--- deliantra/server/include/network.h 2007/07/28 12:02:58 1.15
+++ deliantra/server/include/network.h 2009/10/12 14:00:58 1.24
@@ -1,24 +1,25 @@
/*
- * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
- * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
+ * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992,2007 Frank Tore Johansen
*
- * Crossfire TRT is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
+ * Deliantra is free software: you can redistribute it and/or modify it under
+ * the terms of the Affero GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or (at your
+ * option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
+ * You should have received a copy of the Affero GNU General Public License
+ * and the GNU General Public License along with this program. If not, see
+ * .
*
- * The authors can be reached via e-mail to
+ * The authors can be reached via e-mail to
*/
/* This file defines various flags that both the new client and
@@ -47,10 +48,10 @@
/* Maximum size of any packet we expect.
*
- * The size must be the same in the server and the client (stupid), and its also NOT
- * the maximum buffer size as one would expect, but the maximum buffer size + 1.
+ * The size must be the same in the server and the client (stupid).
+ * TODO: make the actual network configurable per client and use 2**16.
*/
-#define MAXSOCKBUF 10240
+#define MAXSOCKBUF 10239
#define CS_QUERY_YESNO 0x1 /* Yes/no question */
#define CS_QUERY_SINGLECHAR 0x2 /* Single character response expected */
@@ -149,45 +150,6 @@
#define SF_FIREON 0x01
#define SF_RUNON 0x02
-/* The following are the color flags passed to new_draw_info.
- *
- * We also set up some control flags
- *
- * NDI = New Draw Info
- */
-
-/* Color specifications - note these match the order in xutil.c */
-/* Note 2: Black, the default color, is 0. Thus, it does not need to
- * be implicitly specified.
- */
-#define NDI_BLACK 0
-#define NDI_WHITE 1
-#define NDI_NAVY 2
-#define NDI_RED 3
-#define NDI_ORANGE 4
-#define NDI_BLUE 5 /* Actually, it is Dodger Blue */
-#define NDI_DK_ORANGE 6 /* DarkOrange2 */
-#define NDI_GREEN 7 /* SeaGreen */
-#define NDI_LT_GREEN 8 /* DarkSeaGreen, which is actually paler */
- /* Than seagreen - also background color */
-#define NDI_GREY 9
-#define NDI_BROWN 10 /* Sienna */
-#define NDI_GOLD 11
-#define NDI_TAN 12 /* Khaki */
-
-#define NDI_MAX_COLOR 12 /* Last value in */
-#define NDI_COLOR_MASK 0x1f /* Gives lots of room for expansion - we are */
- /* using an int anyways, so we have the space */
- /* to still do all the flags */
-
-#define NDI_REPLY 0x20 // is a direct reply to a user command
-#define NDI_NOCREATE 0x40 // do not create a tba if one doesn't exist
-#define NDI_CLIENT_MASK 0x7f // what the client is allowed to see
-
-#define NDI_UNIQUE 0x1000 /* Print this out immediately, don't buffer */
-#define NDI_ALL 0x2000 /* Inform all players of this message */
-#define NDI_DEF 0x4000 // ignore colour for channel protocol
-
/* Flags for the item command */
enum {a_none, a_readied, a_wielded, a_worn, a_active, a_applied};
#define F_APPLIED 0x000F
@@ -240,7 +202,8 @@
data (const void *ptr, int len) : len (len), ptr (ptr) { }
data (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { }
- data (const shstr &sh) : len (sh.length ()), ptr ((void *)&sh) { }
+ data (shstr_tmp sh) : len (sh.length ()), ptr ((void *)&sh) { }
+ data (dynbuf &buf) : len (buf.size ()), ptr (buf.linearise ()) { }
};
struct data8
@@ -250,7 +213,8 @@
data8 (const void *ptr, int len) : len (len), ptr (ptr) { }
data8 (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { }
- data8 (const shstr &sh) : len (sh.length ()), ptr ((void *)&sh) { }
+ data8 (shstr_tmp sh) : len (sh.length ()), ptr ((void *)&sh) { }
+ data8 (dynbuf &buf) : len (buf.size ()), ptr (buf.linearise ()) { }
};
struct data16
@@ -260,7 +224,8 @@
data16 (const void *ptr, int len) : len (len), ptr (ptr) { }
data16 (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { }
- data16 (const shstr &sh) : len (sh.length ()), ptr ((void *)&sh) { }
+ data16 (shstr_tmp sh) : len (sh.length ()), ptr ((void *)&sh) { }
+ data16 (dynbuf &buf) : len (buf.size ()), ptr (buf.linearise ()) { }
};
struct ber32
@@ -269,6 +234,15 @@
uint32 val;
ber32 (uint32 val) : val (val) { }
+
+ static int encoded_size (uint32 val)
+ {
+ if (val >= (1 << 7*4)) return 5;
+ if (val >= (1 << 7*3)) return 4;
+ if (val >= (1 << 7*2)) return 3;
+ if (val >= (1 << 7*1)) return 2;
+ return 1;
+ }
};
/* Contains the base information we use to make up a packet we want to send. */
@@ -319,7 +293,7 @@
packet &operator <<(const data16 &v);
packet &operator <<(const char *v);
- packet &operator <<(const shstr &sh) { return *this << data (&sh, sh.length ()); }
+ packet &operator <<(shstr_tmp sh) { return *this << data (sh); }
packet &operator <<(const std::string &s) { return *this << data (s.data (), s.size ()); }
void vprintf (const char *format, va_list ap);