--- deliantra/server/include/network.h 2006/12/15 20:08:45 1.3
+++ deliantra/server/include/network.h 2007/07/01 05:00:18 1.14
@@ -1,26 +1,25 @@
/*
- CrossFire, A Multiplayer game for X-windows
-
- Copyright (C) 1992 Frank Tore Johansen
- Copyright (C) 2002 Mark Wedel & Crossfire Development Team
- Copyright (C) 2005, 2006 The Crossfire+ Development Team
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
-
- The authors can be reached via e-mail at crossfire@schmorp.de
-*/
+ * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
+ *
+ * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
+ * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
+ * Copyright (©) 1992,2007 Frank Tore Johansen
+ *
+ * Crossfire TRT is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ *
+ * The authors can be reached via e-mail to
+ */
/* This file defines various flags that both the new client and
* newserver uses. These should never be changed, only expanded.
@@ -41,27 +40,22 @@
*/
-#ifndef NEWCLIENT_H
-#define NEWCLIENT_H
+#ifndef NETWORK_H
+#define NETWORK_H
-/* Maximum size of any packet we expect. Using this makes it so we don't need to
- * allocated and deallocated the same buffer over and over again and the price
- * of using a bit of extra memory. It also makes the code simpler.
+#include
+
+/* Maximum size of any packet we expect.
*
* The size must be the same in the server and the client (stupid), and its also NOT
* the maximum buffer size as one would expect, but the maximum buffer size + 1.
*/
#define MAXSOCKBUF 10240
-
#define CS_QUERY_YESNO 0x1 /* Yes/no question */
#define CS_QUERY_SINGLECHAR 0x2 /* Single character response expected */
#define CS_QUERY_HIDEINPUT 0x4 /* Hide input being entered */
-#define CS_SAY_NORMAL 0x1 /* Normal say command */
-#define CS_SAY_SHOUT 0x2 /* Text is shouted. */
-#define CS_SAY_GSAY 0x4 /* Text is group say command */
-
/* These are multiplication values that should be used when changing
* floats to ints, and vice version. MULTI is integer representatin
* (float to int), MULTF is float, for going from int to float.
@@ -265,6 +259,14 @@
data16 (const shstr &sh) : len (sh.length ()), ptr ((void *)&sh) { }
};
+struct ber32
+{
+ enum { size = 5 }; // maximum length of an encoded ber32
+ uint32 val;
+
+ ber32 (uint32 val) : val (val) { }
+};
+
/* Contains the base information we use to make up a packet we want to send. */
struct packet
{
@@ -276,7 +278,12 @@
uint8 *cur;
uint8 buf_ [hdrlen + bufsize + 256];
- packet () { reset (); }
+ packet ()
+ {
+ reset ();
+ }
+
+ packet (const char *name);
uint8 operator [](unsigned int i) const { return buf_ [i + hdrlen]; }
uint8 &operator [](unsigned int i) { return buf_ [i + hdrlen]; }
@@ -301,14 +308,25 @@
packet &operator <<(sint64 v) { return *this << (uint64)v; }
// checked
+ packet &operator <<(const ber32 v);
+
packet &operator <<(const data &v);
packet &operator <<(const data8 &v);
packet &operator <<(const data16 &v);
packet &operator <<(const char *v);
packet &operator <<(const shstr &sh) { return *this << data (&sh, sh.length ()); }
+ packet &operator <<(const std::string &s) { return *this << data (s.data (), s.size ()); }
+
+ void vprintf (const char *format, va_list ap);
- void printf (const char *format, ...);
+ void printf (const char *format, ...)
+ {
+ va_list ap;
+ va_start (ap, format);
+ vprintf (format, ap);
+ va_end (ap);
+ }
};
inline uint16 net_uint16 (uint8 *data) { return (data [0] << 8) | data [1]; }
@@ -316,15 +334,5 @@
inline sint16 net_sint16 (uint8 *data) { return sint16 (net_uint16 (data)); }
inline sint16 net_sint32 (uint8 *data) { return sint32 (net_uint32 (data)); }
-struct CS_Stats
-{
- int ibytes; /* ibytes, obytes are bytes in, out */
- int obytes;
- short max_conn; /* Maximum connections received */
- time_t time_start; /* When we started logging this */
-};
-
-extern CS_Stats cst_tot, cst_lst;
-
#endif