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/cvs/deliantra/server/include/material.h
Revision: 1.28
Committed: Sat Nov 17 23:40:01 2018 UTC (5 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.27: +1 -0 lines
Log Message:
copyright update 2018

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.14 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.25 *
4 root 1.28 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 root 1.27 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 root 1.19 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
7     * Copyright (©) 1992 Frank Tore Johansen
8 root 1.25 *
9 root 1.16 * Deliantra is free software: you can redistribute it and/or modify it under
10     * the terms of the Affero GNU General Public License as published by the
11     * Free Software Foundation, either version 3 of the License, or (at your
12     * option) any later version.
13 root 1.25 *
14 root 1.13 * This program is distributed in the hope that it will be useful,
15     * but WITHOUT ANY WARRANTY; without even the implied warranty of
16     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17     * GNU General Public License for more details.
18 root 1.25 *
19 root 1.16 * You should have received a copy of the Affero GNU General Public License
20     * and the GNU General Public License along with this program. If not, see
21     * <http://www.gnu.org/licenses/>.
22 root 1.25 *
23 root 1.14 * The authors can be reached via e-mail to <support@deliantra.net>
24 pippijn 1.9 */
25 root 1.1
26     /* #defines are needed by living.h, so they must be loaded early */
27 root 1.17 #ifndef MATERIAL_H_
28     #define MATERIAL_H_
29 root 1.1
30     #define NROFMATERIALS 13
31    
32     #define M_PAPER 1
33     #define M_IRON 2
34     #define M_GLASS 4
35     #define M_LEATHER 8
36     #define M_WOOD 16
37     #define M_ORGANIC 32
38     #define M_STONE 64
39     #define M_CLOTH 128
40     #define M_ADAMANT 256
41     #define M_LIQUID 512
42     #define M_SOFT_METAL 1024
43     #define M_BONE 2048
44     #define M_ICE 4096
45 root 1.17 #define M_SPECIAL 8192 /* when displaying names, don't show the materialname */
46 root 1.1
47 root 1.4 struct materialtype_t : zero_initialised
48     {
49 root 1.11 struct materialtype_t *next;
50 root 1.4 shstr name;
51     shstr description;
52 root 1.5 int material;
53 root 1.4 sint8 save[NROFATTACKS];
54     sint8 mod[NROFATTACKS];
55     sint8 chance;
56     sint8 difficulty;
57     sint8 magic;
58     sint8 damage;
59     sint8 wc;
60     sint8 ac;
61 root 1.5 sint8 sp;
62     int weight;
63     int value;
64 root 1.11 int density; // g/cm³ * 1000 == kg/m³
65 root 1.17
66     materialtype_t ();
67 root 1.22 void reset ();
68 elmex 1.2 };
69 root 1.1
70 elmex 1.2 extern materialtype_t *materialt;
71 root 1.17 extern materialtype_t material_null; // defined in shstr.C
72    
73 root 1.18 #define MATERIAL_NULL &material_null
74    
75 root 1.26 void _reload_materials ();
76 root 1.17 // provide a material for the item if the material isn't set yet
77     void select_material (object *op, int difficulty);
78 root 1.21 materialtype_t *name_to_material (const shstr_tmp name);
79 root 1.1
80 root 1.17 #endif
81 root 1.1