--- deliantra/server/include/material.h 2007/02/06 13:21:29 1.10 +++ deliantra/server/include/material.h 2011/04/23 04:56:49 1.23 @@ -1,30 +1,30 @@ /* - * CrossFire, A Multiplayer game for X-windows + * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team - * Copyright (C) 2002 Mark Wedel & Crossfire Development Team - * Copyright (C) 1992 Frank Tore Johansen + * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2002 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992 Frank Tore Johansen * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * - * The authors can be reached via e-mail at crossfire@schmorp.de + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . + * + * The authors can be reached via e-mail to */ /* #defines are needed by living.h, so they must be loaded early */ -#ifndef MATERIAL_H_1 -#define MATERIAL_H_1 +#ifndef MATERIAL_H_ +#define MATERIAL_H_ #define NROFMATERIALS 13 @@ -41,11 +41,11 @@ #define M_SOFT_METAL 1024 #define M_BONE 2048 #define M_ICE 4096 -#define M_SPECIAL 8192 /* when displaying names, don't show the - materialname */ +#define M_SPECIAL 8192 /* when displaying names, don't show the materialname */ struct materialtype_t : zero_initialised { + struct materialtype_t *next; shstr name; shstr description; int material; @@ -60,11 +60,21 @@ sint8 sp; int weight; int value; - int density; // g/cm² * 1000 == kg/m³ - struct materialtype_t *next; + int density; // g/cm³ * 1000 == kg/m³ + + materialtype_t (); + void reset (); }; extern materialtype_t *materialt; +extern materialtype_t material_null; // defined in shstr.C + +#define MATERIAL_NULL &material_null + +void reload_materials (); +// provide a material for the item if the material isn't set yet +void select_material (object *op, int difficulty); +materialtype_t *name_to_material (const shstr_tmp name); -#endif /* MATERIAL_H_1 */ +#endif