--- deliantra/server/include/material.h 2006/02/03 07:12:49 1.1 +++ deliantra/server/include/material.h 2007/05/28 21:15:56 1.12 @@ -1,31 +1,27 @@ /* - * static char *rcsid_material_h = - * "$Id$"; + * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. + * + * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team + * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992,2007 Frank Tore Johansen + * + * Crossfire TRT is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the Free + * Software Foundation; either version 2 of the License, or (at your option) + * any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY + * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * for more details. + * + * You should have received a copy of the GNU General Public License along + * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 + * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * The authors can be reached via e-mail to */ -/* - CrossFire, A Multiplayer game for X-windows - - Copyright (C) 2002 Mark Wedel & Crossfire Development Team - Copyright (C) 1992 Frank Tore Johansen - - This program is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 2 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software - Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - - The authors can be reached via e-mail at crossfire-devel@real-time.com -*/ - /* #defines are needed by living.h, so they must be loaded early */ #ifndef MATERIAL_H_1 #define MATERIAL_H_1 @@ -46,27 +42,29 @@ #define M_BONE 2048 #define M_ICE 4096 #define M_SPECIAL 8192 /* when displaying names, don't show the - materialname */ + materialname */ -typedef struct _materialtype { - const char *name; - const char *description; - int material; - sint8 save[NROFATTACKS]; - sint8 mod[NROFATTACKS]; - sint8 chance; - sint8 difficulty; - sint8 magic; - sint8 damage; - sint8 wc; - sint8 ac; - sint8 sp; - int weight; - int value; - struct _materialtype *next; -} materialtype_t; +struct materialtype_t : zero_initialised +{ + struct materialtype_t *next; + shstr name; + shstr description; + int material; + sint8 save[NROFATTACKS]; + sint8 mod[NROFATTACKS]; + sint8 chance; + sint8 difficulty; + sint8 magic; + sint8 damage; + sint8 wc; + sint8 ac; + sint8 sp; + int weight; + int value; + int density; // g/cm³ * 1000 == kg/m³ +}; -EXTERN materialtype_t *materialt; +extern materialtype_t *materialt; #endif /* MATERIAL_H_1 */