--- deliantra/server/include/material.h 2006/09/03 00:18:41 1.4 +++ deliantra/server/include/material.h 2009/11/10 04:38:45 1.17 @@ -1,34 +1,30 @@ /* - * static char *rcsid_material_h = - * "$Id$"; + * This file is part of Deliantra, the Roguelike Realtime MMORPG. + * + * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992,2007 Frank Tore Johansen + * + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . + * + * The authors can be reached via e-mail to */ -/* - CrossFire, A Multiplayer game for X-windows - - Copyright (C) 2002 Mark Wedel & Crossfire Development Team - Copyright (C) 1992 Frank Tore Johansen - - This program is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 2 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software - Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - - The authors can be reached via e-mail at crossfire-devel@real-time.com -*/ - /* #defines are needed by living.h, so they must be loaded early */ -#ifndef MATERIAL_H_1 -#define MATERIAL_H_1 +#ifndef MATERIAL_H_ +#define MATERIAL_H_ #define NROFMATERIALS 13 @@ -45,14 +41,14 @@ #define M_SOFT_METAL 1024 #define M_BONE 2048 #define M_ICE 4096 -#define M_SPECIAL 8192 /* when displaying names, don't show the - materialname */ +#define M_SPECIAL 8192 /* when displaying names, don't show the materialname */ struct materialtype_t : zero_initialised { + struct materialtype_t *next; shstr name; shstr description; - int material; + int material; sint8 save[NROFATTACKS]; sint8 mod[NROFATTACKS]; sint8 chance; @@ -61,13 +57,20 @@ sint8 damage; sint8 wc; sint8 ac; - sint8 sp; - int weight; - int value; - struct materialtype_t *next; + sint8 sp; + int weight; + int value; + int density; // g/cm³ * 1000 == kg/m³ + + materialtype_t (); }; extern materialtype_t *materialt; +extern materialtype_t material_null; // defined in shstr.C + +void load_materials (); +// provide a material for the item if the material isn't set yet +void select_material (object *op, int difficulty); -#endif /* MATERIAL_H_1 */ +#endif