--- deliantra/server/include/material.h 2006/08/29 08:01:36 1.3 +++ deliantra/server/include/material.h 2007/01/06 14:42:30 1.8 @@ -1,11 +1,7 @@ /* - * static char *rcsid_material_h = - * "$Id$"; - */ - -/* CrossFire, A Multiplayer game for X-windows + Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team Copyright (C) 2002 Mark Wedel & Crossfire Development Team Copyright (C) 1992 Frank Tore Johansen @@ -23,7 +19,7 @@ along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - The authors can be reached via e-mail at crossfire-devel@real-time.com + The authors can be reached via e-mail at crossfire@schmorp.de */ /* #defines are needed by living.h, so they must be loaded early */ @@ -48,22 +44,23 @@ #define M_SPECIAL 8192 /* when displaying names, don't show the materialname */ -struct materialtype_t { - const char *name; - const char *description; - int material; - sint8 save[NROFATTACKS]; - sint8 mod[NROFATTACKS]; - sint8 chance; - sint8 difficulty; - sint8 magic; - sint8 damage; - sint8 wc; - sint8 ac; - sint8 sp; - int weight; - int value; - struct materialtype_t *next; +struct materialtype_t : zero_initialised +{ + shstr name; + shstr description; + int material; + sint8 save[NROFATTACKS]; + sint8 mod[NROFATTACKS]; + sint8 chance; + sint8 difficulty; + sint8 magic; + sint8 damage; + sint8 wc; + sint8 ac; + sint8 sp; + int weight; + int value; + struct materialtype_t *next; }; extern materialtype_t *materialt;