--- deliantra/server/include/material.h 2006/02/03 07:12:49 1.1.1.1 +++ deliantra/server/include/material.h 2011/04/23 04:56:49 1.23 @@ -1,34 +1,30 @@ /* - * static char *rcsid_material_h = - * "$Id$"; + * This file is part of Deliantra, the Roguelike Realtime MMORPG. + * + * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2002 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992 Frank Tore Johansen + * + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . + * + * The authors can be reached via e-mail to */ -/* - CrossFire, A Multiplayer game for X-windows - - Copyright (C) 2002 Mark Wedel & Crossfire Development Team - Copyright (C) 1992 Frank Tore Johansen - - This program is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 2 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software - Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - - The authors can be reached via e-mail at crossfire-devel@real-time.com -*/ - /* #defines are needed by living.h, so they must be loaded early */ -#ifndef MATERIAL_H_1 -#define MATERIAL_H_1 +#ifndef MATERIAL_H_ +#define MATERIAL_H_ #define NROFMATERIALS 13 @@ -45,28 +41,40 @@ #define M_SOFT_METAL 1024 #define M_BONE 2048 #define M_ICE 4096 -#define M_SPECIAL 8192 /* when displaying names, don't show the - materialname */ - -typedef struct _materialtype { - const char *name; - const char *description; - int material; - sint8 save[NROFATTACKS]; - sint8 mod[NROFATTACKS]; - sint8 chance; - sint8 difficulty; - sint8 magic; - sint8 damage; - sint8 wc; - sint8 ac; - sint8 sp; - int weight; - int value; - struct _materialtype *next; -} materialtype_t; +#define M_SPECIAL 8192 /* when displaying names, don't show the materialname */ -EXTERN materialtype_t *materialt; +struct materialtype_t : zero_initialised +{ + struct materialtype_t *next; + shstr name; + shstr description; + int material; + sint8 save[NROFATTACKS]; + sint8 mod[NROFATTACKS]; + sint8 chance; + sint8 difficulty; + sint8 magic; + sint8 damage; + sint8 wc; + sint8 ac; + sint8 sp; + int weight; + int value; + int density; // g/cm³ * 1000 == kg/m³ + + materialtype_t (); + void reset (); +}; + +extern materialtype_t *materialt; +extern materialtype_t material_null; // defined in shstr.C + +#define MATERIAL_NULL &material_null + +void reload_materials (); +// provide a material for the item if the material isn't set yet +void select_material (object *op, int difficulty); +materialtype_t *name_to_material (const shstr_tmp name); -#endif /* MATERIAL_H_1 */ +#endif