/*
* This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
*
* Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992,2007 Frank Tore Johansen
*
* Crossfire TRT is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* The authors can be reached via e-mail to
*/
/* #defines are needed by living.h, so they must be loaded early */
#ifndef MATERIAL_H_1
#define MATERIAL_H_1
#define NROFMATERIALS 13
#define M_PAPER 1
#define M_IRON 2
#define M_GLASS 4
#define M_LEATHER 8
#define M_WOOD 16
#define M_ORGANIC 32
#define M_STONE 64
#define M_CLOTH 128
#define M_ADAMANT 256
#define M_LIQUID 512
#define M_SOFT_METAL 1024
#define M_BONE 2048
#define M_ICE 4096
#define M_SPECIAL 8192 /* when displaying names, don't show the
materialname */
struct materialtype_t : zero_initialised
{
struct materialtype_t *next;
shstr name;
shstr description;
int material;
sint8 save[NROFATTACKS];
sint8 mod[NROFATTACKS];
sint8 chance;
sint8 difficulty;
sint8 magic;
sint8 damage;
sint8 wc;
sint8 ac;
sint8 sp;
int weight;
int value;
int density; // g/cm³ * 1000 == kg/m³
};
extern materialtype_t *materialt;
#endif /* MATERIAL_H_1 */