--- deliantra/server/include/network.h 2008/05/06 16:55:26 1.21 +++ deliantra/server/include/network.h 2018/11/14 23:24:27 1.36 @@ -1,23 +1,25 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. - * - * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team - * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team - * Copyright (©) 1992,2007 Frank Tore Johansen - * - * Deliantra is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * + * + * Copyright (©) 2018 Marc Alexander Lehmann / the Deliantra team + * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2002 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992 Frank Tore Johansen + * + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - * + * + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . + * * The authors can be reached via e-mail to */ @@ -39,12 +41,15 @@ * talking about the same values. */ - #ifndef NETWORK_H #define NETWORK_H +//+GPL + #include +#include "compiler.h" + /* Maximum size of any packet we expect. * * The size must be the same in the server and the client (stupid). @@ -56,7 +61,7 @@ #define CS_QUERY_SINGLECHAR 0x2 /* Single character response expected */ #define CS_QUERY_HIDEINPUT 0x4 /* Hide input being entered */ -/* These are multiplication values that should be used when changing +/* These are multiplication values that should be used when changing * floats to ints, and vice version. MULTI is integer representatin * (float to int), MULTF is float, for going from int to float. */ @@ -118,22 +123,6 @@ #define CS_STAT_RES_HOLYWORD 116 #define CS_STAT_RES_BLIND 117 -/* Start & end of skill experience + skill level, inclusive. */ -#define CS_STAT_SKILLEXP_START 118 -#define CS_STAT_SKILLEXP_END 129 -#define CS_STAT_SKILLEXP_AGILITY 118 -#define CS_STAT_SKILLEXP_AGLEVEL 119 -#define CS_STAT_SKILLEXP_PERSONAL 120 -#define CS_STAT_SKILLEXP_PELEVEL 121 -#define CS_STAT_SKILLEXP_MENTAL 122 -#define CS_STAT_SKILLEXP_MELEVEL 123 -#define CS_STAT_SKILLEXP_PHYSIQUE 124 -#define CS_STAT_SKILLEXP_PHLEVEL 125 -#define CS_STAT_SKILLEXP_MAGIC 126 -#define CS_STAT_SKILLEXP_MALEVEL 127 -#define CS_STAT_SKILLEXP_WISDOM 128 -#define CS_STAT_SKILLEXP_WILEVEL 129 - /* CS_STAT_SKILLINFO is used as the starting index point. Skill number->name * map is generated dynamically for the client, so a bunch of entries will * be used here. CS_NUM_SKILLS does not match how many skills there really @@ -151,6 +140,7 @@ /* Flags for the item command */ enum {a_none, a_readied, a_wielded, a_worn, a_active, a_applied}; + #define F_APPLIED 0x000F #define F_LOCATION 0x00F0 #define F_UNPAID 0x0200 @@ -189,40 +179,28 @@ /* The flag values sent by the updspell command */ #define UPD_SP_MANA 0x01 #define UPD_SP_GRACE 0x02 -#define UPD_SP_DAMAGE 0x04 +#define UPD_SP_LEVEL 0x04 // was UPD_SP_DAMAGE in <= server 2.93, client 2.10 #define SOUND_NORMAL 0 #define SOUND_SPELL 1 -struct data -{ - unsigned int len; - const void *ptr; - - data (const void *ptr, int len) : len (len), ptr (ptr) { } - data (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { } - data (const shstr &sh) : len (sh.length ()), ptr ((void *)&sh) { } -}; +//-GPL -struct data8 +template +struct databuf { unsigned int len; const void *ptr; - data8 (const void *ptr, int len) : len (len), ptr (ptr) { } - data8 (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { } - data8 (const shstr &sh) : len (sh.length ()), ptr ((void *)&sh) { } + databuf (const void *ptr, int len) : len (len), ptr (ptr) { } + databuf (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { } + databuf (shstr_tmp sh) : len (sh.length ()), ptr ((void *)&sh) { } + databuf (dynbuf &buf) : len (buf.size ()), ptr (buf.linearise ()) { } }; -struct data16 -{ - unsigned int len; - const void *ptr; - - data16 (const void *ptr, int len) : len (len), ptr (ptr) { } - data16 (const char *str) : len (strlen (str ? str : 0)), ptr ((void *)str) { } - data16 (const shstr &sh) : len (sh.length ()), ptr ((void *)&sh) { } -}; +using data_n = databuf<0>; +using data8 = databuf<1>; +using data16 = databuf<2>; struct ber32 { @@ -284,17 +262,17 @@ // checked packet &operator <<(const ber32 v); - packet &operator <<(const data &v); + packet &operator <<(const data_n &v); packet &operator <<(const data8 &v); packet &operator <<(const data16 &v); packet &operator <<(const char *v); - packet &operator <<(const shstr &sh) { return *this << data (&sh, sh.length ()); } - packet &operator <<(const std::string &s) { return *this << data (s.data (), s.size ()); } + packet &operator <<(shstr_tmp sh) { return *this << data_n (sh); } + packet &operator <<(const std::string &s) { return *this << data_n (s.data (), s.size ()); } void vprintf (const char *format, va_list ap); - void printf (const char *format, ...) + void printf (const char *format, ...) attribute ((format (printf, 2, 3))) { va_list ap; va_start (ap, format);