--- deliantra/server/include/material.h 2006/02/03 07:12:49 1.1 +++ deliantra/server/include/material.h 2006/12/15 20:07:02 1.6 @@ -1,9 +1,4 @@ /* - * static char *rcsid_material_h = - * "$Id$"; - */ - -/* CrossFire, A Multiplayer game for X-windows Copyright (C) 2002 Mark Wedel & Crossfire Development Team @@ -23,7 +18,7 @@ along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - The authors can be reached via e-mail at crossfire-devel@real-time.com + The authors can be reached via e-mail at crossfire.de */ /* #defines are needed by living.h, so they must be loaded early */ @@ -46,27 +41,28 @@ #define M_BONE 2048 #define M_ICE 4096 #define M_SPECIAL 8192 /* when displaying names, don't show the - materialname */ + materialname */ -typedef struct _materialtype { - const char *name; - const char *description; - int material; - sint8 save[NROFATTACKS]; - sint8 mod[NROFATTACKS]; - sint8 chance; - sint8 difficulty; - sint8 magic; - sint8 damage; - sint8 wc; - sint8 ac; - sint8 sp; - int weight; - int value; - struct _materialtype *next; -} materialtype_t; +struct materialtype_t : zero_initialised +{ + shstr name; + shstr description; + int material; + sint8 save[NROFATTACKS]; + sint8 mod[NROFATTACKS]; + sint8 chance; + sint8 difficulty; + sint8 magic; + sint8 damage; + sint8 wc; + sint8 ac; + sint8 sp; + int weight; + int value; + struct materialtype_t *next; +}; -EXTERN materialtype_t *materialt; +extern materialtype_t *materialt; #endif /* MATERIAL_H_1 */