/* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2002 Mark Wedel & Crossfire Development Team * Copyright (©) 1992 Frank Tore Johansen * * Deliantra is free software: you can redistribute it and/or modify it under * the terms of the Affero GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the Affero GNU General Public License * and the GNU General Public License along with this program. If not, see * . * * The authors can be reached via e-mail to */ /* #defines are needed by living.h, so they must be loaded early */ #ifndef MATERIAL_H_ #define MATERIAL_H_ #define NROFMATERIALS 13 #define M_PAPER 1 #define M_IRON 2 #define M_GLASS 4 #define M_LEATHER 8 #define M_WOOD 16 #define M_ORGANIC 32 #define M_STONE 64 #define M_CLOTH 128 #define M_ADAMANT 256 #define M_LIQUID 512 #define M_SOFT_METAL 1024 #define M_BONE 2048 #define M_ICE 4096 #define M_SPECIAL 8192 /* when displaying names, don't show the materialname */ struct materialtype_t : zero_initialised { struct materialtype_t *next; shstr name; shstr description; int material; sint8 save[NROFATTACKS]; sint8 mod[NROFATTACKS]; sint8 chance; sint8 difficulty; sint8 magic; sint8 damage; sint8 wc; sint8 ac; sint8 sp; int weight; int value; int density; // g/cm³ * 1000 == kg/m³ materialtype_t (); void reset (); }; extern materialtype_t *materialt; extern materialtype_t material_null; // defined in shstr.C #define MATERIAL_NULL &material_null void _reload_materials (); // provide a material for the item if the material isn't set yet void select_material (object *op, int difficulty); materialtype_t *name_to_material (const shstr_tmp name); #endif