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216 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
216 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
217 | |
217 | |
218 | bool ACC (RW, per_player); |
218 | bool ACC (RW, per_player); |
219 | bool ACC (RW, per_party); |
219 | bool ACC (RW, per_party); |
220 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
220 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
221 | bool ACC (RW, nodrop); /* avoid dropping anything on this map */ |
221 | bool ACC (RW, no_drop); /* avoid auto-dropping (on death) anything on this map */ |
222 | uint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
222 | uint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
223 | |
223 | |
224 | uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ |
224 | uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ |
225 | uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ |
225 | uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ |
226 | oblinkpt *buttons; /* Linked list of linked lists of buttons */ |
226 | oblinkpt *buttons; /* Linked list of linked lists of buttons */ |