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/cvs/deliantra/server/include/material.h
Revision: 1.16
Committed: Mon Oct 12 14:00:58 2009 UTC (14 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_82, rel-2_81, rel-2_90
Changes since 1.15: +7 -6 lines
Log Message:
clarify license

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 /* #defines are needed by living.h, so they must be loaded early */
26 #ifndef MATERIAL_H_1
27 #define MATERIAL_H_1
28
29 #define NROFMATERIALS 13
30
31 #define M_PAPER 1
32 #define M_IRON 2
33 #define M_GLASS 4
34 #define M_LEATHER 8
35 #define M_WOOD 16
36 #define M_ORGANIC 32
37 #define M_STONE 64
38 #define M_CLOTH 128
39 #define M_ADAMANT 256
40 #define M_LIQUID 512
41 #define M_SOFT_METAL 1024
42 #define M_BONE 2048
43 #define M_ICE 4096
44 #define M_SPECIAL 8192 /* when displaying names, don't show the
45 materialname */
46
47 struct materialtype_t : zero_initialised
48 {
49 struct materialtype_t *next;
50 shstr name;
51 shstr description;
52 int material;
53 sint8 save[NROFATTACKS];
54 sint8 mod[NROFATTACKS];
55 sint8 chance;
56 sint8 difficulty;
57 sint8 magic;
58 sint8 damage;
59 sint8 wc;
60 sint8 ac;
61 sint8 sp;
62 int weight;
63 int value;
64 int density; // g/cm³ * 1000 == kg/m³
65 };
66
67 extern materialtype_t *materialt;
68
69 #endif /* MATERIAL_H_1 */
70