--- deliantra/server/include/network.h 2007/04/23 19:10:17 1.11 +++ deliantra/server/include/network.h 2007/07/29 19:11:47 1.17 @@ -1,25 +1,24 @@ /* - * CrossFire, A Multiplayer game for X-windows + * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. * - * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team - * Copyright (C) 2002 Mark Wedel & Crossfire Development Team - * Copyright (C) 1992 Frank Tore Johansen + * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team + * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992,2007 Frank Tore Johansen * - * This program is free software; you can redistribute it and/or modify + * Crossfire TRT is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or + * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * - * The authors can be reached via e-mail at crossfire@schmorp.de + * along with this program. If not, see . + * + * The authors can be reached via e-mail to */ /* This file defines various flags that both the new client and @@ -48,10 +47,10 @@ /* Maximum size of any packet we expect. * - * The size must be the same in the server and the client (stupid), and its also NOT - * the maximum buffer size as one would expect, but the maximum buffer size + 1. + * The size must be the same in the server and the client (stupid). + * TODO: make the actual network configurable per clietn and use 2**16. */ -#define MAXSOCKBUF 10240 +#define MAXSOCKBUF 10239 #define CS_QUERY_YESNO 0x1 /* Yes/no question */ #define CS_QUERY_SINGLECHAR 0x2 /* Single character response expected */ @@ -177,13 +176,17 @@ #define NDI_TAN 12 /* Khaki */ #define NDI_MAX_COLOR 12 /* Last value in */ -#define NDI_COLOR_MASK 0xff /* Gives lots of room for expansion - we are */ +#define NDI_COLOR_MASK 0x1f /* Gives lots of room for expansion - we are */ /* using an int anyways, so we have the space */ /* to still do all the flags */ - -#define NDI_UNIQUE 0x100 /* Print this out immediately, don't buffer */ -#define NDI_ALL 0x200 /* Inform all players of this message */ +#define NDI_REPLY 0x20 // is a direct reply to a user command +#define NDI_NOCREATE 0x40 // do not create a tba if one doesn't exist +#define NDI_CLIENT_MASK 0x7f // what the client is allowed to see + +#define NDI_UNIQUE 0x1000 /* Print this out immediately, don't buffer */ +#define NDI_ALL 0x2000 /* Inform all players of this message */ +#define NDI_DEF 0x4000 // ignore colour for channel protocol /* Flags for the item command */ enum {a_none, a_readied, a_wielded, a_worn, a_active, a_applied}; @@ -266,6 +269,15 @@ uint32 val; ber32 (uint32 val) : val (val) { } + + static int encoded_size (uint32 val) + { + if (val >= (1 << 7*4)) return 5; + if (val >= (1 << 7*3)) return 4; + if (val >= (1 << 7*2)) return 3; + if (val >= (1 << 7*1)) return 2; + return 1; + } }; /* Contains the base information we use to make up a packet we want to send. */ @@ -335,15 +347,5 @@ inline sint16 net_sint16 (uint8 *data) { return sint16 (net_uint16 (data)); } inline sint16 net_sint32 (uint8 *data) { return sint32 (net_uint32 (data)); } -struct CS_Stats -{ - int ibytes; /* ibytes, obytes are bytes in, out */ - int obytes; - short max_conn; /* Maximum connections received */ - time_t time_start; /* When we started logging this */ -}; - -extern CS_Stats cst_tot, cst_lst; - #endif