ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/material.h
Revision: 1.21
Committed: Thu Apr 29 12:24:04 2010 UTC (14 years ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.20: +1 -0 lines
Log Message:
correctly flag parse errors for materials

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 /* #defines are needed by living.h, so they must be loaded early */
26 #ifndef MATERIAL_H_
27 #define MATERIAL_H_
28
29 #define NROFMATERIALS 13
30
31 #define M_PAPER 1
32 #define M_IRON 2
33 #define M_GLASS 4
34 #define M_LEATHER 8
35 #define M_WOOD 16
36 #define M_ORGANIC 32
37 #define M_STONE 64
38 #define M_CLOTH 128
39 #define M_ADAMANT 256
40 #define M_LIQUID 512
41 #define M_SOFT_METAL 1024
42 #define M_BONE 2048
43 #define M_ICE 4096
44 #define M_SPECIAL 8192 /* when displaying names, don't show the materialname */
45
46 struct materialtype_t : zero_initialised
47 {
48 struct materialtype_t *next;
49 shstr name;
50 shstr description;
51 int material;
52 sint8 save[NROFATTACKS];
53 sint8 mod[NROFATTACKS];
54 sint8 chance;
55 sint8 difficulty;
56 sint8 magic;
57 sint8 damage;
58 sint8 wc;
59 sint8 ac;
60 sint8 sp;
61 int weight;
62 int value;
63 int density; // g/cm³ * 1000 == kg/m³
64
65 materialtype_t ();
66 };
67
68 extern materialtype_t *materialt;
69 extern materialtype_t material_null; // defined in shstr.C
70
71 #define MATERIAL_NULL &material_null
72
73 void load_materials ();
74 // provide a material for the item if the material isn't set yet
75 void select_material (object *op, int difficulty);
76 materialtype_t *name_to_material (const shstr_tmp name);
77
78 #endif
79