--- deliantra/server/include/network.h 2007/01/15 21:06:19 1.8 +++ deliantra/server/include/network.h 2007/07/01 05:00:18 1.14 @@ -1,25 +1,24 @@ /* - * CrossFire, A Multiplayer game for X-windows + * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. * - * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team - * Copyright (C) 2002 Mark Wedel & Crossfire Development Team - * Copyright (C) 1992 Frank Tore Johansen + * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team + * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992,2007 Frank Tore Johansen * - * This program is free software; you can redistribute it and/or modify + * Crossfire TRT is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or + * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * - * The authors can be reached via e-mail at crossfire@schmorp.de + * along with this program. If not, see . + * + * The authors can be reached via e-mail to */ /* This file defines various flags that both the new client and @@ -260,6 +259,14 @@ data16 (const shstr &sh) : len (sh.length ()), ptr ((void *)&sh) { } }; +struct ber32 +{ + enum { size = 5 }; // maximum length of an encoded ber32 + uint32 val; + + ber32 (uint32 val) : val (val) { } +}; + /* Contains the base information we use to make up a packet we want to send. */ struct packet { @@ -301,12 +308,15 @@ packet &operator <<(sint64 v) { return *this << (uint64)v; } // checked + packet &operator <<(const ber32 v); + packet &operator <<(const data &v); packet &operator <<(const data8 &v); packet &operator <<(const data16 &v); packet &operator <<(const char *v); packet &operator <<(const shstr &sh) { return *this << data (&sh, sh.length ()); } + packet &operator <<(const std::string &s) { return *this << data (s.data (), s.size ()); } void vprintf (const char *format, va_list ap); @@ -324,15 +334,5 @@ inline sint16 net_sint16 (uint8 *data) { return sint16 (net_uint16 (data)); } inline sint16 net_sint32 (uint8 *data) { return sint32 (net_uint32 (data)); } -struct CS_Stats -{ - int ibytes; /* ibytes, obytes are bytes in, out */ - int obytes; - short max_conn; /* Maximum connections received */ - time_t time_start; /* When we started logging this */ -}; - -extern CS_Stats cst_tot, cst_lst; - #endif