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/cvs/deliantra/server/include/material.h
Revision: 1.1.1.1 (vendor branch)
Committed: Fri Feb 3 07:12:49 2006 UTC (18 years, 3 months ago) by root
Content type: text/plain
Branch: UPSTREAM
CVS Tags: LAST_C_VERSION, UPSTREAM_2006_03_15, UPSTREAM_2006_02_22, UPSTREAM_2006_02_03, difficulty_fix_merge_060810_2300
Branch point for: difficulty_fix
Changes since 1.1: +0 -0 lines
Log Message:
initial import

File Contents

# Content
1 /*
2 * static char *rcsid_material_h =
3 * "$Id: material.h,v 1.10 2005/08/12 13:46:34 ryo_saeba Exp $";
4 */
5
6 /*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27 */
28
29 /* #defines are needed by living.h, so they must be loaded early */
30 #ifndef MATERIAL_H_1
31 #define MATERIAL_H_1
32
33 #define NROFMATERIALS 13
34
35 #define M_PAPER 1
36 #define M_IRON 2
37 #define M_GLASS 4
38 #define M_LEATHER 8
39 #define M_WOOD 16
40 #define M_ORGANIC 32
41 #define M_STONE 64
42 #define M_CLOTH 128
43 #define M_ADAMANT 256
44 #define M_LIQUID 512
45 #define M_SOFT_METAL 1024
46 #define M_BONE 2048
47 #define M_ICE 4096
48 #define M_SPECIAL 8192 /* when displaying names, don't show the
49 materialname */
50
51 typedef struct _materialtype {
52 const char *name;
53 const char *description;
54 int material;
55 sint8 save[NROFATTACKS];
56 sint8 mod[NROFATTACKS];
57 sint8 chance;
58 sint8 difficulty;
59 sint8 magic;
60 sint8 damage;
61 sint8 wc;
62 sint8 ac;
63 sint8 sp;
64 int weight;
65 int value;
66 struct _materialtype *next;
67 } materialtype_t;
68
69 EXTERN materialtype_t *materialt;
70
71 #endif /* MATERIAL_H_1 */
72