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174 | #define NDI_BROWN 10 /* Sienna */ |
174 | #define NDI_BROWN 10 /* Sienna */ |
175 | #define NDI_GOLD 11 |
175 | #define NDI_GOLD 11 |
176 | #define NDI_TAN 12 /* Khaki */ |
176 | #define NDI_TAN 12 /* Khaki */ |
177 | |
177 | |
178 | #define NDI_MAX_COLOR 12 /* Last value in */ |
178 | #define NDI_MAX_COLOR 12 /* Last value in */ |
179 | #define NDI_COLOR_MASK 0xff /* Gives lots of room for expansion - we are */ |
179 | #define NDI_COLOR_MASK 0x1f /* Gives lots of room for expansion - we are */ |
180 | /* using an int anyways, so we have the space */ |
180 | /* using an int anyways, so we have the space */ |
181 | /* to still do all the flags */ |
181 | /* to still do all the flags */ |
182 | |
182 | |
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183 | #define NDI_REPLY 0x20 // is a direct reply to a user command |
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184 | #define NDI_NOCREATE 0x40 // do not create a tba if one doesn't exist |
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185 | #define NDI_CLIENT_MASK 0x7f // what the client is allowed to see |
183 | |
186 | |
184 | #define NDI_UNIQUE 0x100 /* Print this out immediately, don't buffer */ |
187 | #define NDI_UNIQUE 0x1000 /* Print this out immediately, don't buffer */ |
185 | #define NDI_ALL 0x200 /* Inform all players of this message */ |
188 | #define NDI_ALL 0x2000 /* Inform all players of this message */ |
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189 | #define NDI_DEF 0x4000 // ignore colour for channel protocol |
186 | |
190 | |
187 | /* Flags for the item command */ |
191 | /* Flags for the item command */ |
188 | enum {a_none, a_readied, a_wielded, a_worn, a_active, a_applied}; |
192 | enum {a_none, a_readied, a_wielded, a_worn, a_active, a_applied}; |
189 | #define F_APPLIED 0x000F |
193 | #define F_APPLIED 0x000F |
190 | #define F_LOCATION 0x00F0 |
194 | #define F_LOCATION 0x00F0 |