… | |
… | |
47 | #define MAGIC_MAP_SIZE 50 |
47 | #define MAGIC_MAP_SIZE 50 |
48 | #define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 |
48 | #define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 |
49 | |
49 | |
50 | #define MAP_LAYERS 3 |
50 | #define MAP_LAYERS 3 |
51 | |
51 | |
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52 | // tile map index |
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53 | enum { |
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54 | TILE_UP = 0, |
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55 | TILE_RIGHT = 1, |
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56 | TILE_DOWN = 2, |
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57 | TILE_LEFT = 3, |
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58 | }; |
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59 | |
52 | /* Values for in_memory below */ |
60 | /* Values for in_memory below */ |
53 | enum { |
61 | enum { |
54 | MAP_ACTIVE, |
62 | MAP_ACTIVE, |
55 | MAP_INACTIVE, // not used atm. |
63 | MAP_INACTIVE, // not used atm. |
56 | MAP_SWAPPED, |
64 | MAP_SWAPPED, |
… | |
… | |
63 | * where it is known the map is not tiled or the values are known |
71 | * where it is known the map is not tiled or the values are known |
64 | * consistent (eg, op->map, op->x, op->y) |
72 | * consistent (eg, op->map, op->x, op->y) |
65 | */ |
73 | */ |
66 | // all those macros are herewith declared legacy |
74 | // all those macros are herewith declared legacy |
67 | #define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags () |
75 | #define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags () |
68 | #define GET_MAP_LIGHT(M,X,Y) (M)->at((X),(Y)).light |
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|
69 | #define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot |
76 | #define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot |
70 | #define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top |
77 | #define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top |
71 | #define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L] |
78 | #define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L] |
72 | #define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block |
79 | #define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block |
73 | #define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow |
80 | #define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow |
… | |
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100 | * used in the get_map_flags value - that function is used to return |
107 | * used in the get_map_flags value - that function is used to return |
101 | * the flag value, as well as other conditions - using a more general |
108 | * the flag value, as well as other conditions - using a more general |
102 | * function that does more of the work can hopefully be used to replace |
109 | * function that does more of the work can hopefully be used to replace |
103 | * lots of duplicate checks currently in the code. |
110 | * lots of duplicate checks currently in the code. |
104 | */ |
111 | */ |
105 | #define P_OUT_OF_MAP 0x10000 /* This space is outside the map */ |
112 | #define P_OUT_OF_MAP 0x10000 /* This space is outside the map */ |
106 | #define P_NEW_MAP 0x20000 |
113 | #define P_NEW_MAP 0x20000 /* Coordinates passed result in a new tiled map */ |
107 | /* Coordinates passed result in a new tiled map */ |
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|
108 | |
114 | |
109 | /* Instead of having numerous arrays that have information on a |
115 | /* Instead of having numerous arrays that have information on a |
110 | * particular space (was map, floor, floor2, map_ob), |
116 | * particular space (was map, floor, floor2, map_ob), |
111 | * have this structure take care of that information. |
117 | * have this structure take care of that information. |
112 | * This puts it all in one place, and should also make it easier |
118 | * This puts it all in one place, and should also make it easier |
113 | * to extend information about a space. |
119 | * to extend information about a space. |
114 | */ |
120 | */ |
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121 | INTERFACE_CLASS (mapspace) |
115 | struct mapspace |
122 | struct mapspace |
116 | { |
123 | { |
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124 | object *ACC (RW, bot); |
117 | object *bot, *top; /* lowest/highest object on this space */ |
125 | object *ACC (RW, top); /* lowest/highest object on this space */ |
118 | object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */ |
126 | object *ACC (RW, faces_obj[MAP_LAYERS]);/* face objects for the 3 layers */ |
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127 | uint32_t smell; // the last count a player was seen here, or 0 |
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128 | static uint32_t smellcount; // global smell counter |
119 | uint8 flags_; /* flags about this space (see the P_ values above) */ |
129 | uint8 flags_; /* flags about this space (see the P_ values above) */ |
120 | sint8 light; /* How much light this space provides */ |
130 | sint8 ACC (RW, light); /* How much light this space provides */ |
121 | MoveType move_block; /* What movement types this space blocks */ |
131 | MoveType ACC (RW, move_block); /* What movement types this space blocks */ |
122 | MoveType move_slow; /* What movement types this space slows */ |
132 | MoveType ACC (RW, move_slow); /* What movement types this space slows */ |
123 | MoveType move_on; /* What movement types are activated */ |
133 | MoveType ACC (RW, move_on); /* What movement types are activated */ |
124 | MoveType move_off; /* What movement types are activated */ |
134 | MoveType ACC (RW, move_off); /* What movement types are activated */ |
125 | |
135 | |
126 | void update_ (); |
136 | void update_ (); |
127 | void update () |
137 | MTH void update () |
128 | { |
138 | { |
129 | if (!(flags_ & P_UPTODATE)) |
139 | if (!(flags_ & P_UPTODATE)) |
130 | update_ (); |
140 | update_ (); |
131 | } |
141 | } |
132 | |
142 | |
133 | uint8 flags () |
143 | MTH uint8 flags () |
134 | { |
144 | { |
135 | update (); |
145 | update (); |
136 | return flags_; |
146 | return flags_; |
137 | } |
147 | } |
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148 | |
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149 | MTH void invalidate () |
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150 | { |
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151 | flags_ = 0; |
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152 | } |
138 | |
153 | |
139 | // maybe only inline quick flags_ checking? |
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140 | object *player () |
154 | MTH object *player () |
141 | { |
155 | { |
142 | // search from the top, because players are usually on top |
156 | object *op; |
143 | // make usually == always and this non-amortized O(1) |
157 | |
144 | // could gte rid of P_PLAYER, too, then |
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145 | if (flags () & P_PLAYER) |
158 | if (flags () & P_PLAYER) |
146 | for (object *op = top; op; op = op->below) |
159 | for (op = top; op->type != PLAYER; op = op->below) |
147 | if (op->type == PLAYER) |
160 | ; |
148 | return op; |
161 | else |
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162 | op = 0; |
149 | |
163 | |
150 | return 0; |
164 | return op; |
151 | } |
165 | } |
152 | |
166 | |
153 | // return the item volume on this mapspace in cm³ |
167 | // return the item volume on this mapspace in cm³ |
154 | uint64 volume () const; |
168 | MTH uint64 volume () const; |
155 | |
169 | |
156 | bool blocks (MoveType mt) const |
170 | bool blocks (MoveType mt) const |
157 | { |
171 | { |
158 | return move_block && (mt & move_block) == mt; |
172 | return move_block && (mt & move_block) == mt; |
159 | } |
173 | } |
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174 | |
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175 | bool blocks (object *op) const |
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176 | { |
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177 | return blocks (op->move_type); |
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178 | } |
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179 | }; |
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180 | |
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181 | // a rectangular area of a map |
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182 | struct maprect |
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183 | { |
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184 | maptile *m; |
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185 | int x0, y0; |
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186 | int x1, y1; |
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187 | int dx, dy; // offset to go from local coordinates to original tile */ |
160 | }; |
188 | }; |
161 | |
189 | |
162 | struct shopitems : zero_initialised |
190 | struct shopitems : zero_initialised |
163 | { |
191 | { |
164 | const char *name; /* name of the item in question, null if it is the default item */ |
192 | const char *name; /* name of the item in question, null if it is the default item */ |
… | |
… | |
216 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
244 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
217 | |
245 | |
218 | bool ACC (RW, per_player); |
246 | bool ACC (RW, per_player); |
219 | bool ACC (RW, per_party); |
247 | bool ACC (RW, per_party); |
220 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
248 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
221 | bool ACC (RW, nodrop); /* avoid dropping anything on this map */ |
249 | bool ACC (RW, no_drop); /* avoid auto-dropping (on death) anything on this map */ |
222 | uint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
250 | sint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
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|
251 | static sint8 outdoor_darkness; /* the global darkness level outside */ |
223 | |
252 | |
224 | uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ |
253 | uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ |
225 | uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ |
254 | uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ |
226 | oblinkpt *buttons; /* Linked list of linked lists of buttons */ |
255 | oblinkpt *buttons; /* Linked list of linked lists of buttons */ |
227 | sint16 ACC (RW, temp); /* base temperature of this tile (F) */ |
256 | sint16 ACC (RW, temp); /* base temperature of this tile (F) */ |
… | |
… | |
242 | maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ |
271 | maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ |
243 | shstr ACC (RW, path); /* Filename of the map */ |
272 | shstr ACC (RW, path); /* Filename of the map */ |
244 | int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace |
273 | int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace |
245 | uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace |
274 | uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace |
246 | |
275 | |
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276 | // the maptile:: is neccessary here for the perl interface to work |
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277 | MTH sint8 darklevel (sint8 outside = maptile::outdoor_darkness) const |
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278 | { |
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279 | return clamp (outdoor ? darkness + outside : darkness, 0, MAX_DARKNESS); |
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280 | } |
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281 | |
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282 | static void adjust_daylight (); |
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283 | |
247 | MTH void activate (); |
284 | MTH void activate (); |
248 | MTH void deactivate (); |
285 | MTH void deactivate (); |
249 | |
286 | |
250 | // allocates all (empty) mapspace |
287 | // allocates all (empty) mapspace |
251 | MTH void alloc (); |
288 | MTH void alloc (); |
… | |
… | |
254 | |
291 | |
255 | MTH void fix_auto_apply (); |
292 | MTH void fix_auto_apply (); |
256 | MTH void do_decay_objects (); |
293 | MTH void do_decay_objects (); |
257 | MTH void update_buttons (); |
294 | MTH void update_buttons (); |
258 | MTH int change_map_light (int change); |
295 | MTH int change_map_light (int change); |
259 | static void change_all_map_light (int change); //PERL |
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260 | MTH void set_darkness_map (); |
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261 | MTH int estimate_difficulty () const; |
296 | MTH int estimate_difficulty () const; |
262 | |
297 | |
263 | MTH void play_sound (faceidx sound, int x, int y) const; |
298 | MTH void play_sound (faceidx sound, int x, int y) const; |
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299 | |
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300 | // connected links |
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301 | oblinkpt *find_link (shstr_tmp id); |
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302 | MTH void trigger (shstr_tmp id, bool state = true, object *originator = 0); |
264 | |
303 | |
265 | // set the given flag on all objects in the map |
304 | // set the given flag on all objects in the map |
266 | MTH void set_object_flag (int flag, int value = 1); |
305 | MTH void set_object_flag (int flag, int value = 1); |
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|
306 | MTH void post_load_original (); |
267 | |
307 | |
268 | MTH void link_multipart_objects (); |
308 | MTH void link_multipart_objects (); |
269 | MTH void clear_unique_items (); |
309 | MTH void clear_unique_items (); |
270 | |
310 | |
271 | MTH void clear_header (); |
311 | MTH void clear_header (); |
… | |
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300 | |
340 | |
301 | MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); |
341 | MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); |
302 | |
342 | |
303 | MTH void touch () { last_access = runtime; } |
343 | MTH void touch () { last_access = runtime; } |
304 | |
344 | |
305 | MTH bool tile_available (int dir, bool load = true); |
345 | MTH maptile *tile_available (int dir, bool load = true); |
306 | |
346 | |
307 | // find the map that is at coordinate x|y relative to this map |
347 | // find the map that is at coordinate x|y relative to this map |
308 | // TODO: need a better way than passing by reference |
348 | // TODO: need a better way than passing by reference |
309 | // TODO: make perl interface |
349 | // TODO: make perl interface |
310 | maptile *xy_find (sint16 &x, sint16 &y); |
350 | maptile *xy_find (sint16 &x, sint16 &y); |
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… | |
327 | static maptile *find_async (const char *path, maptile *original = 0, bool load = true);//PERL |
367 | static maptile *find_async (const char *path, maptile *original = 0, bool load = true);//PERL |
328 | static maptile *find_sync (const char *path, maptile *original = 0);//PERL |
368 | static maptile *find_sync (const char *path, maptile *original = 0);//PERL |
329 | static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL |
369 | static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL |
330 | object *pick_random_object (rand_gen &gen = rndm) const; |
370 | object *pick_random_object (rand_gen &gen = rndm) const; |
331 | |
371 | |
332 | mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } |
372 | mapspace &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } |
333 | mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; } |
373 | |
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|
374 | // return an array of maprects corresponding |
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|
375 | // to the given rectangular area. the last rect will have |
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|
376 | // a 0 map pointer. |
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|
377 | // the array will be stored in a static memory area, |
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|
378 | // so recursion is not atm. supported |
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379 | maprect *split_to_tiles (int x0, int y0, int x1, int y1); |
334 | }; |
380 | }; |
335 | |
381 | |
336 | /* This is used by get_rangevector to determine where the other |
382 | /* This is used by get_rangevector to determine where the other |
337 | * creature is. get_rangevector takes into account map tiling, |
383 | * creature is. get_rangevector takes into account map tiling, |
338 | * so you just can not look the the map coordinates and get the |
384 | * so you just can not look the the map coordinates and get the |
… | |
… | |
420 | bool normalise () |
466 | bool normalise () |
421 | { |
467 | { |
422 | return xy_normalise (m, x, y); |
468 | return xy_normalise (m, x, y); |
423 | } |
469 | } |
424 | |
470 | |
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471 | mapspace &ms () const |
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472 | { |
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473 | return m->at (x, y); |
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|
474 | } |
|
|
475 | |
425 | object *insert (object *op, object *originator = 0, int flags = 0) const |
476 | object *insert (object *op, object *originator = 0, int flags = 0) const |
426 | { |
477 | { |
427 | m->insert (op, x, y, originator, flags); |
478 | return m->insert (op, x, y, originator, flags); |
428 | } |
479 | } |
429 | }; |
480 | }; |
430 | |
481 | |
431 | inline const mapxy & |
482 | inline const mapxy & |
432 | object::operator =(const mapxy &pos) |
483 | object::operator =(const mapxy &pos) |
… | |
… | |
436 | y = pos.y; |
487 | y = pos.y; |
437 | |
488 | |
438 | return pos; |
489 | return pos; |
439 | } |
490 | } |
440 | |
491 | |
|
|
492 | // iterate over a rectangular area relative to op |
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|
493 | // can be used as a single statement, but both iterate macros |
|
|
494 | // invocations must not be followed by a ";" |
|
|
495 | // see common/los.C for usage example |
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|
496 | // the walk will be ordered, outer loop x, inner loop y |
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497 | // m will be set to the map (or 0), nx, ny to the map coord, dx, dy to the offset relative to op |
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498 | // "continue" will skip to the next space |
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|
499 | #define ordered_mapwalk_begin(op,dx0,dy0,dx1,dy1) \ |
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|
500 | for (int dx = (dx0); dx <= (dx1); ++dx) \ |
|
|
501 | { \ |
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|
502 | sint16 nx, ny; \ |
|
|
503 | maptile *m = 0; \ |
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504 | \ |
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|
505 | for (int dy = (dy0); dy <= (dy1); ++dy) \ |
|
|
506 | { \ |
|
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507 | /* check to see if we can simply go one down quickly, */ \ |
|
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508 | /* if not, do it the slow way */ \ |
|
|
509 | if (!m || ++ny >= m->height) \ |
|
|
510 | { \ |
|
|
511 | nx = (op)->x + dx; ny = (op)->y + dy; m = (op)->map; \ |
|
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512 | \ |
|
|
513 | if (!xy_normalise (m, nx, ny)) \ |
|
|
514 | m = 0; \ |
|
|
515 | } |
|
|
516 | |
|
|
517 | #define ordered_mapwalk_end \ |
|
|
518 | } \ |
|
|
519 | } |
|
|
520 | |
|
|
521 | // loop over every space in the given maprect, |
|
|
522 | // setting m, nx, ny to the map and -coordinate and dx, dy to the offste relative to dx0,dy0 |
|
|
523 | // the iterator code must be a single statement following this macro call, similar to "if" |
|
|
524 | // "continue" will skip to the next space |
|
|
525 | #define rect_mapwalk(rect,dx0,dy0) \ |
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526 | statementvar (maptile *, m, (rect)->m) \ |
|
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527 | for (int nx = (rect)->x0; nx < (rect)->x1; ++nx) \ |
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528 | for (int ny = (rect)->y0; ny < (rect)->y1; ++ny) \ |
|
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529 | statementvar (int, dx, nx + (rect)->dx - (dx0)) \ |
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530 | statementvar (int, dy, ny + (rect)->dy - (dy0)) |
|
|
531 | |
|
|
532 | // same as above, but the walk will not follow any particular |
|
|
533 | // order (unorded), but is likely faster. |
|
|
534 | // m will be set to the map (never 0!), nx, ny to the map coord, dx, dy to the offset relative to op |
|
|
535 | // "continue" will skip to the next space |
|
|
536 | #define unordered_mapwalk(op,dx0,dy0,dx1,dy1) \ |
|
|
537 | for (maprect *r_e_c_t = (op)->map->split_to_tiles ( \ |
|
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538 | (op)->x + (dx0) , (op)->y + (dy0) , \ |
|
|
539 | (op)->x + (dx1) + 1, (op)->y + (dy1) + 1); \ |
|
|
540 | r_e_c_t->m; \ |
|
|
541 | ++r_e_c_t) \ |
|
|
542 | rect_mapwalk (r_e_c_t, (op)->x, (op)->y) |
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|
543 | |
441 | #endif |
544 | #endif |
442 | |
545 | |