/* * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. * * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * * Crossfire TRT is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. * * You should have received a copy of the GNU General Public License along * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * The authors can be reached via e-mail to */ /* #defines are needed by living.h, so they must be loaded early */ #ifndef MATERIAL_H_1 #define MATERIAL_H_1 #define NROFMATERIALS 13 #define M_PAPER 1 #define M_IRON 2 #define M_GLASS 4 #define M_LEATHER 8 #define M_WOOD 16 #define M_ORGANIC 32 #define M_STONE 64 #define M_CLOTH 128 #define M_ADAMANT 256 #define M_LIQUID 512 #define M_SOFT_METAL 1024 #define M_BONE 2048 #define M_ICE 4096 #define M_SPECIAL 8192 /* when displaying names, don't show the materialname */ struct materialtype_t : zero_initialised { struct materialtype_t *next; shstr name; shstr description; int material; sint8 save[NROFATTACKS]; sint8 mod[NROFATTACKS]; sint8 chance; sint8 difficulty; sint8 magic; sint8 damage; sint8 wc; sint8 ac; sint8 sp; int weight; int value; int density; // g/cm³ * 1000 == kg/m³ }; extern materialtype_t *materialt; #endif /* MATERIAL_H_1 */