--- deliantra/server/include/network.h 2007/04/23 19:10:17 1.11
+++ deliantra/server/include/network.h 2007/07/29 19:11:47 1.17
@@ -1,25 +1,24 @@
/*
- * CrossFire, A Multiplayer game for X-windows
+ * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
*
- * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
- * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
- * Copyright (C) 1992 Frank Tore Johansen
+ * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
+ * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
+ * Copyright (©) 1992,2007 Frank Tore Johansen
*
- * This program is free software; you can redistribute it and/or modify
+ * Crossfire TRT is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * The authors can be reached via e-mail at crossfire@schmorp.de
+ * along with this program. If not, see .
+ *
+ * The authors can be reached via e-mail to
*/
/* This file defines various flags that both the new client and
@@ -48,10 +47,10 @@
/* Maximum size of any packet we expect.
*
- * The size must be the same in the server and the client (stupid), and its also NOT
- * the maximum buffer size as one would expect, but the maximum buffer size + 1.
+ * The size must be the same in the server and the client (stupid).
+ * TODO: make the actual network configurable per clietn and use 2**16.
*/
-#define MAXSOCKBUF 10240
+#define MAXSOCKBUF 10239
#define CS_QUERY_YESNO 0x1 /* Yes/no question */
#define CS_QUERY_SINGLECHAR 0x2 /* Single character response expected */
@@ -177,13 +176,17 @@
#define NDI_TAN 12 /* Khaki */
#define NDI_MAX_COLOR 12 /* Last value in */
-#define NDI_COLOR_MASK 0xff /* Gives lots of room for expansion - we are */
+#define NDI_COLOR_MASK 0x1f /* Gives lots of room for expansion - we are */
/* using an int anyways, so we have the space */
/* to still do all the flags */
-
-#define NDI_UNIQUE 0x100 /* Print this out immediately, don't buffer */
-#define NDI_ALL 0x200 /* Inform all players of this message */
+#define NDI_REPLY 0x20 // is a direct reply to a user command
+#define NDI_NOCREATE 0x40 // do not create a tba if one doesn't exist
+#define NDI_CLIENT_MASK 0x7f // what the client is allowed to see
+
+#define NDI_UNIQUE 0x1000 /* Print this out immediately, don't buffer */
+#define NDI_ALL 0x2000 /* Inform all players of this message */
+#define NDI_DEF 0x4000 // ignore colour for channel protocol
/* Flags for the item command */
enum {a_none, a_readied, a_wielded, a_worn, a_active, a_applied};
@@ -266,6 +269,15 @@
uint32 val;
ber32 (uint32 val) : val (val) { }
+
+ static int encoded_size (uint32 val)
+ {
+ if (val >= (1 << 7*4)) return 5;
+ if (val >= (1 << 7*3)) return 4;
+ if (val >= (1 << 7*2)) return 3;
+ if (val >= (1 << 7*1)) return 2;
+ return 1;
+ }
};
/* Contains the base information we use to make up a packet we want to send. */
@@ -335,15 +347,5 @@
inline sint16 net_sint16 (uint8 *data) { return sint16 (net_uint16 (data)); }
inline sint16 net_sint32 (uint8 *data) { return sint32 (net_uint32 (data)); }
-struct CS_Stats
-{
- int ibytes; /* ibytes, obytes are bytes in, out */
- int obytes;
- short max_conn; /* Maximum connections received */
- time_t time_start; /* When we started logging this */
-};
-
-extern CS_Stats cst_tot, cst_lst;
-
#endif