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/cvs/deliantra/server/include/map.h
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Comparing deliantra/server/include/map.h (file contents):
Revision 1.93 by root, Tue May 6 16:55:26 2008 UTC vs.
Revision 1.94 by root, Wed May 7 11:02:50 2008 UTC

216 uint16 ACC (RW, difficulty); /* What level the player should be to play here */ 216 uint16 ACC (RW, difficulty); /* What level the player should be to play here */
217 217
218 bool ACC (RW, per_player); 218 bool ACC (RW, per_player);
219 bool ACC (RW, per_party); 219 bool ACC (RW, per_party);
220 bool ACC (RW, outdoor); /* True if an outdoor map */ 220 bool ACC (RW, outdoor); /* True if an outdoor map */
221 bool ACC (RW, nodrop); /* avoid dropping anything on this map */ 221 bool ACC (RW, no_drop); /* avoid auto-dropping (on death) anything on this map */
222 uint8 ACC (RW, darkness); /* indicates level of darkness of map */ 222 uint8 ACC (RW, darkness); /* indicates level of darkness of map */
223 223
224 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ 224 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */
225 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ 225 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */
226 oblinkpt *buttons; /* Linked list of linked lists of buttons */ 226 oblinkpt *buttons; /* Linked list of linked lists of buttons */

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