next map, linked list */
242 shstr ACC (RW, path); /* Filename of the map */ 302 shstr ACC (RW, path); /* Filename of the map */
243 int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace 303 int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace
244 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace 304 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace
305 int ACC (RW, max_items); // maximum number of items on a mapspace
306
307//-GPL
308
309 // the maptile:: is neccessary here for the perl interface to work
310 MTH sint8 darklevel (sint8 outside = maptile::outdoor_darkness) const
311 {
312 return clamp (outdoor ? darkness + outside : darkness, 0, MAX_DARKNESS);
313 }
314
315 static void adjust_daylight ();
245 316
246 MTH void activate (); 317 MTH void activate ();
247 MTH void deactivate (); 318 MTH void deactivate ();
248 319
249 // allocates all (empty) mapspace 320 // allocates all (empty) mapspace
253 324
254 MTH void fix_auto_apply (); 325 MTH void fix_auto_apply ();
255 MTH void do_decay_objects (); 326 MTH void do_decay_objects ();
256 MTH void update_buttons (); 327 MTH void update_buttons ();
257 MTH int change_map_light (int change); 328 MTH int change_map_light (int change);
258 static void change_all_map_light (int change); //PERL
259 MTH void set_darkness_map ();
260 MTH int estimate_difficulty () const; 329 MTH int estimate_difficulty () const;
261 330
262 MTH void play_sound (faceidx sound, int x, int y) const; 331 MTH void play_sound (faceidx sound, int x, int y) const;
332 MTH void say_msg (const char *msg, int x, int y) const;
333
334 // connected links
335 oblinkpt *find_link (shstr_tmp id);
336 MTH void trigger (shstr_tmp id, int state = 1, object *activator = 0, object *originator = 0);
263 337
264 // set the given flag on all objects in the map 338 // set the given flag on all objects in the map
265 MTH void set_object_flag (int flag, int value = 1); 339 MTH void set_object_flag (int flag, int value = 1);
340 MTH void post_load_original ();
266 341
267 MTH void link_multipart_objects (); 342 MTH void link_multipart_objects ();
268 MTH void clear_unique_items (); 343 MTH void clear_unique_items ();
269 344
270 MTH void clear_header (); 345 MTH void clear_header ();
271 MTH void clear_links_to (maptile *m); 346 MTH void clear_links_to (maptile *m);
272 347
273 MTH struct region *region (int x, int y) const; 348 MTH struct region *region (int x, int y) const;
274 349
275 // loas the header pseudo-object 350 // load the header pseudo-object
276 bool _load_header (object_thawer &thawer); 351 bool _load_header (object_thawer &thawer);
277 MTH bool _load_header (const char *path); 352 MTH bool _load_header (object_thawer *thawer) { return _load_header (*thawer); }
278 353
279 // load objects into the map 354 // load objects into the map
280 bool _load_objects (object_thawer &thawer); 355 bool _load_objects (object_thawer &thawer);
281 MTH bool _load_objects (const char *path, bool skip_header = true); 356 MTH bool _load_objects (object_thawer *thawer) { return _load_objects (*thawer); }
282 357
283 // save objects into the given file (uses IO_ flags) 358 // save objects into the given file (uses IO_ flags)
284 bool _save_objects (object_freezer &freezer, int flags); 359 bool _save_objects (object_freezer &freezer, int flags);
285 MTH bool _save_objects (const char *path, int flags); 360 MTH bool _save_objects (const char *path, int flags);
286 361
299 374
300 MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); 375 MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0);
301 376
302 MTH void touch () { last_access = runtime; } 377 MTH void touch () { last_access = runtime; }
303 378
304 MTH bool tile_available (int dir, bool load = true); 379 MTH maptile *tile_available (int dir, bool load = true);
305 380
306 // find the map that is at coordinate x|y relative to this map 381 // find the map that is at coordinate x|y relative to this map
307 // TODO: need a better way than passing by reference 382 // TODO: need a better way than passing by reference
308 // TODO: make perl interface 383 // TODO: make perl interface
309 maptile *xy_find (sint16 &x, sint16 &y); 384 maptile *xy_find (sint16 &x, sint16 &y);
324 bool generate_random_map (random_map_params *RP); 399 bool generate_random_map (random_map_params *RP);
325 400
326 static maptile *find_async (const char *path, maptile *original = 0, bool load = true);//PERL 401 static maptile *find_async (const char *path, maptile *original = 0, bool load = true);//PERL
327 static maptile *find_sync (const char *path, maptile *original = 0);//PERL 402 static maptile *find_sync (const char *path, maptile *original = 0);//PERL
328 static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL 403 static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL
329 MTH object *pick_random_object () const; 404 object *pick_random_object (rand_gen &gen = rndm) const;
330 405
331 mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } 406 mapspace &at (uint32 x, uint32 y) const { return spaces [x * height + y]; }
332 mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; } 407
408 // return an array of maprects corresponding
409 // to the given rectangular area. the last rect will have
410 // a 0 map pointer.
411 // the array will be stored in a static memory area,
412 // so recursion is not atm. supported
413 maprect *split_to_tiles (int x0, int y0, int x1, int y1);
333}; 414};
415
416//+GPL
334 417
335/* This is used by get_rangevector to determine where the other 418/* This is used by get_rangevector to determine where the other
336 * creature is. get_rangevector takes into account map tiling, 419 * creature is. get_rangevector takes into account map tiling,
337 * so you just can not look the the map coordinates and get the 420 * so you just can not look the the map coordinates and get the
338 * righte value. distance_x/y are distance away, which 421 * righte value. distance_x/y are distance away, which
348 int distance_y; 431 int distance_y;
349 int direction; 432 int direction;
350 object *part; 433 object *part;
351}; 434};
352 435
436// comaptibility cruft start
353//TODO: these should be refactored into things like xy_normalise 437//TODO: these should be refactored into things like xy_normalise
354// and so on. 438// and so on.
355int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); 439int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny);
356int ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y);
357int out_of_map (maptile *m, int x, int y); 440int out_of_map (maptile *m, int x, int y);
358maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y); 441maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y);
359void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags); 442void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags);
360void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); 443void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags = 0 /*unused*/);
361int on_same_map (const object *op1, const object *op2); 444int on_same_map (const object *op1, const object *op2);
362int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy); 445int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy);
363 446
364// adjust map, x and y for tiled maps and return true if the position is valid at all 447// adjust map, x and y for tiled maps and return true if the position is valid at all
365inline bool 448static inline bool
366xy_normalise (maptile *&map, sint16 &x, sint16 &y) 449xy_normalise (maptile *&map, sint16 &x, sint16 &y)
367{ 450{
368 // when in range, do a quick return, otherwise go the slow route 451 // when in range, do a quick return, otherwise go the slow route
369 return 452 return
370 (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height)) 453 (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height))
371 || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP); 454 || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP);
372} 455}
456// comaptibility cruft end
457
458//-GPL
373 459
374inline mapspace & 460inline mapspace &
375object::ms () const 461object::ms () const
376{ 462{
377 return map->at (x, y); 463 return map->at (x, y);
378} 464}
379 465
380// not used anywhere *yet*
381struct mapxy { 466struct mapxy {
382 maptile *m; 467 maptile *m;
383 sint16 x, y; 468 sint16 x, y;
384 469
385 mapxy (maptile *m, sint16 x, sint16 y) 470 mapxy (maptile *m, sint16 x, sint16 y)
388 473
389 mapxy (object *op) 474 mapxy (object *op)
390 : m(op->map), x(op->x), y(op->y) 475 : m(op->map), x(op->x), y(op->y)
391 { } 476 { }
392 477
478 mapxy &move (int dx, int dy)
479 {
480 x += dx;
481 y += dy;
482
483 return *this;
484 }
485
393 mapxy &move (int dir) 486 mapxy &move (int dir)
394 { 487 {
395 x += freearr_x [dir]; 488 return move (freearr_x [dir], freearr_y [dir]);
396 y += freearr_y [dir];
397
398 return *this;
399 } 489 }
400 490
401 operator void *() const { return (void *)m; } 491 operator void *() const { return (void *)m; }
402 mapxy &operator =(const object *op) 492 mapxy &operator =(const object *op)
403 { 493 {
407 497
408 return *this; 498 return *this;
409 } 499 }
410 500
411 mapspace *operator ->() const { return &m->at (x, y); } 501 mapspace *operator ->() const { return &m->at (x, y); }
412 mapspace *operator * () const { return &m->at (x, y); } 502 mapspace &operator * () const { return m->at (x, y); }
413 503
414 bool normalise () 504 bool normalise ()
415 { 505 {
416 return xy_normalise (m, x, y); 506 return xy_normalise (m, x, y);
417 } 507 }
418 508
509 mapspace &ms () const
510 {
511 return m->at (x, y);
512 }
513
419 object *insert (object *op, object *originator = 0, int flags = 0) const 514 object *insert (object *op, object *originator = 0, int flags = 0) const
420 { 515 {
421 m->insert (op, x, y, originator, flags); 516 return m->insert (op, x, y, originator, flags);
422 } 517 }
423}; 518};
424 519
425inline const mapxy & 520inline const mapxy &
426object::operator =(const mapxy &pos) 521object::operator =(const mapxy &pos)
430 y = pos.y; 525 y = pos.y;
431 526
432 return pos; 527 return pos;
433} 528}
434 529
530// iterate over a rectangular area relative to op
531// can be used as a single statement, but both iterate macros
532// invocations must not be followed by a ";"
533// see common/los.C for usage example
534// the walk will be ordered, outer loop x, inner loop y
535// m will be set to the map (or 0), nx, ny to the map coord, dx, dy to the offset relative to op
536// "continue" will skip to the next space
537#define ordered_mapwalk_begin(op,dx0,dy0,dx1,dy1) \
538 for (int dx = (dx0); dx <= (dx1); ++dx) \
539 { \
540 sint16 nx, ny; \
541 maptile *m = 0; \
542 \
543 for (int dy = (dy0); dy <= (dy1); ++dy) \
544 { \
545 /* check to see if we can simply go one down quickly, */ \
546 /* if not, do it the slow way */ \
547 if (!m || ++ny >= m->height) \
548 { \
549 nx = (op)->x + dx; ny = (op)->y + dy; m = (op)->map; \
550 \
551 if (!xy_normalise (m, nx, ny)) \
552 m = 0; \
553 }
554
555#define ordered_mapwalk_end \
556 } \
557 }
558
559// loop over every space in the given maprect,
560// setting m, nx, ny to the map and -coordinate and dx, dy to the offset relative to dx0,dy0
561// the iterator code must be a single statement following this macro call, similar to "if"
562// "continue" will skip to the next space
563#define rect_mapwalk(rect,dx0,dy0) \
564 statementvar (maptile *, m, (rect)->m) \
565 for (int nx = (rect)->x0; nx < (rect)->x1; ++nx) \
566 for (int ny = (rect)->y0; ny < (rect)->y1; ++ny) \
567 statementvar (int, dx, nx + (rect)->dx - (dx0)) \
568 statementvar (int, dy, ny + (rect)->dy - (dy0))
569
570// same as ordered_mapwalk, but the walk will not follow any particular
571// order (unorded), but is likely faster.
572// m will be set to the map (never 0!), nx, ny to the map coord, dx, dy to the offset relative to op
573// "continue" will skip to the next space
574#define unordered_mapwalk_at(map,ox,oy,dx0,dy0,dx1,dy1) \
575 for (maprect *r_e_c_t = (map)->split_to_tiles ( \
576 (ox) + (dx0) , (oy) + (dy0) , \
577 (ox) + (dx1) + 1, (oy) + (dy1) + 1); \
578 r_e_c_t->m; \
579 ++r_e_c_t) \
580 rect_mapwalk (r_e_c_t, (ox), (oy))
581
582#define unordered_mapwalk(op,dx0,dy0,dx1,dy1) \
583 unordered_mapwalk_at (op->map, op->x, op->y, dx0, dy0, dx1, dy1)
584
435#endif 585#endif
436 586

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