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/cvs/deliantra/server/include/material.h
Revision: 1.28
Committed: Sat Nov 17 23:40:01 2018 UTC (5 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.27: +1 -0 lines
Log Message:
copyright update 2018

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
7 * Copyright (©) 1992 Frank Tore Johansen
8 *
9 * Deliantra is free software: you can redistribute it and/or modify it under
10 * the terms of the Affero GNU General Public License as published by the
11 * Free Software Foundation, either version 3 of the License, or (at your
12 * option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the Affero GNU General Public License
20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
22 *
23 * The authors can be reached via e-mail to <support@deliantra.net>
24 */
25
26 /* #defines are needed by living.h, so they must be loaded early */
27 #ifndef MATERIAL_H_
28 #define MATERIAL_H_
29
30 #define NROFMATERIALS 13
31
32 #define M_PAPER 1
33 #define M_IRON 2
34 #define M_GLASS 4
35 #define M_LEATHER 8
36 #define M_WOOD 16
37 #define M_ORGANIC 32
38 #define M_STONE 64
39 #define M_CLOTH 128
40 #define M_ADAMANT 256
41 #define M_LIQUID 512
42 #define M_SOFT_METAL 1024
43 #define M_BONE 2048
44 #define M_ICE 4096
45 #define M_SPECIAL 8192 /* when displaying names, don't show the materialname */
46
47 struct materialtype_t : zero_initialised
48 {
49 struct materialtype_t *next;
50 shstr name;
51 shstr description;
52 int material;
53 sint8 save[NROFATTACKS];
54 sint8 mod[NROFATTACKS];
55 sint8 chance;
56 sint8 difficulty;
57 sint8 magic;
58 sint8 damage;
59 sint8 wc;
60 sint8 ac;
61 sint8 sp;
62 int weight;
63 int value;
64 int density; // g/cm³ * 1000 == kg/m³
65
66 materialtype_t ();
67 void reset ();
68 };
69
70 extern materialtype_t *materialt;
71 extern materialtype_t material_null; // defined in shstr.C
72
73 #define MATERIAL_NULL &material_null
74
75 void _reload_materials ();
76 // provide a material for the item if the material isn't set yet
77 void select_material (object *op, int difficulty);
78 materialtype_t *name_to_material (const shstr_tmp name);
79
80 #endif
81