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Comparing deliantra/server/include/network.h (file contents):
Revision 1.5 by root, Wed Dec 20 01:19:11 2006 UTC vs.
Revision 1.8 by pippijn, Mon Jan 15 21:06:19 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 Copyright (C) 1992 Frank Tore Johansen 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 2005, 2006 The Crossfire+ Development Team 6 * Copyright (C) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 21 *
22 The authors can be reached via e-mail at crossfire@schmorp.de 22 * The authors can be reached via e-mail at crossfire@schmorp.de
23*/ 23 */
24 24
25/* This file defines various flags that both the new client and 25/* This file defines various flags that both the new client and
26 * newserver uses. These should never be changed, only expanded. 26 * newserver uses. These should never be changed, only expanded.
27 * Changing them will likely cause all old clients to not work properly. 27 * Changing them will likely cause all old clients to not work properly.
28 * While called newclient, it is really used by both the client and 28 * While called newclient, it is really used by both the client and
44#ifndef NETWORK_H 44#ifndef NETWORK_H
45#define NETWORK_H 45#define NETWORK_H
46 46
47#include <cstdarg> 47#include <cstdarg>
48 48
49/* Maximum size of any packet we expect. Using this makes it so we don't need to 49/* Maximum size of any packet we expect.
50 * allocated and deallocated the same buffer over and over again and the price
51 * of using a bit of extra memory. It also makes the code simpler.
52 * 50 *
53 * The size must be the same in the server and the client (stupid), and its also NOT 51 * The size must be the same in the server and the client (stupid), and its also NOT
54 * the maximum buffer size as one would expect, but the maximum buffer size + 1. 52 * the maximum buffer size as one would expect, but the maximum buffer size + 1.
55 */ 53 */
56#define MAXSOCKBUF 10240 54#define MAXSOCKBUF 10240
57
58 55
59#define CS_QUERY_YESNO 0x1 /* Yes/no question */ 56#define CS_QUERY_YESNO 0x1 /* Yes/no question */
60#define CS_QUERY_SINGLECHAR 0x2 /* Single character response expected */ 57#define CS_QUERY_SINGLECHAR 0x2 /* Single character response expected */
61#define CS_QUERY_HIDEINPUT 0x4 /* Hide input being entered */ 58#define CS_QUERY_HIDEINPUT 0x4 /* Hide input being entered */
62
63#define CS_SAY_NORMAL 0x1 /* Normal say command */
64#define CS_SAY_SHOUT 0x2 /* Text is shouted. */
65#define CS_SAY_GSAY 0x4 /* Text is group say command */
66 59
67/* These are multiplication values that should be used when changing 60/* These are multiplication values that should be used when changing
68 * floats to ints, and vice version. MULTI is integer representatin 61 * floats to ints, and vice version. MULTI is integer representatin
69 * (float to int), MULTF is float, for going from int to float. 62 * (float to int), MULTF is float, for going from int to float.
70 */ 63 */

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