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/cvs/deliantra/server/include/map.h
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Comparing deliantra/server/include/map.h (file contents):
Revision 1.9 by root, Sat Aug 26 08:44:06 2006 UTC vs.
Revision 1.12 by root, Mon Aug 28 14:05:24 2006 UTC

1/* 1/*
2 * static char *rcsid_define_h = 2 * static char *rcsid_define_h =
3 * "$Id: map.h,v 1.9 2006/08/26 08:44:06 root Exp $"; 3 * "$Id: map.h,v 1.12 2006/08/28 14:05:24 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
277 * almost certainly break various features. You may think 277 * almost certainly break various features. You may think
278 * it is safe to look at width and height values directly 278 * it is safe to look at width and height values directly
279 * (or even through the macros), but doing so will completely 279 * (or even through the macros), but doing so will completely
280 * break map tiling. 280 * break map tiling.
281 */ 281 */
282struct mapstruct : extendable<mapstruct> { 282struct mapstruct : attachable<mapstruct> {
283 data_type get_dt () const { return DT_MAP; } 283 static data_type get_dt () { return DT_MAP; }
284 284
285 struct mapstruct *next; /* Next map, linked list */ 285 struct mapstruct *next; /* Next map, linked list */
286 char *tmpname; /* Name of temporary file */ 286 char *tmpname; /* Name of temporary file */
287 char *name; /* Name of map as given by its creator */ 287 char *name; /* Name of map as given by its creator */
288 struct region *region; /* What jurisdiction in the game world this map is ruled by 288 struct region *region; /* What jurisdiction in the game world this map is ruled by
303 sint32 swap_time; /* When it reaches 0, the map will be swapped out */ 303 sint32 swap_time; /* When it reaches 0, the map will be swapped out */
304 sint16 players; /* How many plares are on this level right now */ 304 sint16 players; /* How many plares are on this level right now */
305 uint32 in_memory; /* If not true, the map has been freed and must 305 uint32 in_memory; /* If not true, the map has been freed and must
306 * be loaded before used. The map,omap and map_ob 306 * be loaded before used. The map,omap and map_ob
307 * arrays will be allocated when the map is loaded */ 307 * arrays will be allocated when the map is loaded */
308 uint8 compressed; /* Compression method used */
309 uint16 difficulty; /* What level the player should be to play here */ 308 uint16 difficulty; /* What level the player should be to play here */
310 309
311 uint8 darkness; /* indicates level of darkness of map */ 310 uint8 darkness; /* indicates level of darkness of map */
312 uint16 width,height; /* Width and height of map. */ 311 uint16 width,height; /* Width and height of map. */
313 uint16 enter_x; /* enter_x and enter_y are default entrance location */ 312 uint16 enter_x; /* enter_x and enter_y are default entrance location */

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