1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* |
24 | /* |
25 | * The maptile is allocated each time a new map is opened. |
25 | * The maptile is allocated each time a new map is opened. |
26 | * It contains pointers (very indirectly) to all objects on the map. |
26 | * It contains pointers (very indirectly) to all objects on the map. |
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47 | #define MAGIC_MAP_SIZE 50 |
47 | #define MAGIC_MAP_SIZE 50 |
48 | #define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 |
48 | #define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 |
49 | |
49 | |
50 | #define MAP_LAYERS 3 |
50 | #define MAP_LAYERS 3 |
51 | |
51 | |
52 | /* Values for in_memory below. Should probably be an enumerations */ |
52 | /* Values for in_memory below */ |
53 | enum { |
53 | enum { |
54 | MAP_IN_MEMORY, |
54 | MAP_ACTIVE, |
|
|
55 | MAP_INACTIVE, // not used atm. |
55 | MAP_SWAPPED, |
56 | MAP_SWAPPED, |
56 | MAP_LOADING, |
57 | MAP_LOADING, |
57 | MAP_SAVING, |
58 | MAP_SAVING, |
58 | }; |
59 | }; |
59 | |
60 | |
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215 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
216 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
216 | |
217 | |
217 | bool ACC (RW, per_player); |
218 | bool ACC (RW, per_player); |
218 | bool ACC (RW, per_party); |
219 | bool ACC (RW, per_party); |
219 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
220 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
220 | bool ACC (RW, nodrop); /* avoid dropping anything on this map */ |
221 | bool ACC (RW, no_drop); /* avoid auto-dropping (on death) anything on this map */ |
221 | uint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
222 | uint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
222 | |
223 | |
223 | uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ |
224 | uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ |
224 | uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ |
225 | uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ |
225 | oblinkpt *buttons; /* Linked list of linked lists of buttons */ |
226 | oblinkpt *buttons; /* Linked list of linked lists of buttons */ |
… | |
… | |
324 | bool generate_random_map (random_map_params *RP); |
325 | bool generate_random_map (random_map_params *RP); |
325 | |
326 | |
326 | static maptile *find_async (const char *path, maptile *original = 0, bool load = true);//PERL |
327 | static maptile *find_async (const char *path, maptile *original = 0, bool load = true);//PERL |
327 | static maptile *find_sync (const char *path, maptile *original = 0);//PERL |
328 | static maptile *find_sync (const char *path, maptile *original = 0);//PERL |
328 | static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL |
329 | static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL |
329 | MTH object *pick_random_object () const; |
330 | object *pick_random_object (rand_gen &gen = rndm) const; |
330 | |
331 | |
331 | mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } |
332 | mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } |
332 | mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; } |
333 | mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; } |
333 | }; |
334 | }; |
334 | |
335 | |