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Comparing deliantra/server/include/map.h (file contents):
Revision 1.87 by root, Tue Sep 4 05:43:21 2007 UTC vs.
Revision 1.112 by root, Tue May 5 04:51:56 2009 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24/* 24/*
25 * The maptile is allocated each time a new map is opened. 25 * The maptile is allocated each time a new map is opened.
26 * It contains pointers (very indirectly) to all objects on the map. 26 * It contains pointers (very indirectly) to all objects on the map.
47#define MAGIC_MAP_SIZE 50 47#define MAGIC_MAP_SIZE 50
48#define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 48#define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2
49 49
50#define MAP_LAYERS 3 50#define MAP_LAYERS 3
51 51
52/* Values for in_memory below. Should probably be an enumerations */ 52// tile map index
53enum { 53enum {
54 MAP_IN_MEMORY, 54 TILE_UP = 0,
55 TILE_RIGHT = 1,
56 TILE_DOWN = 2,
57 TILE_LEFT = 3,
58};
59
60/* Values for in_memory below */
61enum {
62 MAP_ACTIVE,
63 MAP_INACTIVE, // not used atm.
55 MAP_SWAPPED, 64 MAP_SWAPPED,
56 MAP_LOADING, 65 MAP_LOADING,
57 MAP_SAVING, 66 MAP_SAVING,
58}; 67};
59 68
62 * where it is known the map is not tiled or the values are known 71 * where it is known the map is not tiled or the values are known
63 * consistent (eg, op->map, op->x, op->y) 72 * consistent (eg, op->map, op->x, op->y)
64 */ 73 */
65// all those macros are herewith declared legacy 74// all those macros are herewith declared legacy
66#define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags () 75#define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags ()
67#define GET_MAP_LIGHT(M,X,Y) (M)->at((X),(Y)).light
68#define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot 76#define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot
69#define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top 77#define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top
70#define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L] 78#define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L]
71#define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block 79#define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block
72#define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow 80#define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow
99 * used in the get_map_flags value - that function is used to return 107 * used in the get_map_flags value - that function is used to return
100 * the flag value, as well as other conditions - using a more general 108 * the flag value, as well as other conditions - using a more general
101 * function that does more of the work can hopefully be used to replace 109 * function that does more of the work can hopefully be used to replace
102 * lots of duplicate checks currently in the code. 110 * lots of duplicate checks currently in the code.
103 */ 111 */
104#define P_OUT_OF_MAP 0x10000 /* This space is outside the map */ 112#define P_OUT_OF_MAP 0x10000 /* This space is outside the map */
105#define P_NEW_MAP 0x20000 113#define P_NEW_MAP 0x20000 /* Coordinates passed result in a new tiled map */
106 /* Coordinates passed result in a new tiled map */
107
108/* P_NO_PASS is used for ob_blocked() return value. It needs
109 * to be here to make sure the bits don't match with anything.
110 */
111#define P_NO_PASS 0x80000
112 114
113/* Instead of having numerous arrays that have information on a 115/* Instead of having numerous arrays that have information on a
114 * particular space (was map, floor, floor2, map_ob), 116 * particular space (was map, floor, floor2, map_ob),
115 * have this structure take care of that information. 117 * have this structure take care of that information.
116 * This puts it all in one place, and should also make it easier 118 * This puts it all in one place, and should also make it easier
117 * to extend information about a space. 119 * to extend information about a space.
118 */ 120 */
121INTERFACE_CLASS (mapspace)
119struct mapspace 122struct mapspace
120{ 123{
124 object *ACC (RW, bot);
121 object *bot, *top; /* lowest/highest object on this space */ 125 object *ACC (RW, top); /* lowest/highest object on this space */
122 object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */ 126 object *ACC (RW, faces_obj[MAP_LAYERS]);/* face objects for the 3 layers */
127 uint32_t smell; // the last count a player was seen here, or 0
128 static uint32_t smellcount; // global smell counter
123 uint8 flags_; /* flags about this space (see the P_ values above) */ 129 uint8 flags_; /* flags about this space (see the P_ values above) */
124 sint8 light; /* How much light this space provides */ 130 sint8 ACC (RW, light); /* How much light this space provides */
125 MoveType move_block; /* What movement types this space blocks */ 131 MoveType ACC (RW, move_block); /* What movement types this space blocks */
126 MoveType move_slow; /* What movement types this space slows */ 132 MoveType ACC (RW, move_slow); /* What movement types this space slows */
127 MoveType move_on; /* What movement types are activated */ 133 MoveType ACC (RW, move_on); /* What movement types are activated */
128 MoveType move_off; /* What movement types are activated */ 134 MoveType ACC (RW, move_off); /* What movement types are activated */
129 135
130 void update_ (); 136 void update_ ();
131 void update () 137 MTH void update ()
132 { 138 {
133 if (!(flags_ & P_UPTODATE)) 139 if (expect_false (!(flags_ & P_UPTODATE)))
134 update_ (); 140 update_ ();
135 } 141 }
136 142
137 uint8 flags () 143 MTH uint8 flags ()
138 { 144 {
139 update (); 145 update ();
140 return flags_; 146 return flags_;
141 } 147 }
148
149 MTH void invalidate ()
150 {
151 flags_ = 0;
152 }
142 153
143 // maybe only inline quick flags_ checking?
144 object *player () 154 MTH object *player ()
145 { 155 {
146 // search from the top, because players are usually on top 156 object *op;
147 // make usually == always and this non-amortized O(1) 157
148 // could gte rid of P_PLAYER, too, then
149 if (flags () & P_PLAYER) 158 if (flags () & P_PLAYER)
150 for (object *op = top; op; op = op->below) 159 for (op = top; op->type != PLAYER; op = op->below)
151 if (op->type == PLAYER) 160 ;
152 return op; 161 else
162 op = 0;
153 163
154 return 0; 164 return op;
155 } 165 }
156 166
157 // return the item volume on this mapspace in cm³ 167 // return the item volume on this mapspace in cm³
158 uint64 volume () const; 168 MTH uint64 volume () const;
169
170 bool blocks (MoveType mt) const
171 {
172 return move_block && (mt & move_block) == mt;
173 }
174
175 bool blocks (object *op) const
176 {
177 return blocks (op->move_type);
178 }
179};
180
181// a rectangular area of a map
182struct maprect
183{
184 maptile *m;
185 int x0, y0;
186 int x1, y1;
187 int dx, dy; // offset to go from local coordinates to original tile */
159}; 188};
160 189
161struct shopitems : zero_initialised 190struct shopitems : zero_initialised
162{ 191{
163 const char *name; /* name of the item in question, null if it is the default item */ 192 const char *name; /* name of the item in question, null if it is the default item */
215 uint16 ACC (RW, difficulty); /* What level the player should be to play here */ 244 uint16 ACC (RW, difficulty); /* What level the player should be to play here */
216 245
217 bool ACC (RW, per_player); 246 bool ACC (RW, per_player);
218 bool ACC (RW, per_party); 247 bool ACC (RW, per_party);
219 bool ACC (RW, outdoor); /* True if an outdoor map */ 248 bool ACC (RW, outdoor); /* True if an outdoor map */
220 bool ACC (RW, nodrop); /* avoid dropping anything on this map */ 249 bool ACC (RW, no_drop); /* avoid auto-dropping (on death) anything on this map */
221 uint8 ACC (RW, darkness); /* indicates level of darkness of map */ 250 sint8 ACC (RW, darkness); /* indicates level of darkness of map */
251 static sint8 outdoor_darkness; /* the global darkness level outside */
222 252
223 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ 253 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */
224 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ 254 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */
225 oblinkpt *buttons; /* Linked list of linked lists of buttons */ 255 oblinkpt *buttons; /* Linked list of linked lists of buttons */
226 sint16 ACC (RW, temp); /* base temperature of this tile (F) */ 256 sint16 ACC (RW, temp); /* base temperature of this tile (F) */
241 maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ 271 maptile *ACC (RW, tile_map[4]); /* Next map, linked list */
242 shstr ACC (RW, path); /* Filename of the map */ 272 shstr ACC (RW, path); /* Filename of the map */
243 int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace 273 int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace
244 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace 274 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace
245 275
276 // the maptile:: is neccessary here for the perl interface to work
277 MTH sint8 darklevel (sint8 outside = maptile::outdoor_darkness) const
278 {
279 return clamp (outdoor ? darkness + outside : darkness, 0, MAX_DARKNESS);
280 }
281
282 static void adjust_daylight ();
283
246 MTH void activate (); 284 MTH void activate ();
247 MTH void deactivate (); 285 MTH void deactivate ();
248 286
249 // allocates all (empty) mapspace 287 // allocates all (empty) mapspace
250 MTH void alloc (); 288 MTH void alloc ();
253 291
254 MTH void fix_auto_apply (); 292 MTH void fix_auto_apply ();
255 MTH void do_decay_objects (); 293 MTH void do_decay_objects ();
256 MTH void update_buttons (); 294 MTH void update_buttons ();
257 MTH int change_map_light (int change); 295 MTH int change_map_light (int change);
258 static void change_all_map_light (int change); //PERL
259 MTH void set_darkness_map ();
260 MTH int estimate_difficulty () const; 296 MTH int estimate_difficulty () const;
261 297
262 MTH void play_sound (faceidx sound, int x, int y) const; 298 MTH void play_sound (faceidx sound, int x, int y) const;
299 MTH void say_msg (const char *msg, int x, int y) const;
300
301 // connected links
302 oblinkpt *find_link (shstr_tmp id);
303 MTH void trigger (shstr_tmp id, int state = 1, object *activator = 0, object *originator = 0);
263 304
264 // set the given flag on all objects in the map 305 // set the given flag on all objects in the map
265 MTH void set_object_flag (int flag, int value = 1); 306 MTH void set_object_flag (int flag, int value = 1);
307 MTH void post_load_original ();
266 308
267 MTH void link_multipart_objects (); 309 MTH void link_multipart_objects ();
268 MTH void clear_unique_items (); 310 MTH void clear_unique_items ();
269 311
270 MTH void clear_header (); 312 MTH void clear_header ();
299 341
300 MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); 342 MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0);
301 343
302 MTH void touch () { last_access = runtime; } 344 MTH void touch () { last_access = runtime; }
303 345
304 MTH bool tile_available (int dir, bool load = true); 346 MTH maptile *tile_available (int dir, bool load = true);
305 347
306 // find the map that is at coordinate x|y relative to this map 348 // find the map that is at coordinate x|y relative to this map
307 // TODO: need a better way than passing by reference 349 // TODO: need a better way than passing by reference
308 // TODO: make perl interface 350 // TODO: make perl interface
309 maptile *xy_find (sint16 &x, sint16 &y); 351 maptile *xy_find (sint16 &x, sint16 &y);
324 bool generate_random_map (random_map_params *RP); 366 bool generate_random_map (random_map_params *RP);
325 367
326 static maptile *find_async (const char *path, maptile *original = 0, bool load = true);//PERL 368 static maptile *find_async (const char *path, maptile *original = 0, bool load = true);//PERL
327 static maptile *find_sync (const char *path, maptile *original = 0);//PERL 369 static maptile *find_sync (const char *path, maptile *original = 0);//PERL
328 static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL 370 static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL
329 MTH object *pick_random_object () const; 371 object *pick_random_object (rand_gen &gen = rndm) const;
330 372
331 mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } 373 mapspace &at (uint32 x, uint32 y) const { return spaces [x * height + y]; }
332 mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; } 374
375 // return an array of maprects corresponding
376 // to the given rectangular area. the last rect will have
377 // a 0 map pointer.
378 // the array will be stored in a static memory area,
379 // so recursion is not atm. supported
380 maprect *split_to_tiles (int x0, int y0, int x1, int y1);
333}; 381};
334 382
335/* This is used by get_rangevector to determine where the other 383/* This is used by get_rangevector to determine where the other
336 * creature is. get_rangevector takes into account map tiling, 384 * creature is. get_rangevector takes into account map tiling,
337 * so you just can not look the the map coordinates and get the 385 * so you just can not look the the map coordinates and get the
348 int distance_y; 396 int distance_y;
349 int direction; 397 int direction;
350 object *part; 398 object *part;
351}; 399};
352 400
401// comaptibility cruft start
353//TODO: these should be refactored into things like xy_normalise 402//TODO: these should be refactored into things like xy_normalise
354// and so on. 403// and so on.
355int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); 404int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny);
356int ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y);
357int out_of_map (maptile *m, int x, int y); 405int out_of_map (maptile *m, int x, int y);
358maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y); 406maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y);
359void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags); 407void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags);
360void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); 408void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags = 0 /*unused*/);
361int on_same_map (const object *op1, const object *op2); 409int on_same_map (const object *op1, const object *op2);
362int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy); 410int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy);
363 411
364// adjust map, x and y for tiled maps and return true if the position is valid at all 412// adjust map, x and y for tiled maps and return true if the position is valid at all
365inline bool 413static inline bool
366xy_normalise (maptile *&map, sint16 &x, sint16 &y) 414xy_normalise (maptile *&map, sint16 &x, sint16 &y)
367{ 415{
368 // when in range, do a quick return, otherwise go the slow route 416 // when in range, do a quick return, otherwise go the slow route
369 return 417 return
370 (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height)) 418 (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height))
371 || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP); 419 || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP);
372} 420}
421// comaptibility cruft end
373 422
374inline mapspace & 423inline mapspace &
375object::ms () const 424object::ms () const
376{ 425{
377 return map->at (x, y); 426 return map->at (x, y);
378} 427}
379 428
380// not used anywhere *yet*
381struct mapxy { 429struct mapxy {
382 maptile *m; 430 maptile *m;
383 sint16 x, y; 431 sint16 x, y;
384 432
385 mapxy (maptile *m, sint16 x, sint16 y) 433 mapxy (maptile *m, sint16 x, sint16 y)
388 436
389 mapxy (object *op) 437 mapxy (object *op)
390 : m(op->map), x(op->x), y(op->y) 438 : m(op->map), x(op->x), y(op->y)
391 { } 439 { }
392 440
441 mapxy &move (int dx, int dy)
442 {
443 x += dx;
444 y += dy;
445
446 return *this;
447 }
448
393 mapxy &move (int dir) 449 mapxy &move (int dir)
394 { 450 {
395 x += freearr_x [dir]; 451 return move (freearr_x [dir], freearr_y [dir]);
396 y += freearr_y [dir];
397
398 return *this;
399 } 452 }
400 453
401 operator void *() const { return (void *)m; } 454 operator void *() const { return (void *)m; }
402 mapxy &operator =(const object *op) 455 mapxy &operator =(const object *op)
403 { 456 {
407 460
408 return *this; 461 return *this;
409 } 462 }
410 463
411 mapspace *operator ->() const { return &m->at (x, y); } 464 mapspace *operator ->() const { return &m->at (x, y); }
412 mapspace *operator * () const { return &m->at (x, y); } 465 mapspace &operator * () const { return m->at (x, y); }
413 466
414 bool normalise () 467 bool normalise ()
415 { 468 {
416 return xy_normalise (m, x, y); 469 return xy_normalise (m, x, y);
417 } 470 }
418 471
472 mapspace &ms () const
473 {
474 return m->at (x, y);
475 }
476
419 object *insert (object *op, object *originator = 0, int flags = 0) const 477 object *insert (object *op, object *originator = 0, int flags = 0) const
420 { 478 {
421 m->insert (op, x, y, originator, flags); 479 return m->insert (op, x, y, originator, flags);
422 } 480 }
423}; 481};
424 482
425inline const mapxy & 483inline const mapxy &
426object::operator =(const mapxy &pos) 484object::operator =(const mapxy &pos)
430 y = pos.y; 488 y = pos.y;
431 489
432 return pos; 490 return pos;
433} 491}
434 492
493// iterate over a rectangular area relative to op
494// can be used as a single statement, but both iterate macros
495// invocations must not be followed by a ";"
496// see common/los.C for usage example
497// the walk will be ordered, outer loop x, inner loop y
498// m will be set to the map (or 0), nx, ny to the map coord, dx, dy to the offset relative to op
499// "continue" will skip to the next space
500#define ordered_mapwalk_begin(op,dx0,dy0,dx1,dy1) \
501 for (int dx = (dx0); dx <= (dx1); ++dx) \
502 { \
503 sint16 nx, ny; \
504 maptile *m = 0; \
505 \
506 for (int dy = (dy0); dy <= (dy1); ++dy) \
507 { \
508 /* check to see if we can simply go one down quickly, */ \
509 /* if not, do it the slow way */ \
510 if (!m || ++ny >= m->height) \
511 { \
512 nx = (op)->x + dx; ny = (op)->y + dy; m = (op)->map; \
513 \
514 if (!xy_normalise (m, nx, ny)) \
515 m = 0; \
516 }
517
518#define ordered_mapwalk_end \
519 } \
520 }
521
522// loop over every space in the given maprect,
523// setting m, nx, ny to the map and -coordinate and dx, dy to the offste relative to dx0,dy0
524// the iterator code must be a single statement following this macro call, similar to "if"
525// "continue" will skip to the next space
526#define rect_mapwalk(rect,dx0,dy0) \
527 statementvar (maptile *, m, (rect)->m) \
528 for (int nx = (rect)->x0; nx < (rect)->x1; ++nx) \
529 for (int ny = (rect)->y0; ny < (rect)->y1; ++ny) \
530 statementvar (int, dx, nx + (rect)->dx - (dx0)) \
531 statementvar (int, dy, ny + (rect)->dy - (dy0))
532
533// same as above, but the walk will not follow any particular
534// order (unorded), but is likely faster.
535// m will be set to the map (never 0!), nx, ny to the map coord, dx, dy to the offset relative to op
536// "continue" will skip to the next space
537#define unordered_mapwalk(op,dx0,dy0,dx1,dy1) \
538 for (maprect *r_e_c_t = (op)->map->split_to_tiles ( \
539 (op)->x + (dx0) , (op)->y + (dy0) , \
540 (op)->x + (dx1) + 1, (op)->y + (dy1) + 1); \
541 r_e_c_t->m; \
542 ++r_e_c_t) \
543 rect_mapwalk (r_e_c_t, (op)->x, (op)->y)
544
435#endif 545#endif
436 546

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