/* * CrossFire, A Multiplayer game for X-windows * * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team * Copyright (C) 2002 Mark Wedel & Crossfire Development Team * Copyright (C) 1992 Frank Tore Johansen * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * The authors can be reached via e-mail at crossfire@schmorp.de */ /* #defines are needed by living.h, so they must be loaded early */ #ifndef MATERIAL_H_1 #define MATERIAL_H_1 #define NROFMATERIALS 13 #define M_PAPER 1 #define M_IRON 2 #define M_GLASS 4 #define M_LEATHER 8 #define M_WOOD 16 #define M_ORGANIC 32 #define M_STONE 64 #define M_CLOTH 128 #define M_ADAMANT 256 #define M_LIQUID 512 #define M_SOFT_METAL 1024 #define M_BONE 2048 #define M_ICE 4096 #define M_SPECIAL 8192 /* when displaying names, don't show the materialname */ struct materialtype_t : zero_initialised { shstr name; shstr description; int material; sint8 save[NROFATTACKS]; sint8 mod[NROFATTACKS]; sint8 chance; sint8 difficulty; sint8 magic; sint8 damage; sint8 wc; sint8 ac; sint8 sp; int weight; int value; struct materialtype_t *next; }; extern materialtype_t *materialt; #endif /* MATERIAL_H_1 */